Information processing method and device in game, electronic equipment and storage medium

The invention provides an information processing method and device in a game, electronic equipment and a storage medium. The method comprises the steps that a first representation value, corresponding to each game feature in multiple game features, of a first account in a first game is determined; d...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: KANG ZIXIAO, LIU YONGCHENG, HU ZHIPENG, YUAN SISI, CHENG LONG
Format: Patent
Sprache:chi ; eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator KANG ZIXIAO
LIU YONGCHENG
HU ZHIPENG
YUAN SISI
CHENG LONG
description The invention provides an information processing method and device in a game, electronic equipment and a storage medium. The method comprises the steps that a first representation value, corresponding to each game feature in multiple game features, of a first account in a first game is determined; determining a second characterization value, corresponding to each game feature, of the second account in the second game; determining a mapping index between the first account number and the second account number based on the feature evaluation index of each game feature according to the determined first characterization value and the determined second characterization value; and predicting the attribution of the first account and the second account based on the determined mapping index. According to the method and the device, data fusion can be facilitated. 本申请提供一种游戏中的信息处理方法、装置、电子设备及存储介质,该方法包括:确定第一账号在第一游戏中分别与多个游戏特征中的每个游戏特征对应的第一表征值;确定第二账号在第二游戏中分别与每个游戏特征对应的第二表征值;根据所确定的第一表征值和第二表征值,来基于各游戏特征的特征评价指标确定第一账号与第二账号之间的映射指数;基于
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_CN116549970A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>CN116549970A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_CN116549970A3</originalsourceid><addsrcrecordid>eNqNy70KwjAUhuEuDqLew3FXsPhHRymKLk4uTiUkX-uB5pyYpF6_Il6A07s877i4X6TV6E1mFQpRLVJi6cgjP9SREUcOL7YgFuqMx4LQw-aowpbwHDh4SP7ClDWaDp_X8eCnxag1fcLs10kxPx1v9XmJoA1SMBaC3NTXstxtN1W1Xx3W_5g3_sU64Q</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Information processing method and device in game, electronic equipment and storage medium</title><source>esp@cenet</source><creator>KANG ZIXIAO ; LIU YONGCHENG ; HU ZHIPENG ; YUAN SISI ; CHENG LONG</creator><creatorcontrib>KANG ZIXIAO ; LIU YONGCHENG ; HU ZHIPENG ; YUAN SISI ; CHENG LONG</creatorcontrib><description>The invention provides an information processing method and device in a game, electronic equipment and a storage medium. The method comprises the steps that a first representation value, corresponding to each game feature in multiple game features, of a first account in a first game is determined; determining a second characterization value, corresponding to each game feature, of the second account in the second game; determining a mapping index between the first account number and the second account number based on the feature evaluation index of each game feature according to the determined first characterization value and the determined second characterization value; and predicting the attribution of the first account and the second account based on the determined mapping index. According to the method and the device, data fusion can be facilitated. 本申请提供一种游戏中的信息处理方法、装置、电子设备及存储介质,该方法包括:确定第一账号在第一游戏中分别与多个游戏特征中的每个游戏特征对应的第一表征值;确定第二账号在第二游戏中分别与每个游戏特征对应的第二表征值;根据所确定的第一表征值和第二表征值,来基于各游戏特征的特征评价指标确定第一账号与第二账号之间的映射指数;基于</description><language>chi ; eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20230808&amp;DB=EPODOC&amp;CC=CN&amp;NR=116549970A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20230808&amp;DB=EPODOC&amp;CC=CN&amp;NR=116549970A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KANG ZIXIAO</creatorcontrib><creatorcontrib>LIU YONGCHENG</creatorcontrib><creatorcontrib>HU ZHIPENG</creatorcontrib><creatorcontrib>YUAN SISI</creatorcontrib><creatorcontrib>CHENG LONG</creatorcontrib><title>Information processing method and device in game, electronic equipment and storage medium</title><description>The invention provides an information processing method and device in a game, electronic equipment and a storage medium. The method comprises the steps that a first representation value, corresponding to each game feature in multiple game features, of a first account in a first game is determined; determining a second characterization value, corresponding to each game feature, of the second account in the second game; determining a mapping index between the first account number and the second account number based on the feature evaluation index of each game feature according to the determined first characterization value and the determined second characterization value; and predicting the attribution of the first account and the second account based on the determined mapping index. According to the method and the device, data fusion can be facilitated. 本申请提供一种游戏中的信息处理方法、装置、电子设备及存储介质,该方法包括:确定第一账号在第一游戏中分别与多个游戏特征中的每个游戏特征对应的第一表征值;确定第二账号在第二游戏中分别与每个游戏特征对应的第二表征值;根据所确定的第一表征值和第二表征值,来基于各游戏特征的特征评价指标确定第一账号与第二账号之间的映射指数;基于</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNy70KwjAUhuEuDqLew3FXsPhHRymKLk4uTiUkX-uB5pyYpF6_Il6A07s877i4X6TV6E1mFQpRLVJi6cgjP9SREUcOL7YgFuqMx4LQw-aowpbwHDh4SP7ClDWaDp_X8eCnxag1fcLs10kxPx1v9XmJoA1SMBaC3NTXstxtN1W1Xx3W_5g3_sU64Q</recordid><startdate>20230808</startdate><enddate>20230808</enddate><creator>KANG ZIXIAO</creator><creator>LIU YONGCHENG</creator><creator>HU ZHIPENG</creator><creator>YUAN SISI</creator><creator>CHENG LONG</creator><scope>EVB</scope></search><sort><creationdate>20230808</creationdate><title>Information processing method and device in game, electronic equipment and storage medium</title><author>KANG ZIXIAO ; LIU YONGCHENG ; HU ZHIPENG ; YUAN SISI ; CHENG LONG</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN116549970A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2023</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KANG ZIXIAO</creatorcontrib><creatorcontrib>LIU YONGCHENG</creatorcontrib><creatorcontrib>HU ZHIPENG</creatorcontrib><creatorcontrib>YUAN SISI</creatorcontrib><creatorcontrib>CHENG LONG</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KANG ZIXIAO</au><au>LIU YONGCHENG</au><au>HU ZHIPENG</au><au>YUAN SISI</au><au>CHENG LONG</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Information processing method and device in game, electronic equipment and storage medium</title><date>2023-08-08</date><risdate>2023</risdate><abstract>The invention provides an information processing method and device in a game, electronic equipment and a storage medium. The method comprises the steps that a first representation value, corresponding to each game feature in multiple game features, of a first account in a first game is determined; determining a second characterization value, corresponding to each game feature, of the second account in the second game; determining a mapping index between the first account number and the second account number based on the feature evaluation index of each game feature according to the determined first characterization value and the determined second characterization value; and predicting the attribution of the first account and the second account based on the determined mapping index. According to the method and the device, data fusion can be facilitated. 本申请提供一种游戏中的信息处理方法、装置、电子设备及存储介质,该方法包括:确定第一账号在第一游戏中分别与多个游戏特征中的每个游戏特征对应的第一表征值;确定第二账号在第二游戏中分别与每个游戏特征对应的第二表征值;根据所确定的第一表征值和第二表征值,来基于各游戏特征的特征评价指标确定第一账号与第二账号之间的映射指数;基于</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language chi ; eng
recordid cdi_epo_espacenet_CN116549970A
source esp@cenet
subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
ELECTRIC DIGITAL DATA PROCESSING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title Information processing method and device in game, electronic equipment and storage medium
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-28T14%3A39%3A34IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=KANG%20ZIXIAO&rft.date=2023-08-08&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3ECN116549970A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true