CONTEXTUAL USER INTERFACE
Embodiments of the present invention analyze a context in which a user interacts with a computer interface and automatically optimizes the interface for the context. The controller or control mode the user selects for interaction may define the context, in part. Examples of control modes include ges...
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creator | ELLIOTT, John Darren VOREIS, Eric Christopher STACHNIAK, Szymon Piotr NAGER, Howard B BLACK, Neil Warren TUCK, Jason Robert PESSNER JR., Ronald Oswin SONGCO, Russell P MULCAHY, Kathleen Patricia MEDAK, Matthew Alan CUPALA, Shiraz KANGA, Cyrus BRODIE, Heather Grantham WOON, Clinton Chi-Wen SOULE, Alexander James TUDOR, Alexander D HADDAH, Marc Victor XU, Zhangwei SCHIEFELBEIN, William F ZANA, Joshua C ESPOSITO, Mario LOBB, Kenneth Alan |
description | Embodiments of the present invention analyze a context in which a user interacts with a computer interface and automatically optimizes the interface for the context. The controller or control mode the user selects for interaction may define the context, in part. Examples of control modes include gesturing, audio control, use of companion devices, and use of dedicated control devices, such as game controllers and remote controls. The different input devices are designed for different tasks. Nevertheless, a user will frequently attempt to perform a task using a control input that is not adapted for the task. Embodiments of the present invention change the characteristics of the user interface to make it easier for the user to complete an intended task using the input device of the user's choice. |
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The controller or control mode the user selects for interaction may define the context, in part. Examples of control modes include gesturing, audio control, use of companion devices, and use of dedicated control devices, such as game controllers and remote controls. The different input devices are designed for different tasks. Nevertheless, a user will frequently attempt to perform a task using a control input that is not adapted for the task. Embodiments of the present invention change the characteristics of the user interface to make it easier for the user to complete an intended task using the input device of the user's choice.</description><language>eng ; fre ; ger</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRIC DIGITAL DATA PROCESSING ; ELECTRICITY ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HANDLING RECORD CARRIERS ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; PICTORIAL COMMUNICATION, e.g. TELEVISION ; PRESENTATION OF DATA ; RECOGNITION OF DATA ; RECORD CARRIERS ; SPORTS ; TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200115&DB=EPODOC&CC=EP&NR=2856295B1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200115&DB=EPODOC&CC=EP&NR=2856295B1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ELLIOTT, John Darren</creatorcontrib><creatorcontrib>VOREIS, Eric Christopher</creatorcontrib><creatorcontrib>STACHNIAK, Szymon Piotr</creatorcontrib><creatorcontrib>NAGER, Howard B</creatorcontrib><creatorcontrib>BLACK, Neil Warren</creatorcontrib><creatorcontrib>TUCK, Jason Robert</creatorcontrib><creatorcontrib>PESSNER JR., Ronald Oswin</creatorcontrib><creatorcontrib>SONGCO, Russell P</creatorcontrib><creatorcontrib>MULCAHY, Kathleen Patricia</creatorcontrib><creatorcontrib>MEDAK, Matthew Alan</creatorcontrib><creatorcontrib>CUPALA, Shiraz</creatorcontrib><creatorcontrib>KANGA, Cyrus</creatorcontrib><creatorcontrib>BRODIE, Heather Grantham</creatorcontrib><creatorcontrib>WOON, Clinton Chi-Wen</creatorcontrib><creatorcontrib>SOULE, Alexander James</creatorcontrib><creatorcontrib>TUDOR, Alexander D</creatorcontrib><creatorcontrib>HADDAH, Marc Victor</creatorcontrib><creatorcontrib>XU, Zhangwei</creatorcontrib><creatorcontrib>SCHIEFELBEIN, William F</creatorcontrib><creatorcontrib>ZANA, Joshua C</creatorcontrib><creatorcontrib>ESPOSITO, Mario</creatorcontrib><creatorcontrib>LOBB, Kenneth Alan</creatorcontrib><title>CONTEXTUAL USER INTERFACE</title><description>Embodiments of the present invention analyze a context in which a user interacts with a computer interface and automatically optimizes the interface for the context. The controller or control mode the user selects for interaction may define the context, in part. Examples of control modes include gesturing, audio control, use of companion devices, and use of dedicated control devices, such as game controllers and remote controls. The different input devices are designed for different tasks. Nevertheless, a user will frequently attempt to perform a task using a control input that is not adapted for the task. Embodiments of the present invention change the characteristics of the user interface to make it easier for the user to complete an intended task using the input device of the user's choice.