Image processing program and image processing apparatus

A game apparatus (3) moves an arrow object (72) in a virtual space, and then determines whether or not a hitting determination area (74) set for the arrow object (72) is in contact with a hitting determination area (73) set for a player character (71). When the two hitting determination areas (74, 7...

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Bibliographische Detailangaben
Hauptverfasser: NISHIMORI, KEISUKE, UMEMIYA, HIROSHI
Format: Patent
Sprache:eng ; fre ; ger
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Zusammenfassung:A game apparatus (3) moves an arrow object (72) in a virtual space, and then determines whether or not a hitting determination area (74) set for the arrow object (72) is in contact with a hitting determination area (73) set for a player character (71). When the two hitting determination areas (74, 73) are determined to be in contact with each other, the game apparatus (3) calculates a moving direction of the arrow object (72). The game apparatus (3) further causes the player character (71) to perform a motion such that at least a part of the player character (71) turns to a designated direction, which is an opposite direction to the moving direction of the arrow object (72). A display apparatus displays how the player character (71) performs the motion.