Non-player character control method and device, computer equipment and storage medium
The embodiment of the invention discloses a non-player character control method and device, computer equipment and a storage medium. According to the scheme, the first position and the moving speed of the player character in the game scene are obtained, the moving range of the player character in th...
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creator | ZHONG YUANKUN |
description | The embodiment of the invention discloses a non-player character control method and device, computer equipment and a storage medium. According to the scheme, the first position and the moving speed of the player character in the game scene are obtained, the moving range of the player character in the game scene is predicted according to the first position and the moving speed, and then the non-player character in the game scene is played according to the moving range and the second position of the non-player character in the game scene. Determining a target non-player character which needs to surround and pursuit the player character in the non-player characters; based on the position relationship between the target non-player character and the movement range, determining a target position corresponding to the surrounding pursuit of the target non-player character on the player character, and further controlling the target non-player character to move towards the target position, so as to realize the surround |
format | Patent |
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According to the scheme, the first position and the moving speed of the player character in the game scene are obtained, the moving range of the player character in the game scene is predicted according to the first position and the moving speed, and then the non-player character in the game scene is played according to the moving range and the second position of the non-player character in the game scene. Determining a target non-player character which needs to surround and pursuit the player character in the non-player characters; based on the position relationship between the target non-player character and the movement range, determining a target position corresponding to the surrounding pursuit of the target non-player character on the player character, and further controlling the target non-player character to move towards the target position, so as to realize the surround</description><language>chi ; eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230630&DB=EPODOC&CC=CN&NR=116351059A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230630&DB=EPODOC&CC=CN&NR=116351059A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ZHONG YUANKUN</creatorcontrib><title>Non-player character control method and device, computer equipment and storage medium</title><description>The embodiment of the invention discloses a non-player character control method and device, computer equipment and a storage medium. According to the scheme, the first position and the moving speed of the player character in the game scene are obtained, the moving range of the player character in the game scene is predicted according to the first position and the moving speed, and then the non-player character in the game scene is played according to the moving range and the second position of the non-player character in the game scene. Determining a target non-player character which needs to surround and pursuit the player character in the non-player characters; based on the position relationship between the target non-player character and the movement range, determining a target position corresponding to the surrounding pursuit of the target non-player character on the player character, and further controlling the target non-player character to move towards the target position, so as to realize the surround</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZAj1y8_TLchJrEwtUkjOSCxKTC4BsfLzSorycxRyU0sy8lMUEvNSFFJSyzKTU3WAUrkFpSA1qYWlmQW5qXklYOnikvyixPRUoI6UzNJcHgbWtMSc4lReKM3NoOjmGuLsoZtakB-fWlyQmJyal1oS7-xnaGhmbGpoYGrpaEyMGgDojDlN</recordid><startdate>20230630</startdate><enddate>20230630</enddate><creator>ZHONG YUANKUN</creator><scope>EVB</scope></search><sort><creationdate>20230630</creationdate><title>Non-player character control method and device, computer equipment and storage medium</title><author>ZHONG YUANKUN</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN116351059A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2023</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ZHONG YUANKUN</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ZHONG YUANKUN</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Non-player character control method and device, computer equipment and storage medium</title><date>2023-06-30</date><risdate>2023</risdate><abstract>The embodiment of the invention discloses a non-player character control method and device, computer equipment and a storage medium. According to the scheme, the first position and the moving speed of the player character in the game scene are obtained, the moving range of the player character in the game scene is predicted according to the first position and the moving speed, and then the non-player character in the game scene is played according to the moving range and the second position of the non-player character in the game scene. Determining a target non-player character which needs to surround and pursuit the player character in the non-player characters; based on the position relationship between the target non-player character and the movement range, determining a target position corresponding to the surrounding pursuit of the target non-player character on the player character, and further controlling the target non-player character to move towards the target position, so as to realize the surround</abstract><oa>free_for_read</oa></addata></record> |
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language | chi ; eng |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | Non-player character control method and device, computer equipment and storage medium |
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