COMPUTING IMAGES OF DYNAMIC SCENES

Computing an output image of a dynamic scene. A value of E is selected which is a parameter describing desired dynamic content of the scene in the output image. Using selected intrinsic camera parameters and a selected viewpoint, for individual pixels of the output image to be generated, the method...

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Hauptverfasser: JOHNSON, Matthew Alastair, KOWALSKI, Marek Adam, SHOTTON, Jamie Daniel Joseph
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creator JOHNSON, Matthew Alastair
KOWALSKI, Marek Adam
SHOTTON, Jamie Daniel Joseph
description Computing an output image of a dynamic scene. A value of E is selected which is a parameter describing desired dynamic content of the scene in the output image. Using selected intrinsic camera parameters and a selected viewpoint, for individual pixels of the output image to be generated, the method computes a ray that goes from a virtual camera through the pixel into the dynamic scene. For individual ones of the rays, sample at least one point along the ray. For individual ones of the sampled points, a viewing direction being a direction of the corresponding ray, and E, query a machine learning model to produce colour and opacity values at the sampled point with the dynamic content of the scene as specified by E. For individual ones of the rays, apply a volume rendering method to the colour and opacity values computed along that ray, to produce a pixel value of the output image.
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language eng ; fre ; ger
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subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title COMPUTING IMAGES OF DYNAMIC SCENES
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