Identifying devices in a mixed-reality environment

According to the present disclosure there is provided a computer-implemented method comprising the following steps. According to a first step, the method may comprise identifying a gaming device in a real-world environment, the gaming device providing a user experience to a user in a mixed-reality s...

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Hauptverfasser: Pedro Federico Quijada Leyton, Lloyd Preston Stemple, Aron Giuseppe Visciglia, David Erwan Damien Uberti
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Sprache:eng
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creator Pedro Federico Quijada Leyton
Lloyd Preston Stemple
Aron Giuseppe Visciglia
David Erwan Damien Uberti
description According to the present disclosure there is provided a computer-implemented method comprising the following steps. According to a first step, the method may comprise identifying a gaming device in a real-world environment, the gaming device providing a user experience to a user in a mixed-reality setting. The method may further comprise identifying an object in the real-world environment in proximity to the gaming device and initiating an activity relating to the object based on a virtual part of the mixed-reality setting. Also provided is a computer program product and a system for implementing the method.
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subjects CALCULATING
COMPUTING
COUNTING
ELECTRIC DIGITAL DATA PROCESSING
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
title Identifying devices in a mixed-reality environment
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