STM32-based game implementation system and method
The invention provides an STM-32-based game implementation method, and the method comprises the steps: a deflection angle is obtained through reading the data of a gyroscope, and then is transmitted to a single-chip microcomputer, and the height control of a bird is performed; for TFT display, as fo...
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creator | XIE YANGCHEN YUAN YONGZHAO JIN YU |
description | The invention provides an STM-32-based game implementation method, and the method comprises the steps: a deflection angle is obtained through reading the data of a gyroscope, and then is transmitted to a single-chip microcomputer, and the height control of a bird is performed; for TFT display, as for pixels needing to be moved and repeatedly refreshed, when a small train moves ceaselessly, actually, conversion of different movement positions is achieved, and 18 * 26 cache is established for the train; two caches are established, one cache is the cache of the guideboard, the needed guideboard is completely drawn in the cache with the calculated size, then the content in the cache is directly brushed into the corresponding position of a screen, the guideboard can be displayed, and the size of the cache is 259 * 39; the other cache is written into the background with the widths of three pixels on the right side of the guideboard, the guideboard moves leftwards by 13 pixels each time, theimage is directly brushed |
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for TFT display, as for pixels needing to be moved and repeatedly refreshed, when a small train moves ceaselessly, actually, conversion of different movement positions is achieved, and 18 * 26 cache is established for the train; two caches are established, one cache is the cache of the guideboard, the needed guideboard is completely drawn in the cache with the calculated size, then the content in the cache is directly brushed into the corresponding position of a screen, the guideboard can be displayed, and the size of the cache is 259 * 39; the other cache is written into the background with the widths of three pixels on the right side of the guideboard, the guideboard moves leftwards by 13 pixels each time, theimage is directly brushed</description><language>chi ; eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20210305&DB=EPODOC&CC=CN&NR=112439195A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20210305&DB=EPODOC&CC=CN&NR=112439195A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>XIE YANGCHEN</creatorcontrib><creatorcontrib>YUAN YONGZHAO</creatorcontrib><creatorcontrib>JIN YU</creatorcontrib><title>STM32-based game implementation system and method</title><description>The invention provides an STM-32-based game implementation method, and the method comprises the steps: a deflection angle is obtained through reading the data of a gyroscope, and then is transmitted to a single-chip microcomputer, and the height control of a bird is performed; for TFT display, as for pixels needing to be moved and repeatedly refreshed, when a small train moves ceaselessly, actually, conversion of different movement positions is achieved, and 18 * 26 cache is established for the train; two caches are established, one cache is the cache of the guideboard, the needed guideboard is completely drawn in the cache with the calculated size, then the content in the cache is directly brushed into the corresponding position of a screen, the guideboard can be displayed, and the size of the cache is 259 * 39; the other cache is written into the background with the widths of three pixels on the right side of the guideboard, the guideboard moves leftwards by 13 pixels each time, theimage is directly brushed</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2021</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDAMDvE1NtJNSixOTVFIT8xNVcjMLchJzU3NK0ksyczPUyiuLC5JzVVIzEtRyE0tychP4WFgTUvMKU7lhdLcDIpuriHOHrqpBfnxqcUFicmpeakl8c5-hoZGJsaWhpamjsbEqAEAQvMrHA</recordid><startdate>20210305</startdate><enddate>20210305</enddate><creator>XIE YANGCHEN</creator><creator>YUAN YONGZHAO</creator><creator>JIN YU</creator><scope>EVB</scope></search><sort><creationdate>20210305</creationdate><title>STM32-based game implementation system and method</title><author>XIE YANGCHEN ; YUAN YONGZHAO ; JIN YU</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN112439195A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2021</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>XIE YANGCHEN</creatorcontrib><creatorcontrib>YUAN YONGZHAO</creatorcontrib><creatorcontrib>JIN YU</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>XIE YANGCHEN</au><au>YUAN YONGZHAO</au><au>JIN YU</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>STM32-based game implementation system and method</title><date>2021-03-05</date><risdate>2021</risdate><abstract>The invention provides an STM-32-based game implementation method, and the method comprises the steps: a deflection angle is obtained through reading the data of a gyroscope, and then is transmitted to a single-chip microcomputer, and the height control of a bird is performed; for TFT display, as for pixels needing to be moved and repeatedly refreshed, when a small train moves ceaselessly, actually, conversion of different movement positions is achieved, and 18 * 26 cache is established for the train; two caches are established, one cache is the cache of the guideboard, the needed guideboard is completely drawn in the cache with the calculated size, then the content in the cache is directly brushed into the corresponding position of a screen, the guideboard can be displayed, and the size of the cache is 259 * 39; the other cache is written into the background with the widths of three pixels on the right side of the guideboard, the guideboard moves leftwards by 13 pixels each time, theimage is directly brushed</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | STM32-based game implementation system and method |
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