A codec for processing scenes of almost unlimited detail
Methods and apparatus for systems using a scene codec are described, where systems are either providers or consumers of multi-way, just-in-time, only-as-needed scene data including subscenes and subscene increments. An example system using a scene codec comprises a plenoptic scene database 5 contain...
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creator | MEAGHER, Donald J ACKERSON, David Scott LEFFINGWELL, John K |
description | Methods and apparatus for systems using a scene codec are described, where systems are either providers or consumers of multi-way, just-in-time, only-as-needed scene data including subscenes and subscene increments. An example system using a scene codec comprises a plenoptic scene database 5 containing one or more digital models of scenes, where representations and organization of representations are distributable across multiple systems such that collectively the multiplicity of systems can represent scenes of almost unlimited detail. The system may further include highly efficient means for the processing of these representation and organizations of representation providing the just-in-time, only as-needed subscenes and scene increments necessary for ensuring a maximally continuous user 10 experience enabled by a minimal amount of newly provided scene information, where the highly efficient means include a spatial processing unit. 21207641_1 (GHMatter) P114682.AU.1 |
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subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | A codec for processing scenes of almost unlimited detail |
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