MESH GEOMETRY CODING

Depth image generation is improved by more efficient encoding using video codecs. The mapping of the depth to the luma channel is performed by not using all bits available, and with the remaining bits, a depth scaling factor is generated and incorporated into the bilinear interpolation algorithm use...

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Hauptverfasser: ZAGHETTO, Alexandre, GRAZIOSI, Danillo, TABATABAI, Ali
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creator ZAGHETTO, Alexandre
GRAZIOSI, Danillo
TABATABAI, Ali
description Depth image generation is improved by more efficient encoding using video codecs. The mapping of the depth to the luma channel is performed by not using all bits available, and with the remaining bits, a depth scaling factor is generated and incorporated into the bilinear interpolation algorithm used during rasterization. A normal filtering procedure is described, where the positions of vertices are adjusted according to the normal estimated from the surface pixels. After decoding the depth image, the pixels related to the surface of a triangle are collected and used to estimate a plane and the normal of the plane. The normal is compared to the normal obtained from the plane defined by the three vertices of the triangle. If there is no match, the positions of the vertices are adjusted to match the estimated normal from the pixels' surfaces. The adjustment can follow an iterative minimization process.
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subjects CALCULATING
COMPUTING
COUNTING
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
title MESH GEOMETRY CODING
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