INTERACTIVE TRAINING INTERFACE FOR ASSET HEALTH MANAGEMENT

One or more techniques and/or systems are provided for providing an interactive game interface for asset management. The interactive game interface may be used to train users, such as employees of a particular industry (e.g., an electrical utility industry), and/or capture knowledge from users. A kn...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: SMILEY, KAREN J, WOOD, PAUL F, MAHATE, SHAKEEL M
Format: Patent
Sprache:eng ; fre ; ger
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator SMILEY, KAREN J
WOOD, PAUL F
MAHATE, SHAKEEL M
description One or more techniques and/or systems are provided for providing an interactive game interface for asset management. The interactive game interface may be used to train users, such as employees of a particular industry (e.g., an electrical utility industry), and/or capture knowledge from users. A knowledge module may be associated with asset health management (e.g., real-time management of industrial assets). The knowledge module may be evaluated to generate an asset health management scenario (e.g., a scenario where a user is to take action with respect to a power outage). The asset health management scenario may be provided through the interactive game interface in order to train users. User interaction data associated with the asset health management scenario, such as a user specified action plan, may be used to update the knowledge module and/or the asset health management scenario with relatively more efficient and/or up-to-date information.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_EP3087557A1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>EP3087557A1</sourcerecordid><originalsourceid>FETCH-epo_espacenet_EP3087557A13</originalsourceid><addsrcrecordid>eNrjZLDy9AtxDXJ0DvEMc1UICXL09PP0c1cAC7o5OrsquPkHKTgGB7uGKHi4OvqEeCj4Ovo5urv6uvqF8DCwpiXmFKfyQmluBgU31xBnD93Ugvz41OKCxOTUvNSSeNcAYwMLc1NTc0dDYyKUAABt2Si0</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>INTERACTIVE TRAINING INTERFACE FOR ASSET HEALTH MANAGEMENT</title><source>esp@cenet</source><creator>SMILEY, KAREN J ; WOOD, PAUL F ; MAHATE, SHAKEEL M</creator><creatorcontrib>SMILEY, KAREN J ; WOOD, PAUL F ; MAHATE, SHAKEEL M</creatorcontrib><description>One or more techniques and/or systems are provided for providing an interactive game interface for asset management. The interactive game interface may be used to train users, such as employees of a particular industry (e.g., an electrical utility industry), and/or capture knowledge from users. A knowledge module may be associated with asset health management (e.g., real-time management of industrial assets). The knowledge module may be evaluated to generate an asset health management scenario (e.g., a scenario where a user is to take action with respect to a power outage). The asset health management scenario may be provided through the interactive game interface in order to train users. User interaction data associated with the asset health management scenario, such as a user specified action plan, may be used to update the knowledge module and/or the asset health management scenario with relatively more efficient and/or up-to-date information.</description><language>eng ; fre ; ger</language><subject>ADVERTISING ; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE ; CRYPTOGRAPHY ; DIAGRAMS ; DISPLAY ; EDUCATION ; EDUCATIONAL OR DEMONSTRATION APPLIANCES ; GLOBES ; PHYSICS ; PLANETARIA ; SEALS</subject><creationdate>2016</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20161102&amp;DB=EPODOC&amp;CC=EP&amp;NR=3087557A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25562,76317</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20161102&amp;DB=EPODOC&amp;CC=EP&amp;NR=3087557A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SMILEY, KAREN J</creatorcontrib><creatorcontrib>WOOD, PAUL F</creatorcontrib><creatorcontrib>MAHATE, SHAKEEL M</creatorcontrib><title>INTERACTIVE TRAINING INTERFACE FOR ASSET HEALTH MANAGEMENT</title><description>One or more techniques and/or systems are provided for providing an interactive game interface for asset management. The interactive game interface may be used to train users, such as employees of a particular industry (e.g., an electrical utility