A FILL-IN-THE-BLANK AUDIO-STORY ENGINE
Embodiments of the present invention are generally directed to an Audio-Story Engine that includes a repository of prerecorded audio files that, when played in a certain sequence, with user provided recordings placed throughout, tell a story. To obtain the user provided recordings, the Audio-Story E...
Gespeichert in:
Hauptverfasser: | , , , , , , |
---|---|
Format: | Patent |
Sprache: | eng ; fre |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | YOUNG, STEPHANIE FARRIS GAHR, JASON PAUL SCHEFF, ADAM SAMUEL BATES, ANNE CATHERINE PENROD, JASON BLAKE LIEN, TIMOTHY JAY MONACO, MICHAEL ANTHONY, JR |
description | Embodiments of the present invention are generally directed to an Audio-Story Engine that includes a repository of prerecorded audio files that, when played in a certain sequence, with user provided recordings placed throughout, tell a story. To obtain the user provided recordings, the Audio-Story Engine asks the user to make audio recordings of various words or phrases. For example, the Audio-Story Engine may ask the user a series of questions in order to record the responses which are a series of names, colors, nouns, verbs, favorite places, etc. The Audio-Story Engine stores the user's audio recordings. Upon completion, the Audio-Story Engine plays back a completed story that incorporates the user's audio recordings. This is done by playing an appropriate user recording after playing a prerecorded audio file. This is repeated several times in sequence to form a seamless, customized, audio story. In addition, the Audio-Story Engine may alter the pitch or sound of the user's recorded words to match the pitch of the prerecorded story. |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_CA2817397A1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>CA2817397A1</sourcerecordid><originalsourceid>FETCH-epo_espacenet_CA2817397A13</originalsourceid><addsrcrecordid>eNrjZFBzVHDz9PHR9fTTDfFw1XXycfTzVnAMdfH01w0O8Q-KVHD1c_f0c-VhYE1LzClO5YXS3AwKbq4hzh66qQX58anFBYnJqXmpJfHOjkYWhubGluaOhsZEKAEAVC8iwg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>A FILL-IN-THE-BLANK AUDIO-STORY ENGINE</title><source>esp@cenet</source><creator>YOUNG, STEPHANIE FARRIS ; GAHR, JASON PAUL ; SCHEFF, ADAM SAMUEL ; BATES, ANNE CATHERINE ; PENROD, JASON BLAKE ; LIEN, TIMOTHY JAY ; MONACO, MICHAEL ANTHONY, JR</creator><creatorcontrib>YOUNG, STEPHANIE FARRIS ; GAHR, JASON PAUL ; SCHEFF, ADAM SAMUEL ; BATES, ANNE CATHERINE ; PENROD, JASON BLAKE ; LIEN, TIMOTHY JAY ; MONACO, MICHAEL ANTHONY, JR</creatorcontrib><description>Embodiments of the present invention are generally directed to an Audio-Story Engine that includes a repository of prerecorded audio files that, when played in a certain sequence, with user provided recordings placed throughout, tell a story. To obtain the user provided recordings, the Audio-Story Engine asks the user to make audio recordings of various words or phrases. For example, the Audio-Story Engine may ask the user a series of questions in order to record the responses which are a series of names, colors, nouns, verbs, favorite places, etc. The Audio-Story Engine stores the user's audio recordings. Upon completion, the Audio-Story Engine plays back a completed story that incorporates the user's audio recordings. This is done by playing an appropriate user recording after playing a prerecorded audio file. This is repeated several times in sequence to form a seamless, customized, audio story. In addition, the Audio-Story Engine may alter the pitch or sound of the user's recorded words to match the pitch of the prerecorded story.