A GAMING MACHINE AND METHOD FOR PROVIDING A FEATURE GAME
A gaming machine comprises a credit input mechanism configured to receive a physical item representing a monetary value for establishing a credit balance, the credit balance being 5 increasable and decreasable based at least on wagering activity, a credit meter configured to monitor the credit balan...
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creator | Olive, Scott Christopher |
description | A gaming machine comprises a credit input mechanism configured to receive a physical item representing a monetary value for establishing a credit balance, the credit balance being 5 increasable and decreasable based at least on wagering activity, a credit meter configured to monitor the credit balance, a manually operable player interface configured to, in accord with the wagering activity, initiate play of a base game, an electronic display having a display area, said display area having a plurality of display positions, memory storing data indicative of a set of symbols including a plurality of symbols having a particular characteristic, an evaluator 10 configured to monitor the occurrence of a trigger event, and to trigger a feature game in response to the occurrence of a trigger event, said feature game comprising a variable number of free games, a free game counter configured to generate a count representing a number of free games remaining to be played, and wherein said evaluator is configured to revise said free game counter upon the occurrence of a defined outcome of a free game and 15 to end the feature game when said count reaches a predetermined end count. During the feature game, the symbol selector is configured for each free game to: 1) hold at least some of the displayed symbols having the particular characteristic appearing on the display; 2) remove at least one of the displayed symbols without the particular characteristic from the display; 3) select randomly a replacement symbol from the set of symbols to replace a removed symbol 20 without the particular characteristic; and 4) replace the removed said one of the displayed symbols without the particular characteristic with the selected replacement symbol. The outcome evaluator is configured to make an award upon a matrix of display positions being filled by symbols having the particular characteristic. |
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During the feature game, the symbol selector is configured for each free game to: 1) hold at least some of the displayed symbols having the particular characteristic appearing on the display; 2) remove at least one of the displayed symbols without the particular characteristic from the display; 3) select randomly a replacement symbol from the set of symbols to replace a removed symbol 20 without the particular characteristic; and 4) replace the removed said one of the displayed symbols without the particular characteristic with the selected replacement symbol. The outcome evaluator is configured to make an award upon a matrix of display positions being filled by symbols having the particular characteristic.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230622&DB=EPODOC&CC=AU&NR=2023203284A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230622&DB=EPODOC&CC=AU&NR=2023203284A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Olive, Scott Christopher</creatorcontrib><title>A GAMING MACHINE AND METHOD FOR PROVIDING A FEATURE GAME</title><description>A gaming machine comprises a credit input mechanism configured to receive a physical item representing a monetary value for establishing a credit balance, the credit balance being 5 increasable and decreasable based at least on wagering activity, a credit meter configured to monitor the credit balance, a manually operable player interface configured to, in accord with the wagering activity, initiate play of a base game, an electronic display having a display area, said display area having a plurality of display positions, memory storing data indicative of a set of symbols including a plurality of symbols having a particular characteristic, an evaluator 10 configured to monitor the occurrence of a trigger event, and to trigger a feature game in response to the occurrence of a trigger event, said feature game comprising a variable number of free games, a free game counter configured to generate a count representing a number of free games remaining to be played, and wherein said evaluator is configured to revise said free game counter upon the occurrence of a defined outcome of a free game and 15 to end the feature game when said count reaches a predetermined end count. During the feature game, the symbol selector is configured for each free game to: 1) hold at least some of the displayed symbols having the particular characteristic appearing on the display; 2) remove at least one of the displayed symbols without the particular characteristic from the display; 3) select randomly a replacement symbol from the set of symbols to replace a removed symbol 20 without the particular characteristic; and 4) replace the removed said one of the displayed symbols without the particular characteristic with the selected replacement symbol. The outcome evaluator is configured to make an award upon a matrix of display positions being filled by symbols having the particular characteristic.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZLBwVHB39PX0c1fwdXT28PRzVXD0c1HwdQ3x8HdRcPMPUggI8g_zdAEpcFRwc3UMCQ1yBelw5WFgTUvMKU7lhdLcDMpuriHOHrqpBfnxqcUFicmpeakl8Y6hRgZGxkYGxkYWJo6GxsSpAgCljyiA</recordid><startdate>20230622</startdate><enddate>20230622</enddate><creator>Olive, Scott Christopