SPILSYSTEM

A game system comprising a data processing system and an identification toy element that includes information associated with the identification toy element; wherein the identification toy element is a toy construction element comprising one or more connectors configured for mechanically connecting...

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Hauptverfasser: NIELSEN, Joakim Kørner, WALKER, Morgan James, LAULUND, Jens Valentin, Pedersen, Bjarke
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creator NIELSEN, Joakim Kørner
WALKER, Morgan James
LAULUND, Jens Valentin
Pedersen, Bjarke
description A game system comprising a data processing system and an identification toy element that includes information associated with the identification toy element; wherein the identification toy element is a toy construction element comprising one or more connectors configured for mechanically connecting one or more other toy construction elements to the identification toy element so as to allow a user to construct a toy construction model; and wherein the data processing system is configured to: detect a presence of the identification toy element in a detection area; create an association between a virtual object in a virtual environment and the detected identification toy element; access, when the identification toy element is again placed within a detection area, the information associated with the identification toy element; obtain, based on the accessed information, information about the virtual object associated with the identification toy element; present a representation of the associated virtual object; and to perform a play pattern procedure including controlling the representation of the virtual object.
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wherein the identification toy element is a toy construction element comprising one or more connectors configured for mechanically connecting one or more other toy construction elements to the identification toy element so as to allow a user to construct a toy construction model; and wherein the data processing system is configured to: detect a presence of the identification toy element in a detection area; create an association between a virtual object in a virtual environment and the detected identification toy element; access, when the identification toy element is again placed within a detection area, the information associated with the identification toy element; obtain, based on the accessed information, information about the virtual object associated with the identification toy element; present a representation of the associated virtual object; and to perform a play pattern procedure including controlling the representation of the virtual object.</description><language>dan</language><subject>AMUSEMENTS ; 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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
TOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS
VIDEO GAMES
title SPILSYSTEM
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