CONTROLLING OBJECTS IN A VIRTUAL ENVIRONMENT

Methods, systems, and computer-storage media having computer-usable instructions embodied thereon, for controlling objects in a virtual environment are provided. Real-world objects may be received into a virtual environment. The real-world objects may be any non-human object. An object skeleton may...

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Hauptverfasser: HINDLE, BEN JOHN, EVERTT, JEFFREY JESUS, CLARK, JUSTIN AVRAM, DEAGUERO, JOEL, WILLOUGHBY, CHRISTOPHER HARLEY, SARRETT, PETER GLENN
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creator HINDLE, BEN JOHN
EVERTT, JEFFREY JESUS
CLARK, JUSTIN AVRAM
DEAGUERO, JOEL
WILLOUGHBY, CHRISTOPHER HARLEY
SARRETT, PETER GLENN
description Methods, systems, and computer-storage media having computer-usable instructions embodied thereon, for controlling objects in a virtual environment are provided. Real-world objects may be received into a virtual environment. The real-world objects may be any non-human object. An object skeleton may be identified and mapped to the object. A user skeleton of the real-world user may also be identified and mapped to the object skeleton. By mapping the user skeleton to the object skeleton, movements of the user control the movements of the object in the virtual environment.
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language eng ; fre ; ger
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subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title CONTROLLING OBJECTS IN A VIRTUAL ENVIRONMENT
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