Display control method and device for game objects, equipment and medium
The embodiment of the invention discloses a display control method and device for game objects, equipment and a medium. The method comprises the steps that whether a current scene triggers a to-be-processed event or not is detected; if yes, determining target display information corresponding to the...
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creator | ZENG WEI YUAN FENG ZHANG ZHI'AO QIAN JINGCHENG |
description | The embodiment of the invention discloses a display control method and device for game objects, equipment and a medium. The method comprises the steps that whether a current scene triggers a to-be-processed event or not is detected; if yes, determining target display information corresponding to the to-be-processed event; if the target display information is consistent with preset display information, updating a lightweight deactivation tag of a target object corresponding to the to-be-processed event to a target Boolean value so as to control a display state of the target object based on the target Boolean value; wherein the display state comprises hidden display or paused display. According to the technical scheme provided by the embodiment of the invention, the target object can be controlled to be hidden or paused on the basis of the lightweight deactivation tag, so that the adjustment of the attribute of the target object is avoided, and the excessive consumption of CPU (Central Processing Unit) computin |
format | Patent |
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The method comprises the steps that whether a current scene triggers a to-be-processed event or not is detected; if yes, determining target display information corresponding to the to-be-processed event; if the target display information is consistent with preset display information, updating a lightweight deactivation tag of a target object corresponding to the to-be-processed event to a target Boolean value so as to control a display state of the target object based on the target Boolean value; wherein the display state comprises hidden display or paused display. According to the technical scheme provided by the embodiment of the invention, the target object can be controlled to be hidden or paused on the basis of the lightweight deactivation tag, so that the adjustment of the attribute of the target object is avoided, and the excessive consumption of CPU (Central Processing Unit) computin</description><language>chi ; eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220422&DB=EPODOC&CC=CN&NR=114377393A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220422&DB=EPODOC&CC=CN&NR=114377393A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ZENG WEI</creatorcontrib><creatorcontrib>YUAN FENG</creatorcontrib><creatorcontrib>ZHANG ZHI'AO</creatorcontrib><creatorcontrib>QIAN JINGCHENG</creatorcontrib><title>Display control method and device for game objects, equipment and medium</title><description>The embodiment of the invention discloses a display control method and device for game objects, equipment and a medium. The method comprises the steps that whether a current scene triggers a to-be-processed event or not is detected; if yes, determining target display information corresponding to the to-be-processed event; if the target display information is consistent with preset display information, updating a lightweight deactivation tag of a target object corresponding to the to-be-processed event to a target Boolean value so as to control a display state of the target object based on the target Boolean value; wherein the display state comprises hidden display or paused display. According to the technical scheme provided by the embodiment of the invention, the target object can be controlled to be hidden or paused on the basis of the lightweight deactivation tag, so that the adjustment of the attribute of the target object is avoided, and the excessive consumption of CPU (Central Processing Unit) computin</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNyrEKwjAUBdAsDqL-w3PXoUQojlKVTk7uJSa3NpLkxeZV8O8F8QOcznLmqj36koN5k-UkIweKkIEdmeTI4eUtqOeR7iaC-PaAlbIhPCefI5J8W4TzU1yqWW9CwernQq3Pp2vTbpG5Q8nGIkG65lJVO13Xeq8P-p_zAXvkM_k</recordid><startdate>20220422</startdate><enddate>20220422</enddate><creator>ZENG WEI</creator><creator>YUAN FENG</creator><creator>ZHANG ZHI'AO</creator><creator>QIAN JINGCHENG</creator><scope>EVB</scope></search><sort><creationdate>20220422</creationdate><title>Display control method and device for game objects, equipment and medium</title><author>ZENG WEI ; YUAN FENG ; ZHANG ZHI'AO ; QIAN JINGCHENG</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN114377393A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ZENG WEI</creatorcontrib><creatorcontrib>YUAN FENG</creatorcontrib><creatorcontrib>ZHANG ZHI'AO</creatorcontrib><creatorcontrib>QIAN JINGCHENG</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ZENG WEI</au><au>YUAN FENG</au><au>ZHANG ZHI'AO</au><au>QIAN JINGCHENG</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Display control method and device for game objects, equipment and medium</title><date>2022-04-22</date><risdate>2022</risdate><abstract>The embodiment of the invention discloses a display control method and device for game objects, equipment and a medium. The method comprises the steps that whether a current scene triggers a to-be-processed event or not is detected; if yes, determining target display information corresponding to the to-be-processed event; if the target display information is consistent with preset display information, updating a lightweight deactivation tag of a target object corresponding to the to-be-processed event to a target Boolean value so as to control a display state of the target object based on the target Boolean value; wherein the display state comprises hidden display or paused display. According to the technical scheme provided by the embodiment of the invention, the target object can be controlled to be hidden or paused on the basis of the lightweight deactivation tag, so that the adjustment of the attribute of the target object is avoided, and the excessive consumption of CPU (Central Processing Unit) computin</abstract><oa>free_for_read</oa></addata></record> |
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language | chi ; eng |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | Display control method and device for game objects, equipment and medium |
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