VIRTUALIZATION OF TANGIBLE OBJECT COMPONENTS
Various implementations for virtualization of tangible object components include a method that includes capturing a video stream a video stream of a physical activity scene, the video stream including a first tangible interface object and a second tangible interface object positioned on the physical...
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creator | JEROME SCHOLLE ARIEL ZEKELMAN BREJEON ARNAUD LOPEZ HEIDY CRISTINA MALDONADO |
description | Various implementations for virtualization of tangible object components include a method that includes capturing a video stream a video stream of a physical activity scene, the video stream including a first tangible interface object and a second tangible interface object positioned on the physical activity scene, identifying a combined position of the first tangible interface object relative to the second tangible interface object, determining a virtual object represented by the combined position of the first tangible interface object relative to the second tangible interface object, and displaying a graphical user interface embodying a virtual scene, the virtual scene including the virtual object.
用于有形对象组件的虚拟化的各种实施方式包括一种方法,该方法包括:捕捉物理活动场景的视频流,该视频流包括被定位在物理活动场景上的第一有形界面对象和第二有形界面对象;识别该第一有形界面对象相对于该第二有形界面对象的组合位置;确定由该第一有形界面对象相对于该第二有形界面对象的组合位置表示的虚拟对象;以及显示体现虚拟场景的图形用户界面,该虚拟场景包括该虚拟对象。 |
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用于有形对象组件的虚拟化的各种实施方式包括一种方法,该方法包括:捕捉物理活动场景的视频流,该视频流包括被定位在物理活动场景上的第一有形界面对象和第二有形界面对象;识别该第一有形界面对象相对于该第二有形界面对象的组合位置;确定由该第一有形界面对象相对于该第二有形界面对象的组合位置表示的虚拟对象;以及显示体现虚拟场景的图形用户界面,该虚拟场景包括该虚拟对象。</description><language>chi ; eng</language><subject>ADVERTISING ; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE ; CALCULATING ; COMPUTING ; COUNTING ; CRYPTOGRAPHY ; DIAGRAMS ; DISPLAY ; EDUCATION ; EDUCATIONAL OR DEMONSTRATION APPLIANCES ; ELECTRIC DIGITAL DATA PROCESSING ; GLOBES ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS ; PLANETARIA ; SEALS</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20210903&DB=EPODOC&CC=CN&NR=113348494A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76418</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20210903&DB=EPODOC&CC=CN&NR=113348494A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>JEROME SCHOLLE</creatorcontrib><creatorcontrib>ARIEL ZEKELMAN</creatorcontrib><creatorcontrib>BREJEON ARNAUD</creatorcontrib><creatorcontrib>LOPEZ HEIDY CRISTINA MALDONADO</creatorcontrib><title>VIRTUALIZATION OF TANGIBLE OBJECT COMPONENTS</title><description>Various implementations for virtualization of tangible object components include a method that includes capturing a video stream a video stream of a physical activity scene, the video stream including a first tangible interface object and a second tangible interface object positioned on the physical activity scene, identifying a combined position of the first tangible interface object relative to the second tangible interface object, determining a virtual object represented by the combined position of the first tangible interface object relative to the second tangible interface object, and displaying a graphical user interface embodying a virtual scene, the virtual scene including the virtual object.
用于有形对象组件的虚拟化的各种实施方式包括一种方法,该方法包括:捕捉物理活动场景的视频流,该视频流包括被定位在物理活动场景上的第一有形界面对象和第二有形界面对象;识别该第一有形界面对象相对于该第二有形界面对象的组合位置;确定由该第一有形界面对象相对于该第二有形界面对象的组合位置表示的虚拟对象;以及显示体现虚拟场景的图形用户界面,该虚拟场景包括该虚拟对象。</description><subject>ADVERTISING</subject><subject>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</subject><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>CRYPTOGRAPHY</subject><subject>DIAGRAMS</subject><subject>DISPLAY</subject><subject>EDUCATION</subject><subject>EDUCATIONAL OR DEMONSTRATION APPLIANCES</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GLOBES</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><subject>PLANETARIA</subject><subject>SEALS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2021</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZNAJ8wwKCXX08YxyDPH091Pwd1MIcfRz93TycVXwd_JydQ5RcPb3DfD3c_ULCeZhYE1LzClO5YXS3AyKbq4hzh66qQX58anFBYnJqXmpJfHOfoaGxsYmFiaWJo7GxKgBALh0JXo</recordid><startdate>20210903</startdate><enddate>20210903</enddate><creator>JEROME SCHOLLE</creator><creator>ARIEL ZEKELMAN</creator><creator>BREJEON ARNAUD</creator><creator>LOPEZ HEIDY CRISTINA MALDONADO</creator><scope>EVB</scope></search><sort><creationdate>20210903</creationdate><title>VIRTUALIZATION OF TANGIBLE OBJECT COMPONENTS</title><author>JEROME SCHOLLE ; ARIEL ZEKELMAN ; BREJEON ARNAUD ; LOPEZ HEIDY CRISTINA MALDONADO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN113348494A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2021</creationdate><topic>ADVERTISING</topic><topic>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</topic><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>CRYPTOGRAPHY</topic><topic>DIAGRAMS</topic><topic>DISPLAY</topic><topic>EDUCATION</topic><topic>EDUCATIONAL OR DEMONSTRATION APPLIANCES</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GLOBES</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><topic>PLANETARIA</topic><topic>SEALS</topic><toplevel>online_resources</toplevel><creatorcontrib>JEROME SCHOLLE</creatorcontrib><creatorcontrib>ARIEL ZEKELMAN</creatorcontrib><creatorcontrib>BREJEON ARNAUD</creatorcontrib><creatorcontrib>LOPEZ HEIDY CRISTINA MALDONADO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>JEROME SCHOLLE</au><au>ARIEL ZEKELMAN</au><au>BREJEON ARNAUD</au><au>LOPEZ HEIDY CRISTINA MALDONADO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>VIRTUALIZATION OF TANGIBLE OBJECT COMPONENTS</title><date>2021-09-03</date><risdate>2021</risdate><abstract>Various implementations for virtualization of tangible object components include a method that includes capturing a video stream a video stream of a physical activity scene, the video stream including a first tangible interface object and a second tangible interface object positioned on the physical activity scene, identifying a combined position of the first tangible interface object relative to the second tangible interface object, determining a virtual object represented by the combined position of the first tangible interface object relative to the second tangible interface object, and displaying a graphical user interface embodying a virtual scene, the virtual scene including the virtual object.
用于有形对象组件的虚拟化的各种实施方式包括一种方法,该方法包括:捕捉物理活动场景的视频流,该视频流包括被定位在物理活动场景上的第一有形界面对象和第二有形界面对象;识别该第一有形界面对象相对于该第二有形界面对象的组合位置;确定由该第一有形界面对象相对于该第二有形界面对象的组合位置表示的虚拟对象;以及显示体现虚拟场景的图形用户界面,该虚拟场景包括该虚拟对象。</abstract><oa>free_for_read</oa></addata></record> |
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subjects | ADVERTISING APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE CALCULATING COMPUTING COUNTING CRYPTOGRAPHY DIAGRAMS DISPLAY EDUCATION EDUCATIONAL OR DEMONSTRATION APPLIANCES ELECTRIC DIGITAL DATA PROCESSING GLOBES IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS PLANETARIA SEALS |
title | VIRTUALIZATION OF TANGIBLE OBJECT COMPONENTS |
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