</description><language>eng ; fre</language><subject>ACOUSTICS ; ADVERTISING ; AMUSEMENTS ; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE ; CALCULATING ; COMPUTING ; COUNTING ; CRYPTOGRAPHY ; DIAGRAMS ; DISPLAY ; EDUCATION ; EDUCATIONAL OR DEMONSTRATION APPLIANCES ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GLOBES ; HUMAN NECESSITIES ; MUSICAL INSTRUMENTS ; PHYSICS ; PLANETARIA ; SEALS ; SPEECH ANALYSIS OR SYNTHESIS ; SPEECH OR AUDIO CODING OR DECODING ; SPEECH OR VOICE PROCESSING ; SPEECH RECOGNITION ; SPORTS ; TOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS</subject><creationdate>2013</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20131204&DB=EPODOC&CC=CA&NR=2817397A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20131204&DB=EPODOC&CC=CA&NR=2817397A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>YOUNG, STEPHANIE FARRIS</creatorcontrib><creatorcontrib>GAHR, JASON PAUL</creatorcontrib><creatorcontrib>SCHEFF, ADAM SAMUEL</creatorcontrib><creatorcontrib>BATES, ANNE CATHERINE</creatorcontrib><creatorcontrib>PENROD, JASON BLAKE</creatorcontrib><creatorcontrib>LIEN, TIMOTHY JAY</creatorcontrib><creatorcontrib>MONACO, MICHAEL ANTHONY, JR</creatorcontrib><title>A FILL-IN-THE-BLANK AUDIO-STORY ENGINE</title><description>Embodiments of the present invention are generally directed to an Audio-Story Engine that includes a repository of prerecorded audio files that, when played in a certain sequence, with user provided recordings placed throughout, tell a story. To obtain the user provided recordings, the Audio-Story Engine asks the user to make audio recordings of various words or phrases. For example, the Audio-Story Engine may ask the user a series of questions in order to record the responses which are a series of names, colors, nouns, verbs, favorite places, etc. The Audio-Story Engine stores the user's audio recordings. Upon completion, the Audio-Story Engine plays back a completed story that incorporates the user's audio recordings. This is done by playing an appropriate user recording after playing a prerecorded audio file. This is repeated several times in sequence to form a seamless, customized, audio story. In addition, the Audio-Story Engine may alter the pitch or sound of the user's recorded words to match the pitch of the prerecorded story.</description><subject>ACOUSTICS</subject><subject>ADVERTISING</subject><subject>AMUSEMENTS</subject><subject>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</subject><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>CRYPTOGRAPHY</subject><subject>DIAGRAMS</subject><subject>DISPLAY</subject><subject>EDUCATION</subject><subject>EDUCATIONAL OR DEMONSTRATION APPLIANCES</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GLOBES</subject><subject>HUMAN NECESSITIES</subject><subject>MUSICAL INSTRUMENTS</subject><subject>PHYSICS</subject><subject>PLANETARIA</subject><subject>SEALS</subject><subject>SPEECH ANALYSIS OR SYNTHESIS</subject><subject>SPEECH OR AUDIO CODING OR DECODING</subject><subject>SPEECH OR VOICE PROCESSING</subject><subject>SPEECH RECOGNITION</subject><subject>SPORTS</subject><subject>TOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2013</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFBzVHDz9PHR9fTTDfFw1XXycfTzVnAMdfH01w0O8Q-KVHD1c_f0c-VhYE1LzClO5YXS3AwKbq4hzh66qQX58anFBYnJqXmpJfHOjkYWhubGluaOhsZEKAEAVC8iwg</recordid><startdate>20131204</startdate><enddate>20131204</enddate><creator>YOUNG, STEPHANIE FARRIS</creator><creator>GAHR, JASON PAUL</creator><creator>SCHEFF, ADAM SAMUEL</creator><creator>BATES, ANNE CATHERINE</creator><creator>PENROD, JASON BLAKE</creator><creator>LIEN, TIMOTHY JAY</creator><creator>MONACO, MICHAEL ANTHONY, JR</creator><scope>EVB</scope></search><sort><creationdate>20131204</creationdate><title>A FILL-IN-THE-BLANK AUDIO-STORY ENGINE</title><author>YOUNG, STEPHANIE FARRIS ; GAHR, JASON PAUL ; SCHEFF, ADAM SAMUEL ; BATES, ANNE CATHERINE ; PENROD, JASON BLAKE ; LIEN, TIMOTHY JAY ; MONACO, MICHAEL ANTHONY, JR</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_CA2817397A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; fre</language><creationdate>2013</creationdate><topic>ACOUSTICS</topic><topic>ADVERTISING</topic><topic>AMUSEMENTS</topic><topic>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</topic><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>CRYPTOGRAPHY</topic><topic>DIAGRAMS</topic><topic>DISPLAY</topic><topic>EDUCATION</topic><topic>EDUCATIONAL OR DEMONSTRATION APPLIANCES</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GLOBES</topic><topic>HUMAN NECESSITIES</topic><topic>MUSICAL INSTRUMENTS</topic><topic>PHYSICS</topic><topic>PLANETARIA</topic><topic>SEALS</topic><topic>SPEECH ANALYSIS OR SYNTHESIS</topic><topic>SPEECH OR AUDIO CODING OR DECODING</topic><topic>SPEECH OR VOICE PROCESSING</topic><topic>SPEECH RECOGNITION</topic><topic>SPORTS</topic><topic>TOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS</topic><toplevel>online_resources</toplevel><creatorcontrib>YOUNG, STEPHANIE FARRIS</creatorcontrib><creatorcontrib>GAHR, JASON PAUL</creatorcontrib><creatorcontrib>SCHEFF, ADAM SAMUEL</creatorcontrib><creatorcontrib>BATES, ANNE CATHERINE</creatorcontrib><creatorcontrib>PENROD, JASON BLAKE</creatorcontrib><creatorcontrib>LIEN, TIMOTHY JAY</creatorcontrib><creatorcontrib>MONACO, MICHAEL ANTHONY, JR</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>YOUNG, STEPHANIE FARRIS</au><au>GAHR, JASON PAUL</au><au>SCHEFF, ADAM SAMUEL</au><au>BATES, ANNE CATHERINE</au><au>PENROD, JASON BLAKE</au><au>LIEN, TIMOTHY JAY</au><au>MONACO, MICHAEL ANTHONY, JR</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>A FILL-IN-THE-BLANK AUDIO-STORY ENGINE</title><date>2013-12-04</date><risdate>2013</risdate><abstract>Embodiments of the present invention are generally directed to an Audio-Story Engine that includes a repository of prerecorded audio files that, when played in a certain sequence, with user provided recordings placed throughout, tell a story. To obtain the user provided recordings, the Audio-Story Engine asks the user to make audio recordings of various words or phrases. For example, the Audio-Story Engine may ask the user a series of questions in order to record the responses which are a series of names, colors, nouns, verbs, favorite places, etc. The Audio-Story Engine stores the user's audio recordings. Upon completion, the Audio-Story Engine plays back a completed story that incorporates the user's audio recordings. This is done by playing an appropriate user recording after playing a prerecorded audio file. This is repeated several times in sequence to form a seamless, customized, audio story. In addition, the Audio-Story Engine may alter the pitch or sound of the user's recorded words to match the pitch of the prerecorded story.</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng ; fre |
recordid | cdi_epo_espacenet_CA2817397A1 |
source | esp@cenet |
subjects | ACOUSTICS ADVERTISING AMUSEMENTS APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE CALCULATING COMPUTING COUNTING CRYPTOGRAPHY DIAGRAMS DISPLAY EDUCATION EDUCATIONAL OR DEMONSTRATION APPLIANCES ELECTRIC DIGITAL DATA PROCESSING GAMES GLOBES HUMAN NECESSITIES MUSICAL INSTRUMENTS PHYSICS PLANETARIA SEALS SPEECH ANALYSIS OR SYNTHESIS SPEECH OR AUDIO CODING OR DECODING SPEECH OR VOICE PROCESSING SPEECH RECOGNITION SPORTS TOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS |
title | A FILL-IN-THE-BLANK AUDIO-STORY ENGINE |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-04T23%3A13%3A43IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=YOUNG,%20STEPHANIE%20FARRIS&rft.date=2013-12-04&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3ECA2817397A1%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |