CONTROLLING AUGMENTED REALITY CONTENT VIA SELECTION OF REAL-WORLD LOCATIONS OR OBJECTS
A client device and a controller allow a user to control AR content by selecting real-world locations or objects. The client receives position data indicating a position and orientation of the controller, the position data defining an axis of the controller. The client device performs ray casting to...
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creator | PANDO, Justin Ryan STOSKI, Christopher Grant REED, Marcus Romell BORREGALES, Marcos Enrique CEBALLOS, Jose Juan |
description | A client device and a controller allow a user to control AR content by selecting real-world locations or objects. The client receives position data indicating a position and orientation of the controller, the position data defining an axis of the controller. The client device performs ray casting to determine a location in a 3D map of a real world that intersects the axis. The client device receives a selection indication (e.g., a user pressing a button on the controller). The client device selects, subsequent to the selection indication, the location in the 3D map that intersects the axis as a waypoint. The client device defines a route for a virtual object based on the waypoint. |
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subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | CONTROLLING AUGMENTED REALITY CONTENT VIA SELECTION OF REAL-WORLD LOCATIONS OR OBJECTS |
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