Method for quickly loading scene model
The invention discloses a method for quickly loading a scene model. The method comprises the following steps: S1, acquiring a complete address of the model; s2, according to the complete address, searching whether the model is cached in a global LRU cache; s3, separating the complete address into a...
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creator | XI YAN GONG YOUHAI WU ZHENZHEN LIN YANGPING ZHOU WEIWEI YANG YANLONG |
description | The invention discloses a method for quickly loading a scene model. The method comprises the following steps: S1, acquiring a complete address of the model; s2, according to the complete address, searching whether the model is cached in a global LRU cache; s3, separating the complete address into a URL (Uniform Resource Locator) address and updating time, and searching whether a model is stored in the IndexedDB or not according to the URL address; s4, an HTTP request is initiated according to the URL address of the model, and whether the model is cached in a browser cache or not is searched; s5, the server returns model data, and the model is downloaded to a local memory and cached; s6, transmitting the model data to an analyzer, and converting the model data into renderable three-dimensional object data; s7, generating Mesh object data, generating a rendering object from the Mesh object data, and adding the rendering object into a rendering queue; according to the method, the global LRU cache provided by the |
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The method comprises the following steps: S1, acquiring a complete address of the model; s2, according to the complete address, searching whether the model is cached in a global LRU cache; s3, separating the complete address into a URL (Uniform Resource Locator) address and updating time, and searching whether a model is stored in the IndexedDB or not according to the URL address; s4, an HTTP request is initiated according to the URL address of the model, and whether the model is cached in a browser cache or not is searched; s5, the server returns model data, and the model is downloaded to a local memory and cached; s6, transmitting the model data to an analyzer, and converting the model data into renderable three-dimensional object data; s7, generating Mesh object data, generating a rendering object from the Mesh object data, and adding the rendering object into a rendering queue; according to the method, the global LRU cache provided by the</description><language>chi ; eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; PHYSICS</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230922&DB=EPODOC&CC=CN&NR=116796091A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76318</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230922&DB=EPODOC&CC=CN&NR=116796091A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>XI YAN</creatorcontrib><creatorcontrib>GONG YOUHAI</creatorcontrib><creatorcontrib>WU ZHENZHEN</creatorcontrib><creatorcontrib>LIN YANGPING</creatorcontrib><creatorcontrib>ZHOU WEIWEI</creatorcontrib><creatorcontrib>YANG YANLONG</creatorcontrib><title>Method for quickly loading scene model</title><description>The invention discloses a method for quickly loading a scene model. The method comprises the following steps: S1, acquiring a complete address of the model; s2, according to the complete address, searching whether the model is cached in a global LRU cache; s3, separating the complete address into a URL (Uniform Resource Locator) address and updating time, and searching whether a model is stored in the IndexedDB or not according to the URL address; s4, an HTTP request is initiated according to the URL address of the model, and whether the model is cached in a browser cache or not is searched; s5, the server returns model data, and the model is downloaded to a local memory and cached; s6, transmitting the model data to an analyzer, and converting the model data into renderable three-dimensional object data; s7, generating Mesh object data, generating a rendering object from the Mesh object data, and adding the rendering object into a rendering queue; according to the method, the global LRU cache provided by the</description><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>PHYSICS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFDzTS3JyE9RSMsvUigszUzOzqlUyMlPTMnMS1coTk7NS1XIzU9JzeFhYE1LzClO5YXS3AyKbq4hzh66qQX58anFBYkgpSXxzn6GhmbmlmYGloaOxsSoAQBa6Cdk</recordid><startdate>20230922</startdate><enddate>20230922</enddate><creator>XI YAN</creator><creator>GONG YOUHAI</creator><creator>WU ZHENZHEN</creator><creator>LIN YANGPING</creator><creator>ZHOU WEIWEI</creator><creator>YANG YANLONG</creator><scope>EVB</scope></search><sort><creationdate>20230922</creationdate><title>Method for quickly loading scene model</title><author>XI YAN ; GONG YOUHAI ; WU ZHENZHEN ; LIN YANGPING ; ZHOU WEIWEI ; YANG YANLONG</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN116796091A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2023</creationdate><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>PHYSICS</topic><toplevel>online_resources</toplevel><creatorcontrib>XI YAN</creatorcontrib><creatorcontrib>GONG YOUHAI</creatorcontrib><creatorcontrib>WU ZHENZHEN</creatorcontrib><creatorcontrib>LIN YANGPING</creatorcontrib><creatorcontrib>ZHOU WEIWEI</creatorcontrib><creatorcontrib>YANG YANLONG</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>XI YAN</au><au>GONG YOUHAI</au><au>WU ZHENZHEN</au><au>LIN YANGPING</au><au>ZHOU WEIWEI</au><au>YANG YANLONG</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Method for quickly loading scene model</title><date>2023-09-22</date><risdate>2023</risdate><abstract>The invention discloses a method for quickly loading a scene model. The method comprises the following steps: S1, acquiring a complete address of the model; s2, according to the complete address, searching whether the model is cached in a global LRU cache; s3, separating the complete address into a URL (Uniform Resource Locator) address and updating time, and searching whether a model is stored in the IndexedDB or not according to the URL address; s4, an HTTP request is initiated according to the URL address of the model, and whether the model is cached in a browser cache or not is searched; s5, the server returns model data, and the model is downloaded to a local memory and cached; s6, transmitting the model data to an analyzer, and converting the model data into renderable three-dimensional object data; s7, generating Mesh object data, generating a rendering object from the Mesh object data, and adding the rendering object into a rendering queue; according to the method, the global LRU cache provided by the</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CALCULATING COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING PHYSICS |
title | Method for quickly loading scene model |
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