Method and system for realizing independent user interface in VR mode in unreal engine
The invention provides a method and system for achieving an independent user interface in a VR mode in an unreal engine, and relates to the field of virtual reality, and the specific scheme comprises the steps that an original UMG system of the unreal engine is adopted, and a UMG control is created...
Gespeichert in:
Hauptverfasser: | , , , , , |
---|---|
Format: | Patent |
Sprache: | chi ; eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | WANG WEI JIANG XINLONG XING YUNBING JIANG HUAICHEN CHAN YIK KEUNG YAN QINGCONG |
description | The invention provides a method and system for achieving an independent user interface in a VR mode in an unreal engine, and relates to the field of virtual reality, and the specific scheme comprises the steps that an original UMG system of the unreal engine is adopted, and a UMG control is created and instantiated; creating an independent wi nDows window, rendering the instantiated UMG control to the wi nDows window, and taking the UMG control as the content of the wi nDows window; activating a wi nDows window, taking the independent wi nDows window as an interface of a desktop human-computer interaction interface, instantiating a sub-control for desktop user interaction, and mounting the sub-control under a UMG control; separating a wi nDows window from VR operation, and operating the wi nDows window as an independent conventional plane interface for user interaction; according to the invention, the VR product meets the requirement of simultaneous operation of a desktop user and a VR user.
本发明提出了虚幻引擎中VR模式下实 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_CN117591222A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>CN117591222A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_CN117591222A3</originalsourceid><addsrcrecordid>eNrjZAjzTS3JyE9RSMxLUSiuLC5JzVVIyy9SKEpNzMmsysxLV8jMS0ktSAUSeSUKpcWpRUCBktSitMTkVCBLISxIITc_BcwszQNpUkjNS8_MS-VhYE1LzClO5YXS3AyKbq4hzh66qQX58anFBUDteakl8c5-hobmppaGRkZGjsbEqAEA7ak5FA</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Method and system for realizing independent user interface in VR mode in unreal engine</title><source>esp@cenet</source><creator>WANG WEI ; JIANG XINLONG ; XING YUNBING ; JIANG HUAICHEN ; CHAN YIK KEUNG ; YAN QINGCONG</creator><creatorcontrib>WANG WEI ; JIANG XINLONG ; XING YUNBING ; JIANG HUAICHEN ; CHAN YIK KEUNG ; YAN QINGCONG</creatorcontrib><description>The invention provides a method and system for achieving an independent user interface in a VR mode in an unreal engine, and relates to the field of virtual reality, and the specific scheme comprises the steps that an original UMG system of the unreal engine is adopted, and a UMG control is created and instantiated; creating an independent wi nDows window, rendering the instantiated UMG control to the wi nDows window, and taking the UMG control as the content of the wi nDows window; activating a wi nDows window, taking the independent wi nDows window as an interface of a desktop human-computer interaction interface, instantiating a sub-control for desktop user interaction, and mounting the sub-control under a UMG control; separating a wi nDows window from VR operation, and operating the wi nDows window as an independent conventional plane interface for user interaction; according to the invention, the VR product meets the requirement of simultaneous operation of a desktop user and a VR user.
本发明提出了虚幻引擎中VR模式下实</description><language>chi ; eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240223&DB=EPODOC&CC=CN&NR=117591222A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240223&DB=EPODOC&CC=CN&NR=117591222A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>WANG WEI</creatorcontrib><creatorcontrib>JIANG XINLONG</creatorcontrib><creatorcontrib>XING YUNBING</creatorcontrib><creatorcontrib>JIANG HUAICHEN</creatorcontrib><creatorcontrib>CHAN YIK KEUNG</creatorcontrib><creatorcontrib>YAN QINGCONG</creatorcontrib><title>Method and system for realizing independent user interface in VR mode in unreal engine</title><description>The invention provides a method and system for achieving an independent user interface in a VR mode in an unreal engine, and relates to the field of virtual reality, and the specific scheme comprises the steps that an original UMG system of the unreal engine is adopted, and a UMG control is created and instantiated; creating an independent wi nDows window, rendering the instantiated UMG control to the wi nDows window, and taking the UMG control as the content of the wi nDows window; activating a wi nDows window, taking the independent wi nDows window as an interface of a desktop human-computer interaction interface, instantiating a sub-control for desktop user interaction, and mounting the sub-control under a UMG control; separating a wi nDows window from VR operation, and operating the wi nDows window as an independent conventional plane interface for user interaction; according to the invention, the VR product meets the requirement of simultaneous operation of a desktop user and a VR user.
本发明提出了虚幻引擎中VR模式下实</description><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZAjzTS3JyE9RSMxLUSiuLC5JzVVIyy9SKEpNzMmsysxLV8jMS0ktSAUSeSUKpcWpRUCBktSitMTkVCBLISxIITc_BcwszQNpUkjNS8_MS-VhYE1LzClO5YXS3AyKbq4hzh66qQX58anFBUDteakl8c5-hobmppaGRkZGjsbEqAEA7ak5FA</recordid><startdate>20240223</startdate><enddate>20240223</enddate><creator>WANG WEI</creator><creator>JIANG XINLONG</creator><creator>XING YUNBING</creator><creator>JIANG HUAICHEN</creator><creator>CHAN YIK KEUNG</creator><creator>YAN QINGCONG</creator><scope>EVB</scope></search><sort><creationdate>20240223</creationdate><title>Method and system for realizing independent user interface in VR mode in unreal engine</title><author>WANG WEI ; JIANG XINLONG ; XING YUNBING ; JIANG HUAICHEN ; CHAN YIK KEUNG ; YAN QINGCONG</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN117591222A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2024</creationdate><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><toplevel>online_resources</toplevel><creatorcontrib>WANG WEI</creatorcontrib><creatorcontrib>JIANG XINLONG</creatorcontrib><creatorcontrib>XING YUNBING</creatorcontrib><creatorcontrib>JIANG HUAICHEN</creatorcontrib><creatorcontrib>CHAN YIK KEUNG</creatorcontrib><creatorcontrib>YAN QINGCONG</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>WANG WEI</au><au>JIANG XINLONG</au><au>XING YUNBING</au><au>JIANG HUAICHEN</au><au>CHAN YIK KEUNG</au><au>YAN QINGCONG</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Method and system for realizing independent user interface in VR mode in unreal engine</title><date>2024-02-23</date><risdate>2024</risdate><abstract>The invention provides a method and system for achieving an independent user interface in a VR mode in an unreal engine, and relates to the field of virtual reality, and the specific scheme comprises the steps that an original UMG system of the unreal engine is adopted, and a UMG control is created and instantiated; creating an independent wi nDows window, rendering the instantiated UMG control to the wi nDows window, and taking the UMG control as the content of the wi nDows window; activating a wi nDows window, taking the independent wi nDows window as an interface of a desktop human-computer interaction interface, instantiating a sub-control for desktop user interaction, and mounting the sub-control under a UMG control; separating a wi nDows window from VR operation, and operating the wi nDows window as an independent conventional plane interface for user interaction; according to the invention, the VR product meets the requirement of simultaneous operation of a desktop user and a VR user.
本发明提出了虚幻引擎中VR模式下实</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | chi ; eng |
recordid | cdi_epo_espacenet_CN117591222A |
source | esp@cenet |
subjects | CALCULATING COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | Method and system for realizing independent user interface in VR mode in unreal engine |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-05T21%3A22%3A28IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=WANG%20WEI&rft.date=2024-02-23&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3ECN117591222A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |