Method for interactive visual configuration of Unity 3D component and logic controller
The invention discloses a method for interactive visual configuration of a Unity 3D component and a logic controller, which can directly configure logic control conditions of component attributes such as texts, pictures, buttons and the like in a Unity development interface through a visual method,...
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creator | DU KAILIANG LI MENG TAN HUAJIN HUANG YIFEI TAO RUYUN MA JUNLIN GAO LIANSHENG |
description | The invention discloses a method for interactive visual configuration of a Unity 3D component and a logic controller, which can directly configure logic control conditions of component attributes such as texts, pictures, buttons and the like in a Unity development interface through a visual method, so that the development difficulty and the maintenance difficulty are reduced. In the method, if the display attribute of the Unity3d game object component needs to be changed or a specific method needs to be triggered according to the specific numerical value of a controller, only the same component script needs to be mounted on the Unity3d game object, the component automatically adapts to the attribute or method of the required control component, and after certain parameter and condition configuration is carried out on a checker page, the component can be automatically controlled. And running the project script to automatically control parameters and actions of the component according to the configuration. The m |
format | Patent |
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In the method, if the display attribute of the Unity3d game object component needs to be changed or a specific method needs to be triggered according to the specific numerical value of a controller, only the same component script needs to be mounted on the Unity3d game object, the component automatically adapts to the attribute or method of the required control component, and after certain parameter and condition configuration is carried out on a checker page, the component can be automatically controlled. And running the project script to automatically control parameters and actions of the component according to the configuration. 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In the method, if the display attribute of the Unity3d game object component needs to be changed or a specific method needs to be triggered according to the specific numerical value of a controller, only the same component script needs to be mounted on the Unity3d game object, the component automatically adapts to the attribute or method of the required control component, and after certain parameter and condition configuration is carried out on a checker page, the component can be automatically controlled. And running the project script to automatically control parameters and actions of the component according to the configuration. 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In the method, if the display attribute of the Unity3d game object component needs to be changed or a specific method needs to be triggered according to the specific numerical value of a controller, only the same component script needs to be mounted on the Unity3d game object, the component automatically adapts to the attribute or method of the required control component, and after certain parameter and condition configuration is carried out on a checker page, the component can be automatically controlled. And running the project script to automatically control parameters and actions of the component according to the configuration. The m</abstract><oa>free_for_read</oa></addata></record> |
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language | chi ; eng |
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subjects | CALCULATING COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING PHYSICS |
title | Method for interactive visual configuration of Unity 3D component and logic controller |
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