SYSTEMS AND METHODS FOR VIRTUAL FEATURE DEVELOPMENT
A system for evaluation of an augmented reality (AR) experience provided to a user includes a backdrop, a physical light configured to project light onto the backdrop, and a display system configured to display a virtual feature. A controller is communicatively coupled to the display system and the...
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creator | GOERGEN PATRICK BROMBY CHRISTOPHER GRAHAM MARTIN CLUFF THOMAS EDWARD MARAS CRAIG HAINES STOCKWELL DUDLEY |
description | A system for evaluation of an augmented reality (AR) experience provided to a user includes a backdrop, a physical light configured to project light onto the backdrop, and a display system configured to display a virtual feature. A controller is communicatively coupled to the display system and the physical light. The controller is configured to render the virtual feature, receive feedback indicative of an operational parameter of the physical light, and receive additional feedback indicative of a state of a virtual light, where the state of the virtual light defines an appearance of the virtual feature. The controller is configured to adjust the appearance of the virtual feature to an updated appearance based on the feedback indicative of the operational parameter of the physical light, adjust the operational parameter of the physical light based on the additional feedback indicative of the state of the virtual light, or both.
一种用于向用户提供的增强现实(AR)体验的评价的系统包括:背景幕;物理灯,其配置成将光投射到背景幕上;以及显示系统,其配置成显示虚拟特征。控制器通信地耦合到显示系统 |
format | Patent |
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一种用于向用户提供的增强现实(AR)体验的评价的系统包括:背景幕;物理灯,其配置成将光投射到背景幕上;以及显示系统,其配置成显示虚拟特征。控制器通信地耦合到显示系统</description><language>chi ; eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220128&DB=EPODOC&CC=CN&NR=113993601A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220128&DB=EPODOC&CC=CN&NR=113993601A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>GOERGEN PATRICK</creatorcontrib><creatorcontrib>BROMBY CHRISTOPHER</creatorcontrib><creatorcontrib>GRAHAM MARTIN</creatorcontrib><creatorcontrib>CLUFF THOMAS EDWARD</creatorcontrib><creatorcontrib>MARAS CRAIG</creatorcontrib><creatorcontrib>HAINES STOCKWELL DUDLEY</creatorcontrib><title>SYSTEMS AND METHODS FOR VIRTUAL FEATURE DEVELOPMENT</title><description>A system for evaluation of an augmented reality (AR) experience provided to a user includes a backdrop, a physical light configured to project light onto the backdrop, and a display system configured to display a virtual feature. A controller is communicatively coupled to the display system and the physical light. The controller is configured to render the virtual feature, receive feedback indicative of an operational parameter of the physical light, and receive additional feedback indicative of a state of a virtual light, where the state of the virtual light defines an appearance of the virtual feature. The controller is configured to adjust the appearance of the virtual feature to an updated appearance based on the feedback indicative of the operational parameter of the physical light, adjust the operational parameter of the physical light based on the additional feedback indicative of the state of the virtual light, or both.
一种用于向用户提供的增强现实(AR)体验的评价的系统包括:背景幕;物理灯,其配置成将光投射到背景幕上;以及显示系统,其配置成显示虚拟特征。控制器通信地耦合到显示系统</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDAOjgwOcfUNVnD0c1HwdQ3x8HcJVnDzD1II8wwKCXX0UXBzdQwJDXJVcHENc_XxD_B19QvhYWBNS8wpTuWF0twMim6uIc4euqkF-fGpxQWJyal5qSXxzn6GhsaWlsZmBoaOxsSoAQC6hSdY</recordid><startdate>20220128</startdate><enddate>20220128</enddate><creator>GOERGEN PATRICK</creator><creator>BROMBY CHRISTOPHER</creator><creator>GRAHAM MARTIN</creator><creator>CLUFF THOMAS EDWARD</creator><creator>MARAS CRAIG</creator><creator>HAINES STOCKWELL DUDLEY</creator><scope>EVB</scope></search><sort><creationdate>20220128</creationdate><title>SYSTEMS AND METHODS FOR VIRTUAL FEATURE DEVELOPMENT</title><author>GOERGEN PATRICK ; BROMBY CHRISTOPHER ; GRAHAM MARTIN ; CLUFF THOMAS EDWARD ; MARAS CRAIG ; HAINES STOCKWELL DUDLEY</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN113993601A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>GOERGEN PATRICK</creatorcontrib><creatorcontrib>BROMBY CHRISTOPHER</creatorcontrib><creatorcontrib>GRAHAM MARTIN</creatorcontrib><creatorcontrib>CLUFF THOMAS EDWARD</creatorcontrib><creatorcontrib>MARAS CRAIG</creatorcontrib><creatorcontrib>HAINES STOCKWELL DUDLEY</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>GOERGEN PATRICK</au><au>BROMBY CHRISTOPHER</au><au>GRAHAM MARTIN</au><au>CLUFF THOMAS EDWARD</au><au>MARAS CRAIG</au><au>HAINES STOCKWELL DUDLEY</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>SYSTEMS AND METHODS FOR VIRTUAL FEATURE DEVELOPMENT</title><date>2022-01-28</date><risdate>2022</risdate><abstract>A system for evaluation of an augmented reality (AR) experience provided to a user includes a backdrop, a physical light configured to project light onto the backdrop, and a display system configured to display a virtual feature. A controller is communicatively coupled to the display system and the physical light. The controller is configured to render the virtual feature, receive feedback indicative of an operational parameter of the physical light, and receive additional feedback indicative of a state of a virtual light, where the state of the virtual light defines an appearance of the virtual feature. The controller is configured to adjust the appearance of the virtual feature to an updated appearance based on the feedback indicative of the operational parameter of the physical light, adjust the operational parameter of the physical light based on the additional feedback indicative of the state of the virtual light, or both.
一种用于向用户提供的增强现实(AR)体验的评价的系统包括:背景幕;物理灯,其配置成将光投射到背景幕上;以及显示系统,其配置成显示虚拟特征。控制器通信地耦合到显示系统</abstract><oa>free_for_read</oa></addata></record> |
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language | chi ; eng |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES IMAGE DATA PROCESSING OR GENERATION, IN GENERAL INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | SYSTEMS AND METHODS FOR VIRTUAL FEATURE DEVELOPMENT |
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