A FILL-IN-THE-BLANK AUDIO-STORY ENGINE

Embodiments of the present invention are generally directed to an Audio-Story Engine that includes a repository of prerecorded audio files that, when played in a certain sequence, with user provided recordings placed throughout, tell a story. To obtain the user provided recordings, the Audio-Story E...

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Hauptverfasser: YOUNG, STEPHANIE FARRIS, GAHR, JASON PAUL, SCHEFF, ADAM SAMUEL, BATES, ANNE CATHERINE, PENROD, JASON BLAKE, LIEN, TIMOTHY JAY, MONACO, MICHAEL ANTHONY, JR
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creator YOUNG, STEPHANIE FARRIS
GAHR, JASON PAUL
SCHEFF, ADAM SAMUEL
BATES, ANNE CATHERINE
PENROD, JASON BLAKE
LIEN, TIMOTHY JAY
MONACO, MICHAEL ANTHONY, JR
description Embodiments of the present invention are generally directed to an Audio-Story Engine that includes a repository of prerecorded audio files that, when played in a certain sequence, with user provided recordings placed throughout, tell a story. To obtain the user provided recordings, the Audio-Story Engine asks the user to make audio recordings of various words or phrases. For example, the Audio-Story Engine may ask the user a series of questions in order to record the responses which are a series of names, colors, nouns, verbs, favorite places, etc. The Audio-Story Engine stores the user's audio recordings. Upon completion, the Audio-Story Engine plays back a completed story that incorporates the user's audio recordings. This is done by playing an appropriate user recording after playing a prerecorded audio file. This is repeated several times in sequence to form a seamless, customized, audio story. In addition, the Audio-Story Engine may alter the pitch or sound of the user's recorded words to match the pitch of the prerecorded story.
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language eng ; fre
recordid cdi_epo_espacenet_CA2817397A1
source esp@cenet
subjects ACOUSTICS
ADVERTISING
AMUSEMENTS
APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE
CALCULATING
COMPUTING
COUNTING
CRYPTOGRAPHY
DIAGRAMS
DISPLAY
EDUCATION
EDUCATIONAL OR DEMONSTRATION APPLIANCES
ELECTRIC DIGITAL DATA PROCESSING
GAMES
GLOBES
HUMAN NECESSITIES
MUSICAL INSTRUMENTS
PHYSICS
PLANETARIA
SEALS
SPEECH ANALYSIS OR SYNTHESIS
SPEECH OR AUDIO CODING OR DECODING
SPEECH OR VOICE PROCESSING
SPEECH RECOGNITION
SPORTS
TOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS
title A FILL-IN-THE-BLANK AUDIO-STORY ENGINE
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