Animation production method
Disclosed is an animation production method. The animation production method includes constructing an animation production system firstly. A processor processes position signals of a shooting device component, obtained by a position sensor, into sighting device movement control signals which can be...
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creator | ZHU FANGSHENG |
description | Disclosed is an animation production method. The animation production method includes constructing an animation production system firstly. A processor processes position signals of a shooting device component, obtained by a position sensor, into sighting device movement control signals which can be recognized by a microcomputer, and sends the signals to the microcomputer to be used for controlling movement of the sighting device in an animation scene, at the same time, video images are fed back to a liquid crystal display screen of the shooting device component via a transmission unit of the microcomputer, and the shooting device component is adjusted for setting and controlling corresponding movement modes of characters in the animation scene by adjusting an adjusting turn button on a shooting device body when moving by taking the shoulders and the waist of an operator, contacting with the shooting device body, as axes in a real space. By the animation production method, the defects that animations with fewe |
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By the animation production method, the defects that animations with fewe</description><language>chi ; eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2016</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20160413&DB=EPODOC&CC=CN&NR=105477853A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20160413&DB=EPODOC&CC=CN&NR=105477853A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ZHU FANGSHENG</creatorcontrib><title>Animation production method</title><description>Disclosed is an animation production method. 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By the animation production method, the defects that animations with fewe</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2016</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZJB2zMvMTSzJzM9TKCjKTylNBjNzU0sy8lN4GFjTEnOKU3mhNDeDoptriLOHbmpBfnxqcUFicmpeakm8s5-hgamJubmFqbGjMTFqAJN0I7o</recordid><startdate>20160413</startdate><enddate>20160413</enddate><creator>ZHU FANGSHENG</creator><scope>EVB</scope></search><sort><creationdate>20160413</creationdate><title>Animation production method</title><author>ZHU FANGSHENG</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CN105477853A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2016</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ZHU FANGSHENG</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ZHU FANGSHENG</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Animation production method</title><date>2016-04-13</date><risdate>2016</risdate><abstract>Disclosed is an animation production method. 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language | chi ; eng |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES IMAGE DATA PROCESSING OR GENERATION, IN GENERAL INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Animation production method |
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