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>ELECTRICITY</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HANDLING RECORD CARRIERS</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>PICTORIAL COMMUNICATION, e.g. TELEVISION</subject><subject>PRESENTATION OF DATA</subject><subject>RECOGNITION OF DATA</subject><subject>RECORD CARRIERS</subject><subject>SPORTS</subject><subject>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZJB09vcLcY0ICXX0UQgNdg1S8ARyg9wcnV15GFjTEnOKU3mhNDeDgptriLOHbmpBfnxqcUFicmpeakm8a4CRhamZkaWpk6ExEUoA5p8fyw</recordid><startdate>20200115</startdate><enddate>20200115</enddate><creator>ELLIOTT, John Darren</creator><creator>VOREIS, Eric Christopher</creator><creator>STACHNIAK, Szymon Piotr</creator><creator>NAGER, Howard B</creator><creator>BLACK, Neil Warren</creator><creator>TUCK, Jason Robert</creator><creator>PESSNER JR., Ronald Oswin</creator><creator>SONGCO, Russell P</creator><creator>MULCAHY, Kathleen Patricia</creator><creator>MEDAK, Matthew Alan</creator><creator>CUPALA, Shiraz</creator><creator>KANGA, Cyrus</creator><creator>BRODIE, Heather Grantham</creator><creator>WOON, Clinton Chi-Wen</creator><creator>SOULE, Alexander James</creator><creator>TUDOR, Alexander D</creator><creator>HADDAH, Marc Victor</creator><creator>XU, Zhangwei</creator><creator>SCHIEFELBEIN, William F</creator><creator>ZANA, Joshua C</creator><creator>ESPOSITO, Mario</creator><creator>LOBB, Kenneth Alan</creator><scope>EVB</scope></search><sort><creationdate>20200115</creationdate><title>CONTEXTUAL USER INTERFACE</title><author>ELLIOTT, John Darren ; VOREIS, Eric Christopher ; STACHNIAK, Szymon Piotr ; NAGER, Howard B ; BLACK, Neil Warren ; TUCK, Jason Robert ; PESSNER JR., Ronald Oswin ; SONGCO, Russell P ; MULCAHY, Kathleen Patricia ; MEDAK, Matthew Alan ; CUPALA, Shiraz ; KANGA, Cyrus ; BRODIE, Heather Grantham ; WOON, Clinton Chi-Wen ; SOULE, Alexander James ; TUDOR, Alexander D ; HADDAH, Marc Victor ; XU, Zhangwei ; SCHIEFELBEIN, William F ; ZANA, Joshua C ; ESPOSITO, Mario ; LOBB, Kenneth Alan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_EP2856295B13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; fre ; ger</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>ELECTRICITY</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HANDLING RECORD CARRIERS</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>PICTORIAL COMMUNICATION, e.g. TELEVISION</topic><topic>PRESENTATION OF DATA</topic><topic>RECOGNITION OF DATA</topic><topic>RECORD CARRIERS</topic><topic>SPORTS</topic><topic>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ELLIOTT, John Darren</creatorcontrib><creatorcontrib>VOREIS, Eric Christopher</creatorcontrib><creatorcontrib>STACHNIAK, Szymon Piotr</creatorcontrib><creatorcontrib>NAGER, Howard B</creatorcontrib><creatorcontrib>BLACK, Neil Warren</creatorcontrib><creatorcontrib>TUCK, Jason Robert</creatorcontrib><creatorcontrib>PESSNER JR., Ronald Oswin</creatorcontrib><creatorcontrib>SONGCO, Russell P</creatorcontrib><creatorcontrib>MULCAHY, Kathleen Patricia</creatorcontrib><creatorcontrib>MEDAK, Matthew Alan</creatorcontrib><creatorcontrib>CUPALA, Shiraz</creatorcontrib><creatorcontrib>KANGA, Cyrus</creatorcontrib><creatorcontrib>BRODIE, Heather Grantham</creatorcontrib><creatorcontrib>WOON, Clinton Chi-Wen</creatorcontrib><creatorcontrib>SOULE, Alexander James</creatorcontrib><creatorcontrib>TUDOR, Alexander D</creatorcontrib><creatorcontrib>HADDAH, Marc Victor</creatorcontrib><creatorcontrib>XU, Zhangwei</creatorcontrib><creatorcontrib>SCHIEFELBEIN, William F</creatorcontrib><creatorcontrib>ZANA, Joshua C</creatorcontrib><creatorcontrib>ESPOSITO, Mario</creatorcontrib><creatorcontrib>LOBB, Kenneth Alan</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ELLIOTT, John Darren</au><au>VOREIS, Eric Christopher</au><au>STACHNIAK, Szymon Piotr</au><au>NAGER, Howard B</au><au>BLACK, Neil Warren</au><au>TUCK, Jason Robert</au><au>PESSNER JR., Ronald Oswin</au><au>SONGCO, Russell P</au><au>MULCAHY, Kathleen Patricia</au><au>MEDAK, Matthew Alan</au><au>CUPALA, Shiraz</au><au>KANGA, Cyrus</au><au>BRODIE, Heather Grantham</au><au>WOON, Clinton Chi-Wen</au><au>SOULE, Alexander James</au><au>TUDOR, Alexander D</au><au>HADDAH, Marc Victor</au><au>XU, Zhangwei</au><au>SCHIEFELBEIN, William F</au><au>ZANA, Joshua C</au><au>ESPOSITO, Mario</au><au>LOBB, Kenneth Alan</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>CONTEXTUAL USER INTERFACE</title><date>2020-01-15</date><risdate>2020</risdate><abstract>Embodiments of the present invention analyze a context in which a user interacts with a computer interface and automatically optimizes the interface for the context. The controller or control mode the user selects for interaction may define the context, in part. Examples of control modes include gesturing, audio control, use of companion devices, and use of dedicated control devices, such as game controllers and remote controls. The different input devices are designed for different tasks. Nevertheless, a user will frequently attempt to perform a task using a control input that is not adapted for the task. Embodiments of the present invention change the characteristics of the user interface to make it easier for the user to complete an intended task using the input device of the user's choice.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC COMMUNICATION TECHNIQUE ELECTRIC DIGITAL DATA PROCESSING ELECTRICITY GAMES GAMES NOT OTHERWISE PROVIDED FOR HANDLING RECORD CARRIERS HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS PICTORIAL COMMUNICATION, e.g. TELEVISION PRESENTATION OF DATA RECOGNITION OF DATA RECORD CARRIERS SPORTS TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION VIDEO GAMES |
title | CONTEXTUAL USER INTERFACE |
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