Information processing method and device in game
The invention provides an information processing method and a device in a game. The method comprises the following steps: firstly, obtaining first load information of each virtual chat room operated by a chat server; secondly, determining second load information of the chat server based on the first...
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creator | SHEN LINGXUAN SHEN WENDI |
description | The invention provides an information processing method and a device in a game. The method comprises the following steps: firstly, obtaining first load information of each virtual chat room operated by a chat server; secondly, determining second load information of the chat server based on the first load information of each virtual chat room; then, sending the second load information to a transitserver, wherein the second load information is used for providing a reference for the transit server to select a chat server for the client, and forwarding a chat room entry request of the client to the selected chat server; and finally, if the chat room entry request is received, determining a target virtual chat room allocated to the client according to the determined first load information of each virtual chat room operated by the chat server. Compared with the prior art, the load balancing of the chat server and the virtual chat rooms can be realized, the risk of server crash is reduced, the utilization rate of th |
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The method comprises the following steps: firstly, obtaining first load information of each virtual chat room operated by a chat server; secondly, determining second load information of the chat server based on the first load information of each virtual chat room; then, sending the second load information to a transitserver, wherein the second load information is used for providing a reference for the transit server to select a chat server for the client, and forwarding a chat room entry request of the client to the selected chat server; and finally, if the chat room entry request is received, determining a target virtual chat room allocated to the client according to the determined first load information of each virtual chat room operated by the chat server. Compared with the prior art, the load balancing of the chat server and the virtual chat rooms can be realized, the risk of server crash is reduced, the utilization rate of th</description><language>chi ; eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200609&DB=EPODOC&CC=CN&NR=111249747A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200609&DB=EPODOC&CC=CN&NR=111249747A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SHEN LINGXUAN</creatorcontrib><creatorcontrib>SHEN WENDI</creatorcontrib><title>Information processing method and device in game</title><description>The invention provides an information processing method and a device in a game. The method comprises the following steps: firstly, obtaining first load information of each virtual chat room operated by a chat server; secondly, determining second load information of the chat server based on the first load information of each virtual chat room; then, sending the second load information to a transitserver, wherein the second load information is used for providing a reference for the transit server to select a chat server for the client, and forwarding a chat room entry request of the client to the selected chat server; and finally, if the chat room entry request is received, determining a target virtual chat room allocated to the client according to the determined first load information of each virtual chat room operated by the chat server. Compared with the prior art, the load balancing of the chat server and the virtual chat rooms can be realized, the risk of server crash is reduced, the utilization rate of th</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDDwzEvLL8pNLMnMz1MoKMpPTi0uzsxLV8hNLcnIT1FIzEtRSEkty0xOVcjMU0hPzE3lYWBNS8wpTuWF0twMim6uIc4euqkF-fGpxQWJyal5qSXxzn6GhoZGJpbmJuaOxsSoAQBi1ys3</recordid><startdate>20200609</startdate><enddate>20200609</enddate><creator>SHEN LINGXUAN</creator><creator>SHEN WENDI</creator><scope>EVB</scope></search><sort><creationdate>20200609</creationdate><title>Information processing method and device in game</title><author>SHEN LINGXUAN ; SHEN WENDI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN111249747A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>SHEN LINGXUAN</creatorcontrib><creatorcontrib>SHEN WENDI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SHEN LINGXUAN</au><au>SHEN WENDI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Information processing method and device in game</title><date>2020-06-09</date><risdate>2020</risdate><abstract>The invention provides an information processing method and a device in a game. The method comprises the following steps: firstly, obtaining first load information of each virtual chat room operated by a chat server; secondly, determining second load information of the chat server based on the first load information of each virtual chat room; then, sending the second load information to a transitserver, wherein the second load information is used for providing a reference for the transit server to select a chat server for the client, and forwarding a chat room entry request of the client to the selected chat server; and finally, if the chat room entry request is received, determining a target virtual chat room allocated to the client according to the determined first load information of each virtual chat room operated by the chat server. Compared with the prior art, the load balancing of the chat server and the virtual chat rooms can be realized, the risk of server crash is reduced, the utilization rate of th</abstract><oa>free_for_read</oa></addata></record> |
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language | chi ; eng |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | Information processing method and device in game |
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