WRITE OUT STAGE GENERATED BOUNDING VOLUMES

Systems, apparatuses and methods may provide for technology that optimizes tiled rendering for workloads in a graphics pipeline including tessellation and use of a geometry shader. More particularly, systems, apparatuses and methods may provide a way to generate, by a write out fixed-function stage,...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: DOYLE, Peter L
Format: Patent
Sprache:eng ; fre ; ger
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator DOYLE, Peter L
description Systems, apparatuses and methods may provide for technology that optimizes tiled rendering for workloads in a graphics pipeline including tessellation and use of a geometry shader. More particularly, systems, apparatuses and methods may provide a way to generate, by a write out fixed-function stage, one or more bounding volumes based on geometry data, as inputs to one or more stages of the graphics pipeline. The systems, apparatuses and methods may compute multiple bounding volumes in parallel, and improve the gamer experience, and enable photorealistic renderings at full speed, (e.g., such as human skin and facial expressions) that render three-dimensional (3D) action more realistically.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_EP3382649B1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>EP3382649B1</sourcerecordid><originalsourceid>FETCH-epo_espacenet_EP3382649B13</originalsourceid><addsrcrecordid>eNrjZNAKD_IMcVXwDw1RCA5xdHdVcHf1cw1yDHF1UXDyD_Vz8fRzVwjz9wn1dQ3mYWBNS8wpTuWF0twMCm6uIc4euqkF-fGpxQWJyal5qSXxrgHGxhZGZiaWTobGRCgBABTCJGg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>WRITE OUT STAGE GENERATED BOUNDING VOLUMES</title><source>esp@cenet</source><creator>DOYLE, Peter L</creator><creatorcontrib>DOYLE, Peter L</creatorcontrib><description>Systems, apparatuses and methods may provide for technology that optimizes tiled rendering for workloads in a graphics pipeline including tessellation and use of a geometry shader. More particularly, systems, apparatuses and methods may provide a way to generate, by a write out fixed-function stage, one or more bounding volumes based on geometry data, as inputs to one or more stages of the graphics pipeline. The systems, apparatuses and methods may compute multiple bounding volumes in parallel, and improve the gamer experience, and enable photorealistic renderings at full speed, (e.g., such as human skin and facial expressions) that render three-dimensional (3D) action more realistically.</description><language>eng ; fre ; ger</language><subject>CALCULATING ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20201118&amp;DB=EPODOC&amp;CC=EP&amp;NR=3382649B1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20201118&amp;DB=EPODOC&amp;CC=EP&amp;NR=3382649B1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>DOYLE, Peter L</creatorcontrib><title>WRITE OUT STAGE GENERATED BOUNDING VOLUMES</title><description>Systems, apparatuses and methods may provide for technology that optimizes tiled rendering for workloads in a graphics pipeline including tessellation and use of a geometry shader. More particularly, systems, apparatuses and methods may provide a way to generate, by a write out fixed-function stage, one or more bounding volumes based on geometry data, as inputs to one or more stages of the graphics pipeline. The systems, apparatuses and methods may compute multiple bounding volumes in parallel, and improve the gamer experience, and enable photorealistic renderings at full speed, (e.g., such as human skin and facial expressions) that render three-dimensional (3D) action more realistically.</description><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZNAKD_IMcVXwDw1RCA5xdHdVcHf1cw1yDHF1UXDyD_Vz8fRzVwjz9wn1dQ3mYWBNS8wpTuWF0twMCm6uIc4euqkF-fGpxQWJyal5qSXxrgHGxhZGZiaWTobGRCgBABTCJGg</recordid><startdate>20201118</startdate><enddate>20201118</enddate><creator>DOYLE, Peter L</creator><scope>EVB</scope></search><sort><creationdate>20201118</creationdate><title>WRITE OUT STAGE GENERATED BOUNDING VOLUMES</title><author>DOYLE, Peter L</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_EP3382649B13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; fre ; ger</language><creationdate>2020</creationdate><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><toplevel>online_resources</toplevel><creatorcontrib>DOYLE, Peter L</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>DOYLE, Peter L</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>WRITE OUT STAGE GENERATED BOUNDING VOLUMES</title><date>2020-11-18</date><risdate>2020</risdate><abstract>Systems, apparatuses and methods may provide for technology that optimizes tiled rendering for workloads in a graphics pipeline including tessellation and use of a geometry shader. More particularly, systems, apparatuses and methods may provide a way to generate, by a write out fixed-function stage, one or more bounding volumes based on geometry data, as inputs to one or more stages of the graphics pipeline. The systems, apparatuses and methods may compute multiple bounding volumes in parallel, and improve the gamer experience, and enable photorealistic renderings at full speed, (e.g., such as human skin and facial expressions) that render three-dimensional (3D) action more realistically.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng ; fre ; ger
recordid cdi_epo_espacenet_EP3382649B1
source esp@cenet
subjects CALCULATING
COMPUTING
COUNTING
ELECTRIC DIGITAL DATA PROCESSING
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
title WRITE OUT STAGE GENERATED BOUNDING VOLUMES
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-18T00%3A38%3A55IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=DOYLE,%20Peter%20L&rft.date=2020-11-18&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EEP3382649B1%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true