DISTRIBUTING SHADERS BETWEEN CLIENT MACHINES FOR PRECACHING
Client machines are configured to compile shaders during execution of a program (e.g., a video game) that renders graphics on a display. These client machines may upload information-including a hardware configuration of the client machine, an application identifier (ID) of the program, and a set of...
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creator | GRIFFAIS, Pierre-Loup Miguel |
description | Client machines are configured to compile shaders during execution of a program (e.g., a video game) that renders graphics on a display. These client machines may upload information-including a hardware configuration of the client machine, an application identifier (ID) of the program, and a set of shader IDs for compiled shaders-to a remote computing system, which catalogues the shader IDs, selectively requests compiled shader code from one or more of the client machines, and selectively prepares the compiled shader code for redistribution. Thereafter, a requesting client machine with a matching hardware configuration may receive compiled shader code from the remote system for a particular program, and may precache the compiled shader code for use during program execution. |
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subjects | CALCULATING COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | DISTRIBUTING SHADERS BETWEEN CLIENT MACHINES FOR PRECACHING |
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