GRAPHICS PROCESSING METHOD AND SYSTEM
A graphics processing method including: estimating a depth complexity of a tile (310) generated by dividing a frame. Visibility calculations are selectively performed with respect to at least one primitive (301, 302, 303) included in the tile (310) based on the estimated depth complexity of the tile...
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creator | WOO, Sang-oak LEE, Won-jong |
description | A graphics processing method including: estimating a depth complexity of a tile (310) generated by dividing a frame. Visibility calculations are selectively performed with respect to at least one primitive (301, 302, 303) included in the tile (310) based on the estimated depth complexity of the tile (310); and performing rendering on the tile (310). A graphics processing apparatus includes one or more processors which determine a depth complexity of primitives input to a current tile and whether translucent primitives exist. The apparatus may operate adaptively in a Tile Based Rendering (TBR) mode or a Tile Based Rendering Deferred (TBDR) mode according to the determination of depth complexity and a presence of translucent primitives. |
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Visibility calculations are selectively performed with respect to at least one primitive (301, 302, 303) included in the tile (310) based on the estimated depth complexity of the tile (310); and performing rendering on the tile (310). A graphics processing apparatus includes one or more processors which determine a depth complexity of primitives input to a current tile and whether translucent primitives exist. The apparatus may operate adaptively in a Tile Based Rendering (TBR) mode or a Tile Based Rendering Deferred (TBDR) mode according to the determination of depth complexity and a presence of translucent primitives.</description><language>eng ; fre ; ger</language><subject>CALCULATING ; COMPUTING ; COUNTING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200408&DB=EPODOC&CC=EP&NR=3346448B1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200408&DB=EPODOC&CC=EP&NR=3346448B1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>WOO, Sang-oak</creatorcontrib><creatorcontrib>LEE, Won-jong</creatorcontrib><title>GRAPHICS PROCESSING METHOD AND SYSTEM</title><description>A graphics processing method including: estimating a depth complexity of a tile (310) generated by dividing a frame. Visibility calculations are selectively performed with respect to at least one primitive (301, 302, 303) included in the tile (310) based on the estimated depth complexity of the tile (310); and performing rendering on the tile (310). A graphics processing apparatus includes one or more processors which determine a depth complexity of primitives input to a current tile and whether translucent primitives exist. The apparatus may operate adaptively in a Tile Based Rendering (TBR) mode or a Tile Based Rendering Deferred (TBDR) mode according to the determination of depth complexity and a presence of translucent primitives.</description><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFB1D3IM8PB0DlYICPJ3dg0O9vRzV_B1DfHwd1Fw9HNRCI4MDnH15WFgTUvMKU7lhdLcDApuriHOHrqpBfnxqcUFicmpeakl8a4BxsYmZiYmFk6GxkQoAQBlIiL9</recordid><startdate>20200408</startdate><enddate>20200408</enddate><creator>WOO, Sang-oak</creator><creator>LEE, Won-jong</creator><scope>EVB</scope></search><sort><creationdate>20200408</creationdate><title>GRAPHICS PROCESSING METHOD AND SYSTEM</title><author>WOO, Sang-oak ; LEE, Won-jong</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_EP3346448B13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; fre ; ger</language><creationdate>2020</creationdate><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><toplevel>online_resources</toplevel><creatorcontrib>WOO, Sang-oak</creatorcontrib><creatorcontrib>LEE, Won-jong</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>WOO, Sang-oak</au><au>LEE, Won-jong</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GRAPHICS PROCESSING METHOD AND SYSTEM</title><date>2020-04-08</date><risdate>2020</risdate><abstract>A graphics processing method including: estimating a depth complexity of a tile (310) generated by dividing a frame. Visibility calculations are selectively performed with respect to at least one primitive (301, 302, 303) included in the tile (310) based on the estimated depth complexity of the tile (310); and performing rendering on the tile (310). A graphics processing apparatus includes one or more processors which determine a depth complexity of primitives input to a current tile and whether translucent primitives exist. The apparatus may operate adaptively in a Tile Based Rendering (TBR) mode or a Tile Based Rendering Deferred (TBDR) mode according to the determination of depth complexity and a presence of translucent primitives.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | GRAPHICS PROCESSING METHOD AND SYSTEM |
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