Game device, game implementation method, program and recording medium

To improve game performance, in a three-dimensional video game in which a viewpoint position changes in accordance with a movement of a player character, considering an aspect of how to show a player an activation of a prescribed effect at a second object, forming a pair with a first object, for whi...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: KAMIYAMA, MITSURU, MATSUMURA, YASUSHI, KUWATA, HIROYUKI, SAEGUSA, HIROYUKI
Format: Patent
Sprache:eng ; fre ; ger
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator KAMIYAMA, MITSURU
MATSUMURA, YASUSHI
KUWATA, HIROYUKI
SAEGUSA, HIROYUKI
description To improve game performance, in a three-dimensional video game in which a viewpoint position changes in accordance with a movement of a player character, considering an aspect of how to show a player an activation of a prescribed effect at a second object, forming a pair with a first object, for which the effect is set. In a case in which an action source object 201 and an action target object 202 are displayed, within a display range which changes in accordance with a movement of a player character, on a second LCD 12, on a front surface of which a touch panel is disposed, when a line drawing operation is carried out on the touch panel from a display position of the action source object 201 to a display position of the action target object 202, a speed at which the line drawing operation is being carried out is calculated. In the event that the calculated speed is equal to or faster than a prescribed speed, as well as an effect display being done on a locus of the line drawing operation, an effect set for the action target object 202 is activated.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_EP1927385B1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>EP1927385B1</sourcerecordid><originalsourceid>FETCH-epo_espacenet_EP1927385B13</originalsourceid><addsrcrecordid>eNrjZHB1T8xNVUhJLctMTtVRSAdxMnMLclJzU_NKEksy8_MUclNLMvJTdBQKivLTixJzFRLzUhSKUpPzi1Iy89KBsimZpbk8DKxpiTnFqbxQmptBwc01xNlDN7UgPz61uCAxOTUvtSTeNcDQ0sjc2MLUydCYCCUAXC0yiA</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Game device, game implementation method, program and recording medium</title><source>esp@cenet</source><creator>KAMIYAMA, MITSURU ; MATSUMURA, YASUSHI ; KUWATA, HIROYUKI ; SAEGUSA, HIROYUKI</creator><creatorcontrib>KAMIYAMA, MITSURU ; MATSUMURA, YASUSHI ; KUWATA, HIROYUKI ; SAEGUSA, HIROYUKI</creatorcontrib><description>To improve game performance, in a three-dimensional video game in which a viewpoint position changes in accordance with a movement of a player character, considering an aspect of how to show a player an activation of a prescribed effect at a second object, forming a pair with a first object, for which the effect is set. In a case in which an action source object 201 and an action target object 202 are displayed, within a display range which changes in accordance with a movement of a player character, on a second LCD 12, on a front surface of which a touch panel is disposed, when a line drawing operation is carried out on the touch panel from a display position of the action source object 201 to a display position of the action target object 202, a speed at which the line drawing operation is being carried out is calculated. In the event that the calculated speed is equal to or faster than a prescribed speed, as well as an effect display being done on a locus of the line drawing operation, an effect set for the action target object 202 is activated.</description><language>eng ; fre ; ger</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2011</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20110511&amp;DB=EPODOC&amp;CC=EP&amp;NR=1927385B1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20110511&amp;DB=EPODOC&amp;CC=EP&amp;NR=1927385B1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KAMIYAMA, MITSURU</creatorcontrib><creatorcontrib>MATSUMURA, YASUSHI</creatorcontrib><creatorcontrib>KUWATA, HIROYUKI</creatorcontrib><creatorcontrib>SAEGUSA, HIROYUKI</creatorcontrib><title>Game device, game implementation method, program and recording medium</title><description>To improve game performance, in a three-dimensional video game in which a viewpoint position changes in accordance with a movement of a player character, considering an aspect of how to show a player an activation of a prescribed effect at a second object, forming a pair with a first object, for which the effect is set. In a case in which an action source object 201 and an action target object 202 are displayed, within a display range which changes in accordance with a movement of a player character, on a second LCD 12, on a front surface of which a touch panel is disposed, when a line drawing operation is carried out on the touch panel from a display position of the action source object 201 to a display position of the action target object 202, a speed at which the line drawing operation is being carried out is calculated. In the event that the calculated speed is equal to or faster than a prescribed speed, as well as an effect display being done on a locus of the line drawing operation, an effect set for the action target object 202 is activated.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2011</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZHB1T8xNVUhJLctMTtVRSAdxMnMLclJzU_NKEksy8_MUclNLMvJTdBQKivLTixJzFRLzUhSKUpPzi1Iy89KBsimZpbk8DKxpiTnFqbxQmptBwc01xNlDN7UgPz61uCAxOTUvtSTeNcDQ0sjc2MLUydCYCCUAXC0yiA</recordid><startdate>20110511</startdate><enddate>20110511</enddate><creator>KAMIYAMA, MITSURU</creator><creator>MATSUMURA, YASUSHI</creator><creator>KUWATA, HIROYUKI</creator><creator>SAEGUSA, HIROYUKI</creator><scope>EVB</scope></search><sort><creationdate>20110511</creationdate><title>Game device, game implementation method, program and recording medium</title><author>KAMIYAMA, MITSURU ; MATSUMURA, YASUSHI ; KUWATA, HIROYUKI ; SAEGUSA, HIROYUKI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_EP1927385B13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; fre ; ger</language><creationdate>2011</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KAMIYAMA, MITSURU</creatorcontrib><creatorcontrib>MATSUMURA, YASUSHI</creatorcontrib><creatorcontrib>KUWATA, HIROYUKI</creatorcontrib><creatorcontrib>SAEGUSA, HIROYUKI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KAMIYAMA, MITSURU</au><au>MATSUMURA, YASUSHI</au><au>KUWATA, HIROYUKI</au><au>SAEGUSA, HIROYUKI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Game device, game implementation method, program and recording medium</title><date>2011-05-11</date><risdate>2011</risdate><abstract>To improve game performance, in a three-dimensional video game in which a viewpoint position changes in accordance with a movement of a player character, considering an aspect of how to show a player an activation of a prescribed effect at a second object, forming a pair with a first object, for which the effect is set. In a case in which an action source object 201 and an action target object 202 are displayed, within a display range which changes in accordance with a movement of a player character, on a second LCD 12, on a front surface of which a touch panel is disposed, when a line drawing operation is carried out on the touch panel from a display position of the action source object 201 to a display position of the action target object 202, a speed at which the line drawing operation is being carried out is calculated. In the event that the calculated speed is equal to or faster than a prescribed speed, as well as an effect display being done on a locus of the line drawing operation, an effect set for the action target object 202 is activated.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng ; fre ; ger
recordid cdi_epo_espacenet_EP1927385B1
source esp@cenet
subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
ELECTRIC DIGITAL DATA PROCESSING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title Game device, game implementation method, program and recording medium
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-02T21%3A55%3A25IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=KAMIYAMA,%20MITSURU&rft.date=2011-05-11&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EEP1927385B1%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true