Coordinate calculation method
A touch panel detects a point in one of a plurality of unit areas at which an input was made, the unit areas being arranged in a matrix in an instruction plane. A game apparatus repeatedly acquires detection coordinates for locating a unit area detected by a pointing device. Also, the game apparatus...
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creator | Ohta, Keizo |
description | A touch panel detects a point in one of a plurality of unit areas at which an input was made, the unit areas being arranged in a matrix in an instruction plane. A game apparatus repeatedly acquires detection coordinates for locating a unit area detected by a pointing device. Also, the game apparatus repeatedly calculates, in response to the acquisition of the detection coordinates, detailed coordinates by which a point can be represented with accuracy in more detail than by the detection coordinates. The detailed coordinates indicate a point in the direction of a unit area indicated by previously acquired detection coordinates, as viewed from a predetermined reference point within a unit area indicated by currently acquired detection coordinates. |
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A game apparatus repeatedly acquires detection coordinates for locating a unit area detected by a pointing device. Also, the game apparatus repeatedly calculates, in response to the acquisition of the detection coordinates, detailed coordinates by which a point can be represented with accuracy in more detail than by the detection coordinates. The detailed coordinates indicate a point in the direction of a unit area indicated by previously acquired detection coordinates, as viewed from a predetermined reference point within a unit area indicated by currently acquired detection coordinates.</description><language>eng ; fre ; ger</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HANDLING RECORD CARRIERS ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; PRESENTATION OF DATA ; RECOGNITION OF DATA ; RECORD CARRIERS ; SPORTS ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20211222&DB=EPODOC&CC=EP&NR=2282253B1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20211222&DB=EPODOC&CC=EP&NR=2282253B1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Ohta, Keizo</creatorcontrib><title>Coordinate calculation method</title><description>A touch panel detects a point in one of a plurality of unit areas at which an input was made, the unit areas being arranged in a matrix in an instruction plane. A game apparatus repeatedly acquires detection coordinates for locating a unit area detected by a pointing device. Also, the game apparatus repeatedly calculates, in response to the acquisition of the detection coordinates, detailed coordinates by which a point can be represented with accuracy in more detail than by the detection coordinates. The detailed coordinates indicate a point in the direction of a unit area indicated by previously acquired detection coordinates, as viewed from a predetermined reference point within a unit area indicated by currently acquired detection coordinates.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HANDLING RECORD CARRIERS</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>PRESENTATION OF DATA</subject><subject>RECOGNITION OF DATA</subject><subject>RECORD CARRIERS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2021</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZJB1zs8vSsnMSyxJVUhOzEkuzUksyczPU8hNLcnIT-FhYE1LzClO5YXS3AwKbq4hzh66qQX58anFBYnJqXmpJfGuAUZGFkZGpsZOhsZEKAEAn7Uj9g</recordid><startdate>20211222</startdate><enddate>20211222</enddate><creator>Ohta, Keizo</creator><scope>EVB</scope></search><sort><creationdate>20211222</creationdate><title>Coordinate calculation method</title><author>Ohta, Keizo</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_EP2282253B13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; fre ; ger</language><creationdate>2021</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HANDLING RECORD CARRIERS</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>PRESENTATION OF DATA</topic><topic>RECOGNITION OF DATA</topic><topic>RECORD CARRIERS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Ohta, Keizo</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Ohta, Keizo</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Coordinate calculation method</title><date>2021-12-22</date><risdate>2021</risdate><abstract>A touch panel detects a point in one of a plurality of unit areas at which an input was made, the unit areas being arranged in a matrix in an instruction plane. A game apparatus repeatedly acquires detection coordinates for locating a unit area detected by a pointing device. Also, the game apparatus repeatedly calculates, in response to the acquisition of the detection coordinates, detailed coordinates by which a point can be represented with accuracy in more detail than by the detection coordinates. The detailed coordinates indicate a point in the direction of a unit area indicated by previously acquired detection coordinates, as viewed from a predetermined reference point within a unit area indicated by currently acquired detection coordinates.</abstract><oa>free_for_read</oa></addata></record> |
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language | eng ; fre ; ger |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HANDLING RECORD CARRIERS HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS PRESENTATION OF DATA RECOGNITION OF DATA RECORD CARRIERS SPORTS VIDEO GAMES |
title | Coordinate calculation method |
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