Information processing method and device in game, electronic equipment and storage medium
The invention provides an information processing method and device in a game, electronic equipment and a storage medium, when a first virtual character is in an attack event, the first virtual character is controlled to enter a gain preparation state of a first duration in response to completion of...
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creator | ZHANG JUNTING HUANG TENG WANG DAWEI ZHAO TIANMIN |
description | The invention provides an information processing method and device in a game, electronic equipment and a storage medium, when a first virtual character is in an attack event, the first virtual character is controlled to enter a gain preparation state of a first duration in response to completion of an effective attack behavior of the first virtual character, and the first virtual character is controlled to enter a gain preparation state of a second duration. First prompt information corresponding to the gain preparation state is displayed on a graphical user interface; before timing of the first duration ends, responding to the first virtual character to complete an effective attack behavior, and controlling the first virtual character to enter a gain triggering state of a second duration from a current gain preparation state; the gain triggering state is used for controlling the first virtual character to obtain attribute addition and/or new skills. According to the method, the feedback period of the game ca |
format | Patent |
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First prompt information corresponding to the gain preparation state is displayed on a graphical user interface; before timing of the first duration ends, responding to the first virtual character to complete an effective attack behavior, and controlling the first virtual character to enter a gain triggering state of a second duration from a current gain preparation state; the gain triggering state is used for controlling the first virtual character to obtain attribute addition and/or new skills. According to the method, the feedback period of the game ca</description><language>chi ; eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240607&DB=EPODOC&CC=CN&NR=118142161A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240607&DB=EPODOC&CC=CN&NR=118142161A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ZHANG JUNTING</creatorcontrib><creatorcontrib>HUANG TENG</creatorcontrib><creatorcontrib>WANG DAWEI</creatorcontrib><creatorcontrib>ZHAO TIANMIN</creatorcontrib><title>Information processing method and device in game, electronic equipment and storage medium</title><description>The invention provides an information processing method and device in a game, electronic equipment and a storage medium, when a first virtual character is in an attack event, the first virtual character is controlled to enter a gain preparation state of a first duration in response to completion of an effective attack behavior of the first virtual character, and the first virtual character is controlled to enter a gain preparation state of a second duration. First prompt information corresponding to the gain preparation state is displayed on a graphical user interface; before timing of the first duration ends, responding to the first virtual character to complete an effective attack behavior, and controlling the first virtual character to enter a gain triggering state of a second duration from a current gain preparation state; the gain triggering state is used for controlling the first virtual character to obtain attribute addition and/or new skills. According to the method, the feedback period of the game ca</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNy7EKwjAURuEuDqK-w3XXISriKkXRxcnFqYTkb3uhuTcmqc-viA_gdJbvTKvHVVpNwRZWoZjUIWeWjgJKr56sePJ4sQOxUGcDVoQBriQVdoTnyDFAyhfmosl2-LyexzCvJq0dMha_zqrl-XSvL2tEbZCjdRCUpr4ZczC7jdmb4_Yf8wb7nzq_</recordid><startdate>20240607</startdate><enddate>20240607</enddate><creator>ZHANG JUNTING</creator><creator>HUANG TENG</creator><creator>WANG DAWEI</creator><creator>ZHAO TIANMIN</creator><scope>EVB</scope></search><sort><creationdate>20240607</creationdate><title>Information processing method and device in game, electronic equipment and storage medium</title><author>ZHANG JUNTING ; HUANG TENG ; WANG DAWEI ; ZHAO TIANMIN</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN118142161A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2024</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ZHANG JUNTING</creatorcontrib><creatorcontrib>HUANG TENG</creatorcontrib><creatorcontrib>WANG DAWEI</creatorcontrib><creatorcontrib>ZHAO TIANMIN</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ZHANG JUNTING</au><au>HUANG TENG</au><au>WANG DAWEI</au><au>ZHAO TIANMIN</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Information processing method and device in game, electronic equipment and storage medium</title><date>2024-06-07</date><risdate>2024</risdate><abstract>The invention provides an information processing method and device in a game, electronic equipment and a storage medium, when a first virtual character is in an attack event, the first virtual character is controlled to enter a gain preparation state of a first duration in response to completion of an effective attack behavior of the first virtual character, and the first virtual character is controlled to enter a gain preparation state of a second duration. First prompt information corresponding to the gain preparation state is displayed on a graphical user interface; before timing of the first duration ends, responding to the first virtual character to complete an effective attack behavior, and controlling the first virtual character to enter a gain triggering state of a second duration from a current gain preparation state; the gain triggering state is used for controlling the first virtual character to obtain attribute addition and/or new skills. According to the method, the feedback period of the game ca</abstract><oa>free_for_read</oa></addata></record> |
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language | chi ; eng |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Information processing method and device in game, electronic equipment and storage medium |
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