Synchronization of physiological data and game data to affect game feedback cycles
Described herein is a system and method for synchronizing sensor data and game event data to affect subsequent game events, comprising: presenting a first instance of a first game event; associating a first instance of the first game event with a first set of one or more timestamps; receiving, from...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Patent |
Sprache: | chi ; eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | ELENBAAS, DAVID, J NIELSEN TIM |
description | Described herein is a system and method for synchronizing sensor data and game event data to affect subsequent game events, comprising: presenting a first instance of a first game event; associating a first instance of the first game event with a first set of one or more timestamps; receiving, from the one or more biosensors, readings indicative of at least one physiological measurement of the user; associating at least some of the readings with respective timestamps, wherein the first set of one or more timestamps and the respective timestamps share a common time criterion; determining a subsequent game event using the first set of one or more readings; and presenting the subsequent game event.
本文描述了一种用于同步传感器数据和游戏事件数据以影响后续游戏事件的系统和方法,包括:呈现第一游戏事件的第一实例;将第一游戏事件的第一实例与第一组一个或多个时间戳相关联;从一个或多个生物传感器接收指示用户的至少一个生理测量的读数;将该读数中的至少一些读数与相应时间戳相关联,其中第一组一个或多个时间戳和相应时间戳共享公共时间标准;使用第一组一个或多个读数来确定后续游戏事件;以及呈现后续游戏事件。 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_CN114828970A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>CN114828970A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_CN114828970A3</originalsourceid><addsrcrecordid>eNqNijEOwjAMALMwIOAP5gFIFJBoR1SBmBiAvTKO00aEOCJewusZygOYTne6qbneSqThLdF_UL1EEAdpKNlLkN4TBrCoCBgt9Pji0VQAnWPSsTlm-0B6AhUKnOdm4jBkXvw4M8vT8d6eV5yk45yQOLJ27aWqdvWmbvbrw_af5wsQzjfW</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Synchronization of physiological data and game data to affect game feedback cycles</title><source>esp@cenet</source><creator>ELENBAAS, DAVID, J ; NIELSEN TIM</creator><creatorcontrib>ELENBAAS, DAVID, J ; NIELSEN TIM</creatorcontrib><description>Described herein is a system and method for synchronizing sensor data and game event data to affect subsequent game events, comprising: presenting a first instance of a first game event; associating a first instance of the first game event with a first set of one or more timestamps; receiving, from the one or more biosensors, readings indicative of at least one physiological measurement of the user; associating at least some of the readings with respective timestamps, wherein the first set of one or more timestamps and the respective timestamps share a common time criterion; determining a subsequent game event using the first set of one or more readings; and presenting the subsequent game event.
本文描述了一种用于同步传感器数据和游戏事件数据以影响后续游戏事件的系统和方法,包括:呈现第一游戏事件的第一实例;将第一游戏事件的第一实例与第一组一个或多个时间戳相关联;从一个或多个生物传感器接收指示用户的至少一个生理测量的读数;将该读数中的至少一些读数与相应时间戳相关联,其中第一组一个或多个时间戳和相应时间戳共享公共时间标准;使用第一组一个或多个读数来确定后续游戏事件;以及呈现后续游戏事件。</description><language>chi ; eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220729&DB=EPODOC&CC=CN&NR=114828970A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25562,76317</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220729&DB=EPODOC&CC=CN&NR=114828970A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ELENBAAS, DAVID, J</creatorcontrib><creatorcontrib>NIELSEN TIM</creatorcontrib><title>Synchronization of physiological data and game data to affect game feedback cycles</title><description>Described herein is a system and method for synchronizing sensor data and game event data to affect subsequent game events, comprising: presenting a first instance of a first game event; associating a first instance of the first game event with a first set of one or more timestamps; receiving, from the one or more biosensors, readings indicative of at least one physiological measurement of the user; associating at least some of the readings with respective timestamps, wherein the first set of one or more timestamps and the respective timestamps share a common time criterion; determining a subsequent game event using the first set of one or more readings; and presenting the subsequent game event.
本文描述了一种用于同步传感器数据和游戏事件数据以影响后续游戏事件的系统和方法,包括:呈现第一游戏事件的第一实例;将第一游戏事件的第一实例与第一组一个或多个时间戳相关联;从一个或多个生物传感器接收指示用户的至少一个生理测量的读数;将该读数中的至少一些读数与相应时间戳相关联,其中第一组一个或多个时间戳和相应时间戳共享公共时间标准;使用第一组一个或多个读数来确定后续游戏事件;以及呈现后续游戏事件。</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNijEOwjAMALMwIOAP5gFIFJBoR1SBmBiAvTKO00aEOCJewusZygOYTne6qbneSqThLdF_UL1EEAdpKNlLkN4TBrCoCBgt9Pji0VQAnWPSsTlm-0B6AhUKnOdm4jBkXvw4M8vT8d6eV5yk45yQOLJ27aWqdvWmbvbrw_af5wsQzjfW</recordid><startdate>20220729</startdate><enddate>20220729</enddate><creator>ELENBAAS, DAVID, J</creator><creator>NIELSEN TIM</creator><scope>EVB</scope></search><sort><creationdate>20220729</creationdate><title>Synchronization of physiological data and game data to affect game feedback cycles</title><author>ELENBAAS, DAVID, J ; NIELSEN TIM</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN114828970A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ELENBAAS, DAVID, J</creatorcontrib><creatorcontrib>NIELSEN TIM</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ELENBAAS, DAVID, J</au><au>NIELSEN TIM</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Synchronization of physiological data and game data to affect game feedback cycles</title><date>2022-07-29</date><risdate>2022</risdate><abstract>Described herein is a system and method for synchronizing sensor data and game event data to affect subsequent game events, comprising: presenting a first instance of a first game event; associating a first instance of the first game event with a first set of one or more timestamps; receiving, from the one or more biosensors, readings indicative of at least one physiological measurement of the user; associating at least some of the readings with respective timestamps, wherein the first set of one or more timestamps and the respective timestamps share a common time criterion; determining a subsequent game event using the first set of one or more readings; and presenting the subsequent game event.
本文描述了一种用于同步传感器数据和游戏事件数据以影响后续游戏事件的系统和方法,包括:呈现第一游戏事件的第一实例;将第一游戏事件的第一实例与第一组一个或多个时间戳相关联;从一个或多个生物传感器接收指示用户的至少一个生理测量的读数;将该读数中的至少一些读数与相应时间戳相关联,其中第一组一个或多个时间戳和相应时间戳共享公共时间标准;使用第一组一个或多个读数来确定后续游戏事件;以及呈现后续游戏事件。</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | chi ; eng |
recordid | cdi_epo_espacenet_CN114828970A |
source | esp@cenet |
subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | Synchronization of physiological data and game data to affect game feedback cycles |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-09T13%3A15%3A32IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=ELENBAAS,%20DAVID,%20J&rft.date=2022-07-29&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3ECN114828970A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |