VIRTUAL OBJECT MOVEMENT

A method for moving a virtual object includes displaying a virtual object and moving the virtual object based on a user input. Based on the user input attempting to move the virtual object in violation of an obstacle, displaying a collision indicator and an input indicator. The collision indicator i...

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Hauptverfasser: PAOLANTONIO, Sergio, EVANS, David, REHMEYER, Eric Scott, OUELLET, Maxime, GIRALDI, Riccardo, GAVRILIUC, Anatolie, HELD, Robert Thomas, MUEHLHAUSEN, Andrew Frederick, ENERGIN, Semih
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Sprache:eng ; fre ; ger
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creator PAOLANTONIO, Sergio
EVANS, David
REHMEYER, Eric Scott
OUELLET, Maxime
GIRALDI, Riccardo
GAVRILIUC, Anatolie
HELD, Robert Thomas
MUEHLHAUSEN, Andrew Frederick
ENERGIN, Semih
description A method for moving a virtual object includes displaying a virtual object and moving the virtual object based on a user input. Based on the user input attempting to move the virtual object in violation of an obstacle, displaying a collision indicator and an input indicator. The collision indicator is moved based on user input and movement constraints imposed by the obstacle. The input indicator is moved based on user input without movement constraints imposed by the obstacle.
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language eng ; fre ; ger
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subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
ELECTRIC DIGITAL DATA PROCESSING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title VIRTUAL OBJECT MOVEMENT
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