Game player matching method and device, storage medium and electronic equipment
The invention provides a game player matching method and device, a storage medium and electronic equipment, and belongs to the technical field of computers. The method comprises the following steps: acquiring interactive feature data of each game client in global time; establishing a static topologi...
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creator | LI FENG ZOU WUHE ZHANG WEIDONG |
description | The invention provides a game player matching method and device, a storage medium and electronic equipment, and belongs to the technical field of computers. The method comprises the following steps: acquiring interactive feature data of each game client in global time; establishing a static topological graph by taking one or more game clients as nodes according to the interactive feature data; establishing a dynamic topological graph by taking one or more game clients as nodes according to the interactive feature data and the corresponding time points; extracting static features of the statictopological graph through a static graph model, and extracting dynamic features of the dynamic topological graph through a dynamic graph model; generating target features of the game clients accordingto the static features and the dynamic features; and calculating a matching degree between any two target features, so as to match the two game clients corresponding to the corresponding target features into a game group acco |
format | Patent |
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The method comprises the following steps: acquiring interactive feature data of each game client in global time; establishing a static topological graph by taking one or more game clients as nodes according to the interactive feature data; establishing a dynamic topological graph by taking one or more game clients as nodes according to the interactive feature data and the corresponding time points; extracting static features of the statictopological graph through a static graph model, and extracting dynamic features of the dynamic topological graph through a dynamic graph model; generating target features of the game clients accordingto the static features and the dynamic features; and calculating a matching degree between any two target features, so as to match the two game clients corresponding to the corresponding target features into a game group acco</description><language>chi ; eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS ; COMPUTING ; COUNTING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201120&DB=EPODOC&CC=CN&NR=111957053A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25562,76317</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201120&DB=EPODOC&CC=CN&NR=111957053A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>LI FENG</creatorcontrib><creatorcontrib>ZOU WUHE</creatorcontrib><creatorcontrib>ZHANG WEIDONG</creatorcontrib><title>Game player matching method and device, storage medium and electronic equipment</title><description>The invention provides a game player matching method and device, a storage medium and electronic equipment, and belongs to the technical field of computers. The method comprises the following steps: acquiring interactive feature data of each game client in global time; establishing a static topological graph by taking one or more game clients as nodes according to the interactive feature data; establishing a dynamic topological graph by taking one or more game clients as nodes according to the interactive feature data and the corresponding time points; extracting static features of the statictopological graph through a static graph model, and extracting dynamic features of the dynamic topological graph through a dynamic graph model; generating target features of the game clients accordingto the static features and the dynamic features; and calculating a matching degree between any two target features, so as to match the two game clients corresponding to the corresponding target features into a game group acco</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNyjsKwkAURuE0FqLu4dorOIQglhJ8VNrYh8vMbzIwL2duBHeviAuwOsV3ptX1xB6UHL-QybPowYaePGSIhjgYMnhajRUViZl7fMjY0X8JDlpyDFYTHqNNHkHm1eTOrmDx66xaHg-39rxGih1KYo0A6dqLUmrXbDdNva__ed4xQTbB</recordid><startdate>20201120</startdate><enddate>20201120</enddate><creator>LI FENG</creator><creator>ZOU WUHE</creator><creator>ZHANG WEIDONG</creator><scope>EVB</scope></search><sort><creationdate>20201120</creationdate><title>Game player matching method and device, storage medium and electronic equipment</title><author>LI FENG ; ZOU WUHE ; ZHANG WEIDONG</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN111957053A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>LI FENG</creatorcontrib><creatorcontrib>ZOU WUHE</creatorcontrib><creatorcontrib>ZHANG WEIDONG</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>LI FENG</au><au>ZOU WUHE</au><au>ZHANG WEIDONG</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Game player matching method and device, storage medium and electronic equipment</title><date>2020-11-20</date><risdate>2020</risdate><abstract>The invention provides a game player matching method and device, a storage medium and electronic equipment, and belongs to the technical field of computers. The method comprises the following steps: acquiring interactive feature data of each game client in global time; establishing a static topological graph by taking one or more game clients as nodes according to the interactive feature data; establishing a dynamic topological graph by taking one or more game clients as nodes according to the interactive feature data and the corresponding time points; extracting static features of the statictopological graph through a static graph model, and extracting dynamic features of the dynamic topological graph through a dynamic graph model; generating target features of the game clients accordingto the static features and the dynamic features; and calculating a matching degree between any two target features, so as to match the two game clients corresponding to the corresponding target features into a game group acco</abstract><oa>free_for_read</oa></addata></record> |
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language | chi ; eng |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS COMPUTING COUNTING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Game player matching method and device, storage medium and electronic equipment |
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