Map processing method and device in game
The embodiment of the invention provides a map processing method and device in a game, and the method comprises the steps: displaying a first map on a graphical user interface, wherein the first map comprises a current floor topographic map corresponding to a current floor where a virtual character...
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creator | ZHANG HANYUE ZHONG YAO |
description | The embodiment of the invention provides a map processing method and device in a game, and the method comprises the steps: displaying a first map on a graphical user interface, wherein the first map comprises a current floor topographic map corresponding to a current floor where a virtual character is located, the topographic map of the current floor comprises a role identifier corresponding to a virtual role and an interaction object identifier corresponding to an interaction object located in the current floor, and the interaction object is a virtual object capable of interacting with the virtual role in the game scene; and in response to a map switching instruction carrying the target floor for the first map, switching the current floor topographic map to a target floor topographic map corresponding to the target floor, wherein the target floor topographic map comprises an interaction object identifier corresponding to an interaction object located in the target floor. Therefore, when the building model ha |
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fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_CN113680065A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>CN113680065A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_CN113680065A3</originalsourceid><addsrcrecordid>eNrjZNDwTSxQKCjKT04tLs7MS1fITS3JyE9RSMxLUUhJLctMTlXIzFNIT8xN5WFgTUvMKU7lhdLcDIpuriHOHrqpBfnxqcUFicmpeakl8c5-hobGZhYGBmamjsbEqAEAmeMnuw</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Map processing method and device in game</title><source>esp@cenet</source><creator>ZHANG HANYUE ; ZHONG YAO</creator><creatorcontrib>ZHANG HANYUE ; ZHONG YAO</creatorcontrib><description>The embodiment of the invention provides a map processing method and device in a game, and the method comprises the steps: displaying a first map on a graphical user interface, wherein the first map comprises a current floor topographic map corresponding to a current floor where a virtual character is located, the topographic map of the current floor comprises a role identifier corresponding to a virtual role and an interaction object identifier corresponding to an interaction object located in the current floor, and the interaction object is a virtual object capable of interacting with the virtual role in the game scene; and in response to a map switching instruction carrying the target floor for the first map, switching the current floor topographic map to a target floor topographic map corresponding to the target floor, wherein the target floor topographic map comprises an interaction object identifier corresponding to an interaction object located in the target floor. Therefore, when the building model ha</description><language>chi ; eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20211123&DB=EPODOC&CC=CN&NR=113680065A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76418</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20211123&DB=EPODOC&CC=CN&NR=113680065A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ZHANG HANYUE</creatorcontrib><creatorcontrib>ZHONG YAO</creatorcontrib><title>Map processing method and device in game</title><description>The embodiment of the invention provides a map processing method and device in a game, and the method comprises the steps: displaying a first map on a graphical user interface, wherein the first map comprises a current floor topographic map corresponding to a current floor where a virtual character is located, the topographic map of the current floor comprises a role identifier corresponding to a virtual role and an interaction object identifier corresponding to an interaction object located in the current floor, and the interaction object is a virtual object capable of interacting with the virtual role in the game scene; and in response to a map switching instruction carrying the target floor for the first map, switching the current floor topographic map to a target floor topographic map corresponding to the target floor, wherein the target floor topographic map comprises an interaction object identifier corresponding to an interaction object located in the target floor. Therefore, when the building model ha</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2021</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZNDwTSxQKCjKT04tLs7MS1fITS3JyE9RSMxLUUhJLctMTlXIzFNIT8xN5WFgTUvMKU7lhdLcDIpuriHOHrqpBfnxqcUFicmpeakl8c5-hobGZhYGBmamjsbEqAEAmeMnuw</recordid><startdate>20211123</startdate><enddate>20211123</enddate><creator>ZHANG HANYUE</creator><creator>ZHONG YAO</creator><scope>EVB</scope></search><sort><creationdate>20211123</creationdate><title>Map processing method and device in game</title><author>ZHANG HANYUE ; ZHONG YAO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN113680065A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2021</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ZHANG HANYUE</creatorcontrib><creatorcontrib>ZHONG YAO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ZHANG HANYUE</au><au>ZHONG YAO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Map processing method and device in game</title><date>2021-11-23</date><risdate>2021</risdate><abstract>The embodiment of the invention provides a map processing method and device in a game, and the method comprises the steps: displaying a first map on a graphical user interface, wherein the first map comprises a current floor topographic map corresponding to a current floor where a virtual character is located, the topographic map of the current floor comprises a role identifier corresponding to a virtual role and an interaction object identifier corresponding to an interaction object located in the current floor, and the interaction object is a virtual object capable of interacting with the virtual role in the game scene; and in response to a map switching instruction carrying the target floor for the first map, switching the current floor topographic map to a target floor topographic map corresponding to the target floor, wherein the target floor topographic map comprises an interaction object identifier corresponding to an interaction object located in the target floor. Therefore, when the building model ha</abstract><oa>free_for_read</oa></addata></record> |
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language | chi ; eng |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Map processing method and device in game |
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