CONTEXTUAL USER INTERFACE

Embodiments of the present invention analyze a context in which a user interacts with a computer interface and automatically optimizes the interface for the context. The controller or control mode the user selects for interaction may define the context, in part. Examples of control modes include ges...

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Hauptverfasser: ELLIOTT, John Darren, VOREIS, Eric Christopher, STACHNIAK, Szymon Piotr, NAGER, Howard B, BLACK, Neil Warren, TUCK, Jason Robert, PESSNER JR., Ronald Oswin, SONGCO, Russell P, MULCAHY, Kathleen Patricia, MEDAK, Matthew Alan, CUPALA, Shiraz, KANGA, Cyrus, BRODIE, Heather Grantham, WOON, Clinton Chi-Wen, SOULE, Alexander James, TUDOR, Alexander D, HADDAH, Marc Victor, XU, Zhangwei, SCHIEFELBEIN, William F, ZANA, Joshua C, ESPOSITO, Mario, LOBB, Kenneth Alan
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Sprache:eng ; fre ; ger
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creator ELLIOTT, John Darren
VOREIS, Eric Christopher
STACHNIAK, Szymon Piotr
NAGER, Howard B
BLACK, Neil Warren
TUCK, Jason Robert
PESSNER JR., Ronald Oswin
SONGCO, Russell P
MULCAHY, Kathleen Patricia
MEDAK, Matthew Alan
CUPALA, Shiraz
KANGA, Cyrus
BRODIE, Heather Grantham
WOON, Clinton Chi-Wen
SOULE, Alexander James
TUDOR, Alexander D
HADDAH, Marc Victor
XU, Zhangwei
SCHIEFELBEIN, William F
ZANA, Joshua C
ESPOSITO, Mario
LOBB, Kenneth Alan
description Embodiments of the present invention analyze a context in which a user interacts with a computer interface and automatically optimizes the interface for the context. The controller or control mode the user selects for interaction may define the context, in part. Examples of control modes include gesturing, audio control, use of companion devices, and use of dedicated control devices, such as game controllers and remote controls. The different input devices are designed for different tasks. Nevertheless, a user will frequently attempt to perform a task using a control input that is not adapted for the task. Embodiments of the present invention change the characteristics of the user interface to make it easier for the user to complete an intended task using the input device of the user's choice.
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The controller or control mode the user selects for interaction may define the context, in part. Examples of control modes include gesturing, audio control, use of companion devices, and use of dedicated control devices, such as game controllers and remote controls. The different input devices are designed for different tasks. Nevertheless, a user will frequently attempt to perform a task using a control input that is not adapted for the task. Embodiments of the present invention change the characteristics of the user interface to make it easier for the user to complete an intended task using the input device of the user's choice.</abstract><oa>free_for_read</oa></addata></record>
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subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
ELECTRIC COMMUNICATION TECHNIQUE
ELECTRIC DIGITAL DATA PROCESSING
ELECTRICITY
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HANDLING RECORD CARRIERS
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
PICTORIAL COMMUNICATION, e.g. TELEVISION
PRESENTATION OF DATA
RECOGNITION OF DATA
RECORD CARRIERS
SPORTS
TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION
VIDEO GAMES
title CONTEXTUAL USER INTERFACE
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