Image processing program and image processing apparatus
A game apparatus (3) moves an arrow object (72) in a virtual space, and then determines whether or not a hitting determination area (74) set for the arrow object (72) is in contact with a hitting determination area (73) set for a player character (71). When the two hitting determination areas (74, 7...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Patent |
Sprache: | eng ; fre ; ger |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | A game apparatus (3) moves an arrow object (72) in a virtual space, and then determines whether or not a hitting determination area (74) set for the arrow object (72) is in contact with a hitting determination area (73) set for a player character (71). When the two hitting determination areas (74, 73) are determined to be in contact with each other, the game apparatus (3) calculates a moving direction of the arrow object (72). The game apparatus (3) further causes the player character (71) to perform a motion such that at least a part of the player character (71) turns to a designated direction, which is an opposite direction to the moving direction of the arrow object (72). A display apparatus displays how the player character (71) performs the motion. |
---|