VR game rendering optimization method and device, equipment and computer readable storage medium
The invention discloses a VR game rendering optimization method and device, equipment and a computer readable storage medium. The VR game rendering optimization method comprises the following steps: obtaining frame rate data of a rendering target in a VR game within a preset duration; according to f...
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creator | CHEN WEI HE JIANTAO SHAO HUIHUA LIU YAGUO |
description | The invention discloses a VR game rendering optimization method and device, equipment and a computer readable storage medium. The VR game rendering optimization method comprises the following steps: obtaining frame rate data of a rendering target in a VR game within a preset duration; according to frame rate data, determining a frame rate change amplitude of the rendering target within the preset duration; and if the frame rate change amplitude exceeds a preset threshold, reducing the resolution corresponding to the rendering target, and updating a rendering picture of the VR game based on the rendering target after the resolution is reduced. Only the resolution of the rendering target in the VR game picture is adjusted in the VR game rendering process, the resolution of the two-dimensional scene does not need to be adjusted, it is guaranteed that the picture quality of the adjusted game picture is not changed, it is guaranteed that the game picture quality is prevented from being affected while the rendering |
format | Patent |
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The VR game rendering optimization method comprises the following steps: obtaining frame rate data of a rendering target in a VR game within a preset duration; according to frame rate data, determining a frame rate change amplitude of the rendering target within the preset duration; and if the frame rate change amplitude exceeds a preset threshold, reducing the resolution corresponding to the rendering target, and updating a rendering picture of the VR game based on the rendering target after the resolution is reduced. Only the resolution of the rendering target in the VR game picture is adjusted in the VR game rendering process, the resolution of the two-dimensional scene does not need to be adjusted, it is guaranteed that the picture quality of the adjusted game picture is not changed, it is guaranteed that the game picture quality is prevented from being affected while the rendering</description><language>chi ; eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20211019&DB=EPODOC&CC=CN&NR=113516782A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25543,76293</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20211019&DB=EPODOC&CC=CN&NR=113516782A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>CHEN WEI</creatorcontrib><creatorcontrib>HE JIANTAO</creatorcontrib><creatorcontrib>SHAO HUIHUA</creatorcontrib><creatorcontrib>LIU YAGUO</creatorcontrib><title>VR game rendering optimization method and device, equipment and computer readable storage medium</title><description>The invention discloses a VR game rendering optimization method and device, equipment and a computer readable storage medium. The VR game rendering optimization method comprises the following steps: obtaining frame rate data of a rendering target in a VR game within a preset duration; according to frame rate data, determining a frame rate change amplitude of the rendering target within the preset duration; and if the frame rate change amplitude exceeds a preset threshold, reducing the resolution corresponding to the rendering target, and updating a rendering picture of the VR game based on the rendering target after the resolution is reduced. 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The VR game rendering optimization method comprises the following steps: obtaining frame rate data of a rendering target in a VR game within a preset duration; according to frame rate data, determining a frame rate change amplitude of the rendering target within the preset duration; and if the frame rate change amplitude exceeds a preset threshold, reducing the resolution corresponding to the rendering target, and updating a rendering picture of the VR game based on the rendering target after the resolution is reduced. Only the resolution of the rendering target in the VR game picture is adjusted in the VR game rendering process, the resolution of the two-dimensional scene does not need to be adjusted, it is guaranteed that the picture quality of the adjusted game picture is not changed, it is guaranteed that the game picture quality is prevented from being affected while the rendering</abstract><oa>free_for_read</oa></addata></record> |
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language | chi ; eng |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES IMAGE DATA PROCESSING OR GENERATION, IN GENERAL INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | VR game rendering optimization method and device, equipment and computer readable storage medium |
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