VIRTUAL OBJECT MOVEMENT
A method for moving a virtual object includes displaying a virtual object and moving the virtual object based on a user input. Based on the user input attempting to move the virtual object in violation of an obstacle, displaying a collision indicator and an input indicator. The collision indicator i...
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creator | PAOLANTONIO, Sergio EVANS, David REHMEYER, Eric Scott OUELLET, Maxime GIRALDI, Riccardo GAVRILIUC, Anatolie HELD, Robert Thomas MUEHLHAUSEN, Andrew Frederick ENERGIN, Semih |
description | A method for moving a virtual object includes displaying a virtual object and moving the virtual object based on a user input. Based on the user input attempting to move the virtual object in violation of an obstacle, displaying a collision indicator and an input indicator. The collision indicator is moved based on user input and movement constraints imposed by the obstacle. The input indicator is moved based on user input without movement constraints imposed by the obstacle. |
format | Patent |
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Based on the user input attempting to move the virtual object in violation of an obstacle, displaying a collision indicator and an input indicator. The collision indicator is moved based on user input and movement constraints imposed by the obstacle. The input indicator is moved based on user input without movement constraints imposed by the obstacle.</description><language>eng ; fre ; ger</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220713&DB=EPODOC&CC=EP&NR=3532177B1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,309,781,886,25569,76552</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220713&DB=EPODOC&CC=EP&NR=3532177B1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>PAOLANTONIO, Sergio</creatorcontrib><creatorcontrib>EVANS, David</creatorcontrib><creatorcontrib>REHMEYER, Eric Scott</creatorcontrib><creatorcontrib>OUELLET, Maxime</creatorcontrib><creatorcontrib>GIRALDI, Riccardo</creatorcontrib><creatorcontrib>GAVRILIUC, Anatolie</creatorcontrib><creatorcontrib>HELD, Robert Thomas</creatorcontrib><creatorcontrib>MUEHLHAUSEN, Andrew Frederick</creatorcontrib><creatorcontrib>ENERGIN, Semih</creatorcontrib><title>VIRTUAL OBJECT MOVEMENT</title><description>A method for moving a virtual object includes displaying a virtual object and moving the virtual object based on a user input. 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The input indicator is moved based on user input without movement constraints imposed by the obstacle.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZBAP8wwKCXX0UfB38nJ1DlHw9Q9z9XX1C-FhYE1LzClO5YXS3AwKbq4hzh66qQX58anFBYnJqXmpJfGuAcamxkaG5uZOhsZEKAEApLkfKQ</recordid><startdate>20220713</startdate><enddate>20220713</enddate><creator>PAOLANTONIO, Sergio</creator><creator>EVANS, David</creator><creator>REHMEYER, Eric Scott</creator><creator>OUELLET, Maxime</creator><creator>GIRALDI, Riccardo</creator><creator>GAVRILIUC, Anatolie</creator><creator>HELD, Robert Thomas</creator><creator>MUEHLHAUSEN, Andrew Frederick</creator><creator>ENERGIN, Semih</creator><scope>EVB</scope></search><sort><creationdate>20220713</creationdate><title>VIRTUAL OBJECT MOVEMENT</title><author>PAOLANTONIO, Sergio ; EVANS, David ; REHMEYER, Eric Scott ; OUELLET, Maxime ; GIRALDI, Riccardo ; GAVRILIUC, Anatolie ; HELD, Robert Thomas ; MUEHLHAUSEN, Andrew Frederick ; ENERGIN, Semih</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_EP3532177B13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; fre ; ger</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>PAOLANTONIO, Sergio</creatorcontrib><creatorcontrib>EVANS, David</creatorcontrib><creatorcontrib>REHMEYER, Eric Scott</creatorcontrib><creatorcontrib>OUELLET, Maxime</creatorcontrib><creatorcontrib>GIRALDI, Riccardo</creatorcontrib><creatorcontrib>GAVRILIUC, Anatolie</creatorcontrib><creatorcontrib>HELD, Robert Thomas</creatorcontrib><creatorcontrib>MUEHLHAUSEN, Andrew Frederick</creatorcontrib><creatorcontrib>ENERGIN, Semih</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>PAOLANTONIO, Sergio</au><au>EVANS, David</au><au>REHMEYER, Eric Scott</au><au>OUELLET, Maxime</au><au>GIRALDI, Riccardo</au><au>GAVRILIUC, Anatolie</au><au>HELD, Robert Thomas</au><au>MUEHLHAUSEN, Andrew Frederick</au><au>ENERGIN, Semih</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>VIRTUAL OBJECT MOVEMENT</title><date>2022-07-13</date><risdate>2022</risdate><abstract>A method for moving a virtual object includes displaying a virtual object and moving the virtual object based on a user input. Based on the user input attempting to move the virtual object in violation of an obstacle, displaying a collision indicator and an input indicator. The collision indicator is moved based on user input and movement constraints imposed by the obstacle. The input indicator is moved based on user input without movement constraints imposed by the obstacle.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES IMAGE DATA PROCESSING OR GENERATION, IN GENERAL INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | VIRTUAL OBJECT MOVEMENT |
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