Synchronization of physiological data and game data to affect game feedback cycles

Described herein is a system and method for synchronizing sensor data and game event data to affect subsequent game events, comprising: presenting a first instance of a first game event; associating a first instance of the first game event with a first set of one or more timestamps; receiving, from...

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Hauptverfasser: ELENBAAS, DAVID, J, NIELSEN TIM
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creator ELENBAAS, DAVID, J
NIELSEN TIM
description Described herein is a system and method for synchronizing sensor data and game event data to affect subsequent game events, comprising: presenting a first instance of a first game event; associating a first instance of the first game event with a first set of one or more timestamps; receiving, from the one or more biosensors, readings indicative of at least one physiological measurement of the user; associating at least some of the readings with respective timestamps, wherein the first set of one or more timestamps and the respective timestamps share a common time criterion; determining a subsequent game event using the first set of one or more readings; and presenting the subsequent game event. 本文描述了一种用于同步传感器数据和游戏事件数据以影响后续游戏事件的系统和方法,包括:呈现第一游戏事件的第一实例;将第一游戏事件的第一实例与第一组一个或多个时间戳相关联;从一个或多个生物传感器接收指示用户的至少一个生理测量的读数;将该读数中的至少一些读数与相应时间戳相关联,其中第一组一个或多个时间戳和相应时间戳共享公共时间标准;使用第一组一个或多个读数来确定后续游戏事件;以及呈现后续游戏事件。
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title Synchronization of physiological data and game data to affect game feedback cycles
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