Game apparatus, storage medium and computer program
A game apparatus, a storage medium and a computer program, capable of reducing all processing of generating an image of a predetermined object in a virtual three-dimensional space without providing a substitute model for the predetermined object in the virtual three-dimensional space. The game appar...
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creator | HIROYUKI TSURITANI SATORU OUCHI |
description | A game apparatus, a storage medium and a computer program, capable of reducing all processing of generating an image of a predetermined object in a virtual three-dimensional space without providing a substitute model for the predetermined object in the virtual three-dimensional space. The game apparatus comprises: an arrangement position setting section (212) for setting an arrangement expected position (20a) of a predetermined object in a virtual three-dimensional space; an image generation section (250) for generating a two-dimensional space image viewed from a virtual camera (10), based on the virtual three-dimensional space including the arrangement expected position; an image insertion section (254) for inserting a two-dimensional object image (20) expressing the predetermined object into a position corresponding to the arrangement expected position, of the two-dimensional space image; and an execution section for executing a predetermined game by displaying the two-dimensional space image including the two-dimensional object image. |
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The game apparatus comprises: an arrangement position setting section (212) for setting an arrangement expected position (20a) of a predetermined object in a virtual three-dimensional space; an image generation section (250) for generating a two-dimensional space image viewed from a virtual camera (10), based on the virtual three-dimensional space including the arrangement expected position; an image insertion section (254) for inserting a two-dimensional object image (20) expressing the predetermined object into a position corresponding to the arrangement expected position, of the two-dimensional space image; and an execution section for executing a predetermined game by displaying the two-dimensional space image including the two-dimensional object image.</description><edition>7</edition><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2004</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20041013&DB=EPODOC&CC=GB&NR=2364495B$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20041013&DB=EPODOC&CC=GB&NR=2364495B$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>HIROYUKI TSURITANI</creatorcontrib><creatorcontrib>SATORU OUCHI</creatorcontrib><title>Game apparatus, storage medium and computer program</title><description>A game apparatus, a storage medium and a computer program, capable of reducing all processing of generating an image of a predetermined object in a virtual three-dimensional space without providing a substitute model for the predetermined object in the virtual three-dimensional space. The game apparatus comprises: an arrangement position setting section (212) for setting an arrangement expected position (20a) of a predetermined object in a virtual three-dimensional space; an image generation section (250) for generating a two-dimensional space image viewed from a virtual camera (10), based on the virtual three-dimensional space including the arrangement expected position; an image insertion section (254) for inserting a two-dimensional object image (20) expressing the predetermined object into a position corresponding to the arrangement expected position, of the two-dimensional space image; and an execution section for executing a predetermined game by displaying the two-dimensional space image including the two-dimensional object image.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2004</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDB2T8xNVUgsKEgsSiwpLdZRKC7JL0pMT1XITU3JLM1VSMxLUUjOzy0oLUktUigoyk8vSszlYWBNS8wpTuWF0twM8m6uIc4euqkF-fGpxQWJyal5qSXx7k5GxmYmJpamTsaEVQAARyArkQ</recordid><startdate>20041013</startdate><enddate>20041013</enddate><creator>HIROYUKI TSURITANI</creator><creator>SATORU OUCHI</creator><scope>EVB</scope></search><sort><creationdate>20041013</creationdate><title>Game apparatus, storage medium and computer program</title><author>HIROYUKI TSURITANI ; SATORU OUCHI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_GB2364495B3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2004</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>HIROYUKI TSURITANI</creatorcontrib><creatorcontrib>SATORU OUCHI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>HIROYUKI TSURITANI</au><au>SATORU OUCHI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Game apparatus, storage medium and computer program</title><date>2004-10-13</date><risdate>2004</risdate><abstract>A game apparatus, a storage medium and a computer program, capable of reducing all processing of generating an image of a predetermined object in a virtual three-dimensional space without providing a substitute model for the predetermined object in the virtual three-dimensional space. The game apparatus comprises: an arrangement position setting section (212) for setting an arrangement expected position (20a) of a predetermined object in a virtual three-dimensional space; an image generation section (250) for generating a two-dimensional space image viewed from a virtual camera (10), based on the virtual three-dimensional space including the arrangement expected position; an image insertion section (254) for inserting a two-dimensional object image (20) expressing the predetermined object into a position corresponding to the arrangement expected position, of the two-dimensional space image; and an execution section for executing a predetermined game by displaying the two-dimensional space image including the two-dimensional object image.</abstract><edition>7</edition><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES IMAGE DATA PROCESSING OR GENERATION, IN GENERAL INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Game apparatus, storage medium and computer program |
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