SYSTEMS AND METHODS FOR DETECTING OBJECTS WITHIN THE BOUNDARY OF A DEFINED SPACE WHILE IN ARTIFICIAL REALITY
A system generates a plurality of spatial points based on depth measurements of physical objects. The system determines, based on the plurality of spatial points, an occupancy score for each voxel within a plurality of voxels. The system identifies, based on a gaze of the user, a first set of occupi...
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creator | OBERLÄNDER, Jan CHAURASIA, Gaurav SORKINE HORNUNG, Alexander ICHIM, Alexandru-Eugen NORIS, Gioacchino RAY, Sarthak |
description | A system generates a plurality of spatial points based on depth measurements of physical objects. The system determines, based on the plurality of spatial points, an occupancy score for each voxel within a plurality of voxels. The system identifies, based on a gaze of the user, a first set of occupied voxels that are in a field of view of the user and a second set of occupied voxels that are outside the field of view of the user. The system updates the occupancy scores of the first set of occupied voxels by temporally decaying one or more of the plurality of spatial points within the first set of occupied voxels. The system maintains the occupancy scores of the second set of occupied voxels. The system detects intrusions in a predefined subspace within a physical space based on the updated occupancy scores of the first set of occupied voxels. |
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The system determines, based on the plurality of spatial points, an occupancy score for each voxel within a plurality of voxels. The system identifies, based on a gaze of the user, a first set of occupied voxels that are in a field of view of the user and a second set of occupied voxels that are outside the field of view of the user. The system updates the occupancy scores of the first set of occupied voxels by temporally decaying one or more of the plurality of spatial points within the first set of occupied voxels. The system maintains the occupancy scores of the second set of occupied voxels. 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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES IMAGE DATA PROCESSING OR GENERATION, IN GENERAL INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | SYSTEMS AND METHODS FOR DETECTING OBJECTS WITHIN THE BOUNDARY OF A DEFINED SPACE WHILE IN ARTIFICIAL REALITY |
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