USER GESTURE DRIVEN AVATAR APPARATUS AND METHOD

Apparatuses, methods and storage medium associated with animating and rendering an avatar are disclosed herein. In embodiments, the apparatus may include a gesture tracker and an animation engine. The gesture tracker may be configured to detect and track a user gesture that corresponds to a canned f...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: LI, Qiang, TONG, Xiaofeng, LI, Wenlong, DU, Yangzhou, LORENZO, Jose Elmer S, OZER, Caleb J
Format: Patent
Sprache:eng ; fre ; ger
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator LI, Qiang
TONG, Xiaofeng
LI, Wenlong
DU, Yangzhou
LORENZO, Jose Elmer S
OZER, Caleb J
description Apparatuses, methods and storage medium associated with animating and rendering an avatar are disclosed herein. In embodiments, the apparatus may include a gesture tracker and an animation engine. The gesture tracker may be configured to detect and track a user gesture that corresponds to a canned facial expression, the user gesture including a duration component corresponding to a duration the canned facial expression is to be animated. Further, the gesture tracker may be configured to respond to a detection and tracking of the user gesture, and output one or more animation messages that describe the detected/tracked user gesture or identify the canned facial expression, and the duration. The animation engine may be configured to receive the one or more animation messages, and drive an avatar model, in accordance with the one or more animation messages, to animate the avatar with animation of the canned facial expressions for the duration. Other embodiments may be described and/or claimed.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_EP3198560A1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>EP3198560A1</sourcerecordid><originalsourceid>FETCH-epo_espacenet_EP3198560A13</originalsourceid><addsrcrecordid>eNrjZNAPDXYNUnB3DQ4JDXJVcAnyDHP1U3AMcwxxDFJwDAhwDHIMCQ1WcPRzUfB1DfHwd-FhYE1LzClO5YXS3AwKbq4hzh66qQX58anFBYnJqXmpJfGuAcaGlhamZgaOhsZEKAEAw9MlqA</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>USER GESTURE DRIVEN AVATAR APPARATUS AND METHOD</title><source>esp@cenet</source><creator>LI, Qiang ; TONG, Xiaofeng ; LI, Wenlong ; DU, Yangzhou ; LORENZO, Jose Elmer S ; OZER, Caleb J</creator><creatorcontrib>LI, Qiang ; TONG, Xiaofeng ; LI, Wenlong ; DU, Yangzhou ; LORENZO, Jose Elmer S ; OZER, Caleb J</creatorcontrib><description>Apparatuses, methods and storage medium associated with animating and rendering an avatar are disclosed herein. In embodiments, the apparatus may include a gesture tracker and an animation engine. The gesture tracker may be configured to detect and track a user gesture that corresponds to a canned facial expression, the user gesture including a duration component corresponding to a duration the canned facial expression is to be animated. Further, the gesture tracker may be configured to respond to a detection and tracking of the user gesture, and output one or more animation messages that describe the detected/tracked user gesture or identify the canned facial expression, and the duration. The animation engine may be configured to receive the one or more animation messages, and drive an avatar model, in accordance with the one or more animation messages, to animate the avatar with animation of the canned facial expressions for the duration. Other embodiments may be described and/or claimed.</description><language>eng ; fre ; ger</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2017</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20170802&amp;DB=EPODOC&amp;CC=EP&amp;NR=3198560A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20170802&amp;DB=EPODOC&amp;CC=EP&amp;NR=3198560A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>LI, Qiang</creatorcontrib><creatorcontrib>TONG, Xiaofeng</creatorcontrib><creatorcontrib>LI, Wenlong</creatorcontrib><creatorcontrib>DU, Yangzhou</creatorcontrib><creatorcontrib>LORENZO, Jose Elmer S</creatorcontrib><creatorcontrib>OZER, Caleb J</creatorcontrib><title>USER GESTURE DRIVEN AVATAR APPARATUS AND METHOD</title><description>Apparatuses, methods and storage medium associated with animating and rendering an avatar are disclosed herein. In embodiments, the apparatus may include a gesture tracker and an animation engine. The gesture tracker may be configured to detect and track a user gesture that corresponds to a canned facial expression, the user gesture including a duration component corresponding to a duration the canned facial expression is to be animated. Further, the gesture tracker may be configured to respond to a detection and tracking of the user gesture, and output one or more animation messages that describe the detected/tracked user gesture or identify the canned facial expression, and the duration. The animation engine may be configured to receive the one or more animation messages, and drive an avatar model, in accordance with the one or more animation messages, to animate the avatar with animation of the canned facial expressions for the duration. Other embodiments may be described and/or claimed.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2017</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZNAPDXYNUnB3DQ4JDXJVcAnyDHP1U3AMcwxxDFJwDAhwDHIMCQ1WcPRzUfB1DfHwd-FhYE1LzClO5YXS3AwKbq4hzh66qQX58anFBYnJqXmpJfGuAcaGlhamZgaOhsZEKAEAw9MlqA</recordid><startdate>20170802</startdate><enddate>20170802</enddate><creator>LI, Qiang</creator><creator>TONG, Xiaofeng</creator><creator>LI, Wenlong</creator><creator>DU, Yangzhou</creator><creator>LORENZO, Jose Elmer S</creator><creator>OZER, Caleb J</creator><scope>EVB</scope></search><sort><creationdate>20170802</creationdate><title>USER GESTURE DRIVEN AVATAR APPARATUS AND METHOD</title><author>LI, Qiang ; TONG, Xiaofeng ; LI, Wenlong ; DU, Yangzhou ; LORENZO, Jose Elmer S ; OZER, Caleb J</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_EP3198560A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; fre ; ger</language><creationdate>2017</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>LI, Qiang</creatorcontrib><creatorcontrib>TONG, Xiaofeng</creatorcontrib><creatorcontrib>LI, Wenlong</creatorcontrib><creatorcontrib>DU, Yangzhou</creatorcontrib><creatorcontrib>LORENZO, Jose Elmer S</creatorcontrib><creatorcontrib>OZER, Caleb J</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>LI, Qiang</au><au>TONG, Xiaofeng</au><au>LI, Wenlong</au><au>DU, Yangzhou</au><au>LORENZO, Jose Elmer S</au><au>OZER, Caleb J</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>USER GESTURE DRIVEN AVATAR APPARATUS AND METHOD</title><date>2017-08-02</date><risdate>2017</risdate><abstract>Apparatuses, methods and storage medium associated with animating and rendering an avatar are disclosed herein. In embodiments, the apparatus may include a gesture tracker and an animation engine. The gesture tracker may be configured to detect and track a user gesture that corresponds to a canned facial expression, the user gesture including a duration component corresponding to a duration the canned facial expression is to be animated. Further, the gesture tracker may be configured to respond to a detection and tracking of the user gesture, and output one or more animation messages that describe the detected/tracked user gesture or identify the canned facial expression, and the duration. The animation engine may be configured to receive the one or more animation messages, and drive an avatar model, in accordance with the one or more animation messages, to animate the avatar with animation of the canned facial expressions for the duration. Other embodiments may be described and/or claimed.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng ; fre ; ger
recordid cdi_epo_espacenet_EP3198560A1
source esp@cenet
subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
ELECTRIC DIGITAL DATA PROCESSING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title USER GESTURE DRIVEN AVATAR APPARATUS AND METHOD
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-02T01%3A58%3A14IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=LI,%20Qiang&rft.date=2017-08-02&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EEP3198560A1%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true