Information processing method and device in game, electronic equipment and storage medium
The invention provides an information processing method and device in a game, electronic equipment and a storage medium. The method comprises the steps that a first representation value, corresponding to each game feature in multiple game features, of a first account in a first game is determined; d...
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creator | KANG ZIXIAO LIU YONGCHENG HU ZHIPENG YUAN SISI CHENG LONG |
description | The invention provides an information processing method and device in a game, electronic equipment and a storage medium. The method comprises the steps that a first representation value, corresponding to each game feature in multiple game features, of a first account in a first game is determined; determining a second characterization value, corresponding to each game feature, of the second account in the second game; determining a mapping index between the first account number and the second account number based on the feature evaluation index of each game feature according to the determined first characterization value and the determined second characterization value; and predicting the attribution of the first account and the second account based on the determined mapping index. According to the method and the device, data fusion can be facilitated.
本申请提供一种游戏中的信息处理方法、装置、电子设备及存储介质,该方法包括:确定第一账号在第一游戏中分别与多个游戏特征中的每个游戏特征对应的第一表征值;确定第二账号在第二游戏中分别与每个游戏特征对应的第二表征值;根据所确定的第一表征值和第二表征值,来基于各游戏特征的特征评价指标确定第一账号与第二账号之间的映射指数;基于 |
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本申请提供一种游戏中的信息处理方法、装置、电子设备及存储介质,该方法包括:确定第一账号在第一游戏中分别与多个游戏特征中的每个游戏特征对应的第一表征值;确定第二账号在第二游戏中分别与每个游戏特征对应的第二表征值;根据所确定的第一表征值和第二表征值,来基于各游戏特征的特征评价指标确定第一账号与第二账号之间的映射指数;基于</description><language>chi ; eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230808&DB=EPODOC&CC=CN&NR=116549970A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230808&DB=EPODOC&CC=CN&NR=116549970A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KANG ZIXIAO</creatorcontrib><creatorcontrib>LIU YONGCHENG</creatorcontrib><creatorcontrib>HU ZHIPENG</creatorcontrib><creatorcontrib>YUAN SISI</creatorcontrib><creatorcontrib>CHENG LONG</creatorcontrib><title>Information processing method and device in game, electronic equipment and storage medium</title><description>The invention provides an information processing method and device in a game, electronic equipment and a storage medium. The method comprises the steps that a first representation value, corresponding to each game feature in multiple game features, of a first account in a first game is determined; determining a second characterization value, corresponding to each game feature, of the second account in the second game; determining a mapping index between the first account number and the second account number based on the feature evaluation index of each game feature according to the determined first characterization value and the determined second characterization value; and predicting the attribution of the first account and the second account based on the determined mapping index. According to the method and the device, data fusion can be facilitated.
本申请提供一种游戏中的信息处理方法、装置、电子设备及存储介质,该方法包括:确定第一账号在第一游戏中分别与多个游戏特征中的每个游戏特征对应的第一表征值;确定第二账号在第二游戏中分别与每个游戏特征对应的第二表征值;根据所确定的第一表征值和第二表征值,来基于各游戏特征的特征评价指标确定第一账号与第二账号之间的映射指数;基于</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNy70KwjAUhuEuDqLew3FXsPhHRymKLk4uTiUkX-uB5pyYpF6_Il6A07s877i4X6TV6E1mFQpRLVJi6cgjP9SREUcOL7YgFuqMx4LQw-aowpbwHDh4SP7ClDWaDp_X8eCnxag1fcLs10kxPx1v9XmJoA1SMBaC3NTXstxtN1W1Xx3W_5g3_sU64Q</recordid><startdate>20230808</startdate><enddate>20230808</enddate><creator>KANG ZIXIAO</creator><creator>LIU YONGCHENG</creator><creator>HU ZHIPENG</creator><creator>YUAN SISI</creator><creator>CHENG LONG</creator><scope>EVB</scope></search><sort><creationdate>20230808</creationdate><title>Information processing method and device in game, electronic equipment and storage medium</title><author>KANG ZIXIAO ; LIU YONGCHENG ; HU ZHIPENG ; YUAN SISI ; CHENG LONG</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN116549970A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2023</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KANG ZIXIAO</creatorcontrib><creatorcontrib>LIU YONGCHENG</creatorcontrib><creatorcontrib>HU ZHIPENG</creatorcontrib><creatorcontrib>YUAN SISI</creatorcontrib><creatorcontrib>CHENG LONG</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KANG ZIXIAO</au><au>LIU YONGCHENG</au><au>HU ZHIPENG</au><au>YUAN SISI</au><au>CHENG LONG</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Information processing method and device in game, electronic equipment and storage medium</title><date>2023-08-08</date><risdate>2023</risdate><abstract>The invention provides an information processing method and device in a game, electronic equipment and a storage medium. The method comprises the steps that a first representation value, corresponding to each game feature in multiple game features, of a first account in a first game is determined; determining a second characterization value, corresponding to each game feature, of the second account in the second game; determining a mapping index between the first account number and the second account number based on the feature evaluation index of each game feature according to the determined first characterization value and the determined second characterization value; and predicting the attribution of the first account and the second account based on the determined mapping index. According to the method and the device, data fusion can be facilitated.
本申请提供一种游戏中的信息处理方法、装置、电子设备及存储介质,该方法包括:确定第一账号在第一游戏中分别与多个游戏特征中的每个游戏特征对应的第一表征值;确定第二账号在第二游戏中分别与每个游戏特征对应的第二表征值;根据所确定的第一表征值和第二表征值,来基于各游戏特征的特征评价指标确定第一账号与第二账号之间的映射指数;基于</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Information processing method and device in game, electronic equipment and storage medium |
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