industry), and/or capture knowledge from users. A knowledge module may be associated with asset health management (e.g., real-time management of industrial assets). The knowledge module may be evaluated to generate an asset health management scenario (e.g., a scenario where a user is to take action with respect to a power outage). The asset health management scenario may be provided through the interactive game interface in order to train users. User interaction data associated with the asset health management scenario, such as a user specified action plan, may be used to update the knowledge module and/or the asset health management scenario with relatively more efficient and/or up-to-date information.</description><subject>ADVERTISING</subject><subject>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</subject><subject>CRYPTOGRAPHY</subject><subject>DIAGRAMS</subject><subject>DISPLAY</subject><subject>EDUCATION</subject><subject>EDUCATIONAL OR DEMONSTRATION APPLIANCES</subject><subject>GLOBES</subject><subject>PHYSICS</subject><subject>PLANETARIA</subject><subject>SEALS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2016</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZLDy9AtxDXJ0DvEMc1UICXL09PP0c1cAC7o5OrsquPkHKTgGB7uGKHi4OvqEeCj4Ovo5urv6uvqF8DCwpiXmFKfyQmluBgU31xBnD93Ugvz41OKCxOTUvNSSeNcAYwMLc1NTc0dDYyKUAABt2Si0</recordid><startdate>20161102</startdate><enddate>20161102</enddate><creator>SMILEY, KAREN J</creator><creator>WOOD, PAUL F</creator><creator>MAHATE, SHAKEEL M</creator><scope>EVB</scope></search><sort><creationdate>20161102</creationdate><title>INTERACTIVE TRAINING INTERFACE FOR ASSET HEALTH MANAGEMENT</title><author>SMILEY, KAREN J ; WOOD, PAUL F ; MAHATE, SHAKEEL M</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_EP3087557A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; fre ; ger</language><creationdate>2016</creationdate><topic>ADVERTISING</topic><topic>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</topic><topic>CRYPTOGRAPHY</topic><topic>DIAGRAMS</topic><topic>DISPLAY</topic><topic>EDUCATION</topic><topic>EDUCATIONAL OR DEMONSTRATION APPLIANCES</topic><topic>GLOBES</topic><topic>PHYSICS</topic><topic>PLANETARIA</topic><topic>SEALS</topic><toplevel>online_resources</toplevel><creatorcontrib>SMILEY, KAREN J</creatorcontrib><creatorcontrib>WOOD, PAUL F</creatorcontrib><creatorcontrib>MAHATE, SHAKEEL M</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SMILEY, KAREN J</au><au>WOOD, PAUL F</au><au>MAHATE, SHAKEEL M</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>INTERACTIVE TRAINING INTERFACE FOR ASSET HEALTH MANAGEMENT</title><date>2016-11-02</date><risdate>2016</risdate><abstract>One or more techniques and/or systems are provided for providing an interactive game interface for asset management. The interactive game interface may be used to train users, such as employees of a particular industry (e.g., an electrical utility industry), and/or capture knowledge from users. A knowledge module may be associated with asset health management (e.g., real-time management of industrial assets). The knowledge module may be evaluated to generate an asset health management scenario (e.g., a scenario where a user is to take action with respect to a power outage). The asset health management scenario may be provided through the interactive game interface in order to train users. User interaction data associated with the asset health management scenario, such as a user specified action plan, may be used to update the knowledge module and/or the asset health management scenario with relatively more efficient and/or up-to-date information.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng ; fre ; ger
recordid cdi_epo_espacenet_EP3087557A1
source esp@cenet
subjects ADVERTISING
APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE
CRYPTOGRAPHY
DIAGRAMS
DISPLAY
EDUCATION
EDUCATIONAL OR DEMONSTRATION APPLIANCES
GLOBES
PHYSICS
PLANETARIA
SEALS
title INTERACTIVE TRAINING INTERFACE FOR ASSET HEALTH MANAGEMENT
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-09T13%3A01%3A59IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=SMILEY,%20KAREN%20J&rft.date=2016-11-02&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EEP3087557A1%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true