Cloud game video transmission method based on video enhancement and bit rate adaptive algorithm

The invention discloses a cloud game video transmission method based on video enhancement and a bit rate adaptive algorithm. Edge calculation, the bit rate adaptive algorithm based on reinforcement learning and a video enhancement technology are combined. According to the method, when the network fl...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: GONG QIANYUN, JIANG KUNHENG, ZHANG JIANZHONG, PU LINGJUN, LIU JIAYAO, XU JINGDONG, WEN JINGJING, YUAN XINJING
Format: Patent
Sprache:chi ; eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator GONG QIANYUN
JIANG KUNHENG
ZHANG JIANZHONG
PU LINGJUN
LIU JIAYAO
XU JINGDONG
WEN JINGJING
YUAN XINJING
description The invention discloses a cloud game video transmission method based on video enhancement and a bit rate adaptive algorithm. Edge calculation, the bit rate adaptive algorithm based on reinforcement learning and a video enhancement technology are combined. According to the method, when the network fluctuates, the transmission bit rate is decided through reinforcement learning, the frame rate and the resolution are reduced, the transmitted video data volume is reduced, jamming is avoided, and then the game video quality is improved through super-resolution and frame insertion. And video enhancement is unloaded from terminal equipment of a game player to an edge cloud server by using an edge computing architecture, so that the problem of insufficient computing power of the terminal is avoided. According to the method, high-quality and stable cloud game service can be ensured under the condition of network fluctuation, and the game experience of cloud game users is improved. 本发明公开了基于视频增强和比特率自适应算法的云游戏视频传输方法,将边缘计算、
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_CN117379775A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>CN117379775A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_CN117379775A3</originalsourceid><addsrcrecordid>eNqNikEKwjAQRbtxIeodxgO4KEWCSwmKK1fuy9h8m0AzKcnY8xvQA7h6__HfuuntlN6ORo6gJTgk0sxSYiglJKEI9cnRkwscVf8mEM8yIEKUWOodlDIriB3PGpY6pjHloD5um9WLp4Ldj5tmf7087O2AOfUoMw8QaG_vbWs6czLmeO7-aT52oj0D</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Cloud game video transmission method based on video enhancement and bit rate adaptive algorithm</title><source>esp@cenet</source><creator>GONG QIANYUN ; JIANG KUNHENG ; ZHANG JIANZHONG ; PU LINGJUN ; LIU JIAYAO ; XU JINGDONG ; WEN JINGJING ; YUAN XINJING</creator><creatorcontrib>GONG QIANYUN ; JIANG KUNHENG ; ZHANG JIANZHONG ; PU LINGJUN ; LIU JIAYAO ; XU JINGDONG ; WEN JINGJING ; YUAN XINJING</creatorcontrib><description>The invention discloses a cloud game video transmission method based on video enhancement and a bit rate adaptive algorithm. Edge calculation, the bit rate adaptive algorithm based on reinforcement learning and a video enhancement technology are combined. According to the method, when the network fluctuates, the transmission bit rate is decided through reinforcement learning, the frame rate and the resolution are reduced, the transmitted video data volume is reduced, jamming is avoided, and then the game video quality is improved through super-resolution and frame insertion. And video enhancement is unloaded from terminal equipment of a game player to an edge cloud server by using an edge computing architecture, so that the problem of insufficient computing power of the terminal is avoided. According to the method, high-quality and stable cloud game service can be ensured under the condition of network fluctuation, and the game experience of cloud game users is improved. 本发明公开了基于视频增强和比特率自适应算法的云游戏视频传输方法,将边缘计算、</description><language>chi ; eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRICITY ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION ; VIDEO GAMES</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20240112&amp;DB=EPODOC&amp;CC=CN&amp;NR=117379775A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20240112&amp;DB=EPODOC&amp;CC=CN&amp;NR=117379775A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>GONG QIANYUN</creatorcontrib><creatorcontrib>JIANG KUNHENG</creatorcontrib><creatorcontrib>ZHANG JIANZHONG</creatorcontrib><creatorcontrib>PU LINGJUN</creatorcontrib><creatorcontrib>LIU JIAYAO</creatorcontrib><creatorcontrib>XU JINGDONG</creatorcontrib><creatorcontrib>WEN JINGJING</creatorcontrib><creatorcontrib>YUAN XINJING</creatorcontrib><title>Cloud game video transmission method based on video enhancement and bit rate adaptive algorithm</title><description>The invention discloses a cloud game video transmission method based on video enhancement and a bit rate adaptive algorithm. Edge calculation, the bit rate adaptive algorithm based on reinforcement learning and a video enhancement technology are combined. According to the method, when the network fluctuates, the transmission bit rate is decided through reinforcement learning, the frame rate and the resolution are reduced, the transmitted video data volume is reduced, jamming is avoided, and then the game video quality is improved through super-resolution and frame insertion. And video enhancement is unloaded from terminal equipment of a game player to an edge cloud server by using an edge computing architecture, so that the problem of insufficient computing power of the terminal is avoided. According to the method, high-quality and stable cloud game service can be ensured under the condition of network fluctuation, and the game experience of cloud game users is improved. 本发明公开了基于视频增强和比特率自适应算法的云游戏视频传输方法,将边缘计算、</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRICITY</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNikEKwjAQRbtxIeodxgO4KEWCSwmKK1fuy9h8m0AzKcnY8xvQA7h6__HfuuntlN6ORo6gJTgk0sxSYiglJKEI9cnRkwscVf8mEM8yIEKUWOodlDIriB3PGpY6pjHloD5um9WLp4Ldj5tmf7087O2AOfUoMw8QaG_vbWs6czLmeO7-aT52oj0D</recordid><startdate>20240112</startdate><enddate>20240112</enddate><creator>GONG QIANYUN</creator><creator>JIANG KUNHENG</creator><creator>ZHANG JIANZHONG</creator><creator>PU LINGJUN</creator><creator>LIU JIAYAO</creator><creator>XU JINGDONG</creator><creator>WEN JINGJING</creator><creator>YUAN XINJING</creator><scope>EVB</scope></search><sort><creationdate>20240112</creationdate><title>Cloud game video transmission method based on video enhancement and bit rate adaptive algorithm</title><author>GONG QIANYUN ; JIANG KUNHENG ; ZHANG JIANZHONG ; PU LINGJUN ; LIU JIAYAO ; XU JINGDONG ; WEN JINGJING ; YUAN XINJING</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN117379775A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2024</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRICITY</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>GONG QIANYUN</creatorcontrib><creatorcontrib>JIANG KUNHENG</creatorcontrib><creatorcontrib>ZHANG JIANZHONG</creatorcontrib><creatorcontrib>PU LINGJUN</creatorcontrib><creatorcontrib>LIU JIAYAO</creatorcontrib><creatorcontrib>XU JINGDONG</creatorcontrib><creatorcontrib>WEN JINGJING</creatorcontrib><creatorcontrib>YUAN XINJING</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>GONG QIANYUN</au><au>JIANG KUNHENG</au><au>ZHANG JIANZHONG</au><au>PU LINGJUN</au><au>LIU JIAYAO</au><au>XU JINGDONG</au><au>WEN JINGJING</au><au>YUAN XINJING</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Cloud game video transmission method based on video enhancement and bit rate adaptive algorithm</title><date>2024-01-12</date><risdate>2024</risdate><abstract>The invention discloses a cloud game video transmission method based on video enhancement and a bit rate adaptive algorithm. Edge calculation, the bit rate adaptive algorithm based on reinforcement learning and a video enhancement technology are combined. According to the method, when the network fluctuates, the transmission bit rate is decided through reinforcement learning, the frame rate and the resolution are reduced, the transmitted video data volume is reduced, jamming is avoided, and then the game video quality is improved through super-resolution and frame insertion. And video enhancement is unloaded from terminal equipment of a game player to an edge cloud server by using an edge computing architecture, so that the problem of insufficient computing power of the terminal is avoided. According to the method, high-quality and stable cloud game service can be ensured under the condition of network fluctuation, and the game experience of cloud game users is improved. 本发明公开了基于视频增强和比特率自适应算法的云游戏视频传输方法,将边缘计算、</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language chi ; eng
recordid cdi_epo_espacenet_CN117379775A
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
ELECTRIC COMMUNICATION TECHNIQUE
ELECTRICITY
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION
VIDEO GAMES
title Cloud game video transmission method based on video enhancement and bit rate adaptive algorithm
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-20T17%3A42%3A01IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=GONG%20QIANYUN&rft.date=2024-01-12&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3ECN117379775A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true