SYSTEM AND METHOD FOR TOY RECOGNITION

A computer-implemented method for recognizing a plurality of real-world toy construction elements of a toy construction system assembled to form a real-world toy construction model, each real-world toy construction element comprising coupling members for detachably connecting the real-world toy cons...

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Hauptverfasser: SODERBERG JESPER, JAKOBSEN TUE, OLSEN TIM GORM KAAS-RASMUSSEN, LOVATT FRASER
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creator SODERBERG JESPER
JAKOBSEN TUE
OLSEN TIM GORM KAAS-RASMUSSEN
LOVATT FRASER
description A computer-implemented method for recognizing a plurality of real-world toy construction elements of a toy construction system assembled to form a real-world toy construction model, each real-world toy construction element comprising coupling members for detachably connecting the real-world toy construction element with one or more other real-world toy construction elements of the toy constructionsystem so as to form the real-world toy construction model; wherein the method comprises: receiving at least one captured image of the real world toy construction model; processing the at least one captured image so as to at least preliminarily recognise at least a first real-world toy construction element in the at least one captured image as a first known real-world toy construction element from stored digital representations of a plurality of known real-world toy construction elements of the toy construction system, each digital representation comprising connectivity information indicativeof how the corresponding
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language chi ; eng
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title SYSTEM AND METHOD FOR TOY RECOGNITION
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