THREE-DIMENSIONAL ENVIRONMENT RECONSTRUCTION
Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels stored on a memory device. The model is built from data describing a camera location and orientation, and a depth image with pixels indicatin...
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creator | Shahram Izadi S David Molyneaux D David Alexander Butler DA Jamie Daniel Joseph Shotton JDJ David Kim D Pushmeet Kohli P Richard Newcombe R Andrew Fitzgibbon A Stephen Edward Hodges SE Otmar Hilliges O |
description | Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels stored on a memory device. The model is built from data describing a camera location and orientation, and a depth image with pixels indicating a distance from the camera to a point in the environment. A separate execution thread is assigned to each voxel in a plane of the volume. Each thread uses the camera location and orientation to determine a corresponding depth image location for its associated voxel, determines a factor relating to the distance between the associated voxel and the point in the environment at the corresponding location, and updates a stored value at the associated voxel using the factor. Each thread iterates through an equivalent voxel in the remaining planes of the volume, repeating the process to update the stored value. |
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language | chi ; eng |
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subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | THREE-DIMENSIONAL ENVIRONMENT RECONSTRUCTION |
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