GENERATING AUGMENTED REALITY CONTENT FOR UNKNOWN OBJECTS
Techniques described herein provide a method for defining virtual content for real objects that are unknown or unidentified at the time of the development of the application for an augmented reality (AR) environment. For example, at the time of development of an AR application, the application devel...
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creator | LAWRENCE ASHOK INIGO, Roy REISNER-KOLLMANN, Irene SCHARL, Johannes SIKLOSSY, Istvan CANNARSA, Umberto Laurent |
description | Techniques described herein provide a method for defining virtual content for real objects that are unknown or unidentified at the time of the development of the application for an augmented reality (AR) environment. For example, at the time of development of an AR application, the application developer may not know the context that the mobile device may operate in and consequently the types or classes of real object and the number of real objects that the AR application may encounter. In one embodiment, the mobile device may detect unknown objects from a physical scene. The mobile device may then associate an object template with the unknown object based on the physical attributes, such as height, shape, size, etc., associated with the unknown object. The mobile device may render a display object at the pose of the unknown object using at least one display property of the object template. |
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For example, at the time of development of an AR application, the application developer may not know the context that the mobile device may operate in and consequently the types or classes of real object and the number of real objects that the AR application may encounter. In one embodiment, the mobile device may detect unknown objects from a physical scene. The mobile device may then associate an object template with the unknown object based on the physical attributes, such as height, shape, size, etc., associated with the unknown object. 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For example, at the time of development of an AR application, the application developer may not know the context that the mobile device may operate in and consequently the types or classes of real object and the number of real objects that the AR application may encounter. In one embodiment, the mobile device may detect unknown objects from a physical scene. The mobile device may then associate an object template with the unknown object based on the physical attributes, such as height, shape, size, etc., associated with the unknown object. The mobile device may render a display object at the pose of the unknown object using at least one display property of the object template.</abstract><oa>free_for_read</oa></addata></record> |
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language | eng ; fre ; ger |
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subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | GENERATING AUGMENTED REALITY CONTENT FOR UNKNOWN OBJECTS |
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