Expression display method in virtual scene and device thereof, equipment and medium
The invention discloses an expression display method in a virtual scene and a device thereof, equipment and a medium, and belongs to the technical field of computers. According to the technical scheme provided by the embodiment of the invention, in the game process, when the teammate of the controll...
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creator | LIU PEICHENG LIU XIAOHAO YE BO DING ZIBI LIN SUITING TANG KAI LIN SHAN WANG ZIJIAN |
description | The invention discloses an expression display method in a virtual scene and a device thereof, equipment and a medium, and belongs to the technical field of computers. According to the technical scheme provided by the embodiment of the invention, in the game process, when the teammate of the controlled virtual object triggers the first interaction event, the first expression corresponding to the first interaction time is displayed in the virtual scene, and if a player wants to reply the first expression, the player does not need to open a chat box for selection, and the second expression can be quickly replied by directly executing the operation on the first expression, so that the man-machine interaction efficiency is relatively high.
本申请公开了一种虚拟场景中的表情显示方法、装置、设备以及介质,属于计算机技术领域。通过本申请实施例提供的技术方案,在游戏过程中,当被控虚拟对象的队友触发第一互动事件时,在虚拟场景中显示与第一互动时间对应的第一表情,如果玩家想要回复该第一表情,无需打开聊天框进行选择,直接对第一表情执行操作就能够快捷地回复第二表情,人机交互的效率较高。 |
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本申请公开了一种虚拟场景中的表情显示方法、装置、设备以及介质,属于计算机技术领域。通过本申请实施例提供的技术方案,在游戏过程中,当被控虚拟对象的队友触发第一互动事件时,在虚拟场景中显示与第一互动时间对应的第一表情,如果玩家想要回复该第一表情,无需打开聊天框进行选择,直接对第一表情执行操作就能够快捷地回复第二表情,人机交互的效率较高。</description><language>chi ; eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20211105&DB=EPODOC&CC=CN&NR=113599815A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,309,781,886,25569,76552</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20211105&DB=EPODOC&CC=CN&NR=113599815A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>LIU PEICHENG</creatorcontrib><creatorcontrib>LIU XIAOHAO</creatorcontrib><creatorcontrib>YE BO</creatorcontrib><creatorcontrib>DING ZIBI</creatorcontrib><creatorcontrib>LIN SUITING</creatorcontrib><creatorcontrib>TANG KAI</creatorcontrib><creatorcontrib>LIN SHAN</creatorcontrib><creatorcontrib>WANG ZIJIAN</creatorcontrib><title>Expression display method in virtual scene and device thereof, equipment and medium</title><description>The invention discloses an expression display method in a virtual scene and a device thereof, equipment and a medium, and belongs to the technical field of computers. According to the technical scheme provided by the embodiment of the invention, in the game process, when the teammate of the controlled virtual object triggers the first interaction event, the first expression corresponding to the first interaction time is displayed in the virtual scene, and if a player wants to reply the first expression, the player does not need to open a chat box for selection, and the second expression can be quickly replied by directly executing the operation on the first expression, so that the man-machine interaction efficiency is relatively high.
本申请公开了一种虚拟场景中的表情显示方法、装置、设备以及介质,属于计算机技术领域。通过本申请实施例提供的技术方案,在游戏过程中,当被控虚拟对象的队友触发第一互动事件时,在虚拟场景中显示与第一互动时间对应的第一表情,如果玩家想要回复该第一表情,无需打开聊天框进行选择,直接对第一表情执行操作就能够快捷地回复第二表情,人机交互的效率较高。</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2021</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNjLsKwkAUBbexEPUfrr0WSwiYMoSIlY32YcmekAv7ch9B_14UP8BqihlmLW79M0SkxN6R5hSMepFFnr0mdrRwzEUZSiMcSDlNGguPoDwjwk8HwqNwsHD5ay00F7sVq0mZhN2PG7E_9_fuckTwA1JQn1seuquUVd00J1m31T_NG2xmOIk</recordid><startdate>20211105</startdate><enddate>20211105</enddate><creator>LIU PEICHENG</creator><creator>LIU XIAOHAO</creator><creator>YE BO</creator><creator>DING ZIBI</creator><creator>LIN SUITING</creator><creator>TANG KAI</creator><creator>LIN SHAN</creator><creator>WANG ZIJIAN</creator><scope>EVB</scope></search><sort><creationdate>20211105</creationdate><title>Expression display method in virtual scene and device thereof, equipment and medium</title><author>LIU PEICHENG ; LIU XIAOHAO ; YE BO ; DING ZIBI ; LIN SUITING ; TANG KAI ; LIN SHAN ; WANG ZIJIAN</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN113599815A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2021</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>LIU PEICHENG</creatorcontrib><creatorcontrib>LIU XIAOHAO</creatorcontrib><creatorcontrib>YE BO</creatorcontrib><creatorcontrib>DING ZIBI</creatorcontrib><creatorcontrib>LIN SUITING</creatorcontrib><creatorcontrib>TANG KAI</creatorcontrib><creatorcontrib>LIN SHAN</creatorcontrib><creatorcontrib>WANG ZIJIAN</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>LIU PEICHENG</au><au>LIU XIAOHAO</au><au>YE BO</au><au>DING ZIBI</au><au>LIN SUITING</au><au>TANG KAI</au><au>LIN SHAN</au><au>WANG ZIJIAN</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Expression display method in virtual scene and device thereof, equipment and medium</title><date>2021-11-05</date><risdate>2021</risdate><abstract>The invention discloses an expression display method in a virtual scene and a device thereof, equipment and a medium, and belongs to the technical field of computers. According to the technical scheme provided by the embodiment of the invention, in the game process, when the teammate of the controlled virtual object triggers the first interaction event, the first expression corresponding to the first interaction time is displayed in the virtual scene, and if a player wants to reply the first expression, the player does not need to open a chat box for selection, and the second expression can be quickly replied by directly executing the operation on the first expression, so that the man-machine interaction efficiency is relatively high.
本申请公开了一种虚拟场景中的表情显示方法、装置、设备以及介质,属于计算机技术领域。通过本申请实施例提供的技术方案,在游戏过程中,当被控虚拟对象的队友触发第一互动事件时,在虚拟场景中显示与第一互动时间对应的第一表情,如果玩家想要回复该第一表情,无需打开聊天框进行选择,直接对第一表情执行操作就能够快捷地回复第二表情,人机交互的效率较高。</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | Expression display method in virtual scene and device thereof, equipment and medium |
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