Virtual reality based rehabilitation apparatuses and methods
A method of measuring a user's range of motion, comprising: tracking user movement of at least one body portion using at least one sensor; correlating the tracked user movement to an avatar of the user in a virtual environment using at least one controller; displaying on an output device the su...
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creator | ZOHAR, ESTER SHEMER, MORAN BINYAMINI, GAD ZOHAR, RON |
description | A method of measuring a user's range of motion, comprising: tracking user movement of at least one body portion using at least one sensor; correlating the tracked user movement to an avatar of the user in a virtual environment using at least one controller; displaying on an output device the summation of tracked user movement graphically in the virtual environment such that user movement with respect to the user is represented in the virtual environment as avatar movement with respect to the avatar, in the same relative relationship. |
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correlating the tracked user movement to an avatar of the user in a virtual environment using at least one controller; displaying on an output device the summation of tracked user movement graphically in the virtual environment such that user movement with respect to the user is represented in the virtual environment as avatar movement with respect to the avatar, in the same relative relationship.</description><language>eng ; fre ; ger</language><subject>AMUSEMENTS ; APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING ; BALL GAMES ; GAMES ; HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATIONTECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING ORPROCESSING OF MEDICAL OR HEALTHCARE DATA ; HUMAN NECESSITIES ; INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTEDFOR SPECIFIC APPLICATION FIELDS ; PHYSICS ; SPORTS ; TRAINING EQUIPMENT</subject><creationdate>2015</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20150520&DB=EPODOC&CC=EP&NR=2873444A2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20150520&DB=EPODOC&CC=EP&NR=2873444A2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ZOHAR, ESTER</creatorcontrib><creatorcontrib>SHEMER, MORAN</creatorcontrib><creatorcontrib>BINYAMINI, GAD</creatorcontrib><creatorcontrib>ZOHAR, RON</creatorcontrib><title>Virtual reality based rehabilitation apparatuses and methods</title><description>A method of measuring a user's range of motion, comprising: tracking user movement of at least one body portion using at least one sensor; 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language | eng ; fre ; ger |
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subjects | AMUSEMENTS APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING BALL GAMES GAMES HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATIONTECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING ORPROCESSING OF MEDICAL OR HEALTHCARE DATA HUMAN NECESSITIES INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTEDFOR SPECIFIC APPLICATION FIELDS PHYSICS SPORTS TRAINING EQUIPMENT |
title | Virtual reality based rehabilitation apparatuses and methods |
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