COMPUTER GRAPHICS SHADER SYSTEMS AND METHODS
Methods and systems (10) are described that unite various shading applications under a single language, enable the simple re-use and re-purposing of sahders (300), facilitate the design and construction of shaders (300) without need for computer programming, and enable the graphical debugging of sha...
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creator | DRIEMEYER, THOMAS HERKEN, ROLF BERTEIG, ROLF LEFRANCOIS, MARTIN-KARL |
description | Methods and systems (10) are described that unite various shading applications under a single language, enable the simple re-use and re-purposing of sahders (300), facilitate the design and construction of shaders (300) without need for computer programming, and enable the graphical debugging of shaders (300). |
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HERKEN, ROLF ; BERTEIG, ROLF ; LEFRANCOIS, MARTIN-KARL</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_EP1907964A43</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; fre ; ger</language><creationdate>2009</creationdate><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><toplevel>online_resources</toplevel><creatorcontrib>DRIEMEYER, THOMAS</creatorcontrib><creatorcontrib>HERKEN, ROLF</creatorcontrib><creatorcontrib>BERTEIG, ROLF</creatorcontrib><creatorcontrib>LEFRANCOIS, MARTIN-KARL</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>DRIEMEYER, THOMAS</au><au>HERKEN, ROLF</au><au>BERTEIG, ROLF</au><au>LEFRANCOIS, MARTIN-KARL</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>COMPUTER GRAPHICS SHADER SYSTEMS AND METHODS</title><date>2009-08-12</date><risdate>2009</risdate><abstract>Methods and systems (10) are described that unite various shading applications under a single language, enable the simple re-use and re-purposing of sahders (300), facilitate the design and construction of shaders (300) without need for computer programming, and enable the graphical debugging of shaders (300).</abstract><oa>free_for_read</oa></addata></record> |
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language | eng ; fre ; ger |
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subjects | CALCULATING COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | COMPUTER GRAPHICS SHADER SYSTEMS AND METHODS |
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