VIRTUALIZATION OF TANGIBLE OBJECT COMPONENTS

Various implementations for virtualization of tangible object components include a method that includes capturing a video stream a video stream of a physical activity scene, the video stream including a first tangible interface object and a second tangible interface object positioned on the physical...

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Hauptverfasser: JEROME SCHOLLE, ARIEL ZEKELMAN, BREJEON ARNAUD, LOPEZ HEIDY CRISTINA MALDONADO
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creator JEROME SCHOLLE
ARIEL ZEKELMAN
BREJEON ARNAUD
LOPEZ HEIDY CRISTINA MALDONADO
description Various implementations for virtualization of tangible object components include a method that includes capturing a video stream a video stream of a physical activity scene, the video stream including a first tangible interface object and a second tangible interface object positioned on the physical activity scene, identifying a combined position of the first tangible interface object relative to the second tangible interface object, determining a virtual object represented by the combined position of the first tangible interface object relative to the second tangible interface object, and displaying a graphical user interface embodying a virtual scene, the virtual scene including the virtual object. 用于有形对象组件的虚拟化的各种实施方式包括一种方法,该方法包括:捕捉物理活动场景的视频流,该视频流包括被定位在物理活动场景上的第一有形界面对象和第二有形界面对象;识别该第一有形界面对象相对于该第二有形界面对象的组合位置;确定由该第一有形界面对象相对于该第二有形界面对象的组合位置表示的虚拟对象;以及显示体现虚拟场景的图形用户界面,该虚拟场景包括该虚拟对象。
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subjects ADVERTISING
APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE
CALCULATING
COMPUTING
COUNTING
CRYPTOGRAPHY
DIAGRAMS
DISPLAY
EDUCATION
EDUCATIONAL OR DEMONSTRATION APPLIANCES
ELECTRIC DIGITAL DATA PROCESSING
GLOBES
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
PLANETARIA
SEALS
title VIRTUALIZATION OF TANGIBLE OBJECT COMPONENTS
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