Rendering method, device and equipment
The embodiment of the invention discloses a method, device and equipment for achieving the refraction and reflection effect of glass and a storage medium, and the method comprises the steps that on the basis of a world space normal vector and a view angle direction vector of a to-be-rendered model,...
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creator | HE WEILU XU JIANJIANG LIU BONAN WANG KAI |
description | The embodiment of the invention discloses a method, device and equipment for achieving the refraction and reflection effect of glass and a storage medium, and the method comprises the steps that on the basis of a world space normal vector and a view angle direction vector of a to-be-rendered model, a refraction direction vector of the to-be-rendered model is determined; determining a reflection direction vector of the to-be-rendered model based on the world space normal vector and the world space vertex position; determining a refraction color from a refraction map based on the refraction direction vector, and determining a reflection color from a reflection map based on the reflection direction vector; based on an edge thickness parameter of the to-be-rendered model, fusing the reflection color and the refraction color to obtain a target color of the to-be-rendered model; based on the reflection color, the refraction color and the edge thickness parameter, determining target transparency of the to-be-rendere |
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determining a reflection direction vector of the to-be-rendered model based on the world space normal vector and the world space vertex position; determining a refraction color from a refraction map based on the refraction direction vector, and determining a reflection color from a reflection map based on the reflection direction vector; based on an edge thickness parameter of the to-be-rendered model, fusing the reflection color and the refraction color to obtain a target color of the to-be-rendered model; based on the reflection color, the refraction color and the edge thickness parameter, determining target transparency of the to-be-rendere</description><language>chi ; eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240503&DB=EPODOC&CC=CN&NR=117974860A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25543,76292</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240503&DB=EPODOC&CC=CN&NR=117974860A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>HE WEILU</creatorcontrib><creatorcontrib>XU JIANJIANG</creatorcontrib><creatorcontrib>LIU BONAN</creatorcontrib><creatorcontrib>WANG KAI</creatorcontrib><title>Rendering method, device and equipment</title><description>The embodiment of the invention discloses a method, device and equipment for achieving the refraction and reflection effect of glass and a storage medium, and the method comprises the steps that on the basis of a world space normal vector and a view angle direction vector of a to-be-rendered model, a refraction direction vector of the to-be-rendered model is determined; determining a reflection direction vector of the to-be-rendered model based on the world space normal vector and the world space vertex position; determining a refraction color from a refraction map based on the refraction direction vector, and determining a reflection color from a reflection map based on the reflection direction vector; based on an edge thickness parameter of the to-be-rendered model, fusing the reflection color and the refraction color to obtain a target color of the to-be-rendered model; based on the reflection color, the refraction color and the edge thickness parameter, determining target transparency of the to-be-rendere</description><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFALSs1LSS3KzEtXyE0tychP0VFISS3LTE5VSMxLUUgtLM0syE3NK-FhYE1LzClO5YXS3AyKbq4hzh66qQX58anFBYnJqXmpJfHOfoaG5pbmJhZmBo7GxKgBAFk_J2k</recordid><startdate>20240503</startdate><enddate>20240503</enddate><creator>HE WEILU</creator><creator>XU JIANJIANG</creator><creator>LIU BONAN</creator><creator>WANG KAI</creator><scope>EVB</scope></search><sort><creationdate>20240503</creationdate><title>Rendering method, device and equipment</title><author>HE WEILU ; 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determining a reflection direction vector of the to-be-rendered model based on the world space normal vector and the world space vertex position; determining a refraction color from a refraction map based on the refraction direction vector, and determining a reflection color from a reflection map based on the reflection direction vector; based on an edge thickness parameter of the to-be-rendered model, fusing the reflection color and the refraction color to obtain a target color of the to-be-rendered model; based on the reflection color, the refraction color and the edge thickness parameter, determining target transparency of the to-be-rendere</abstract><oa>free_for_read</oa></addata></record> |
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language | chi ; eng |
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subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | Rendering method, device and equipment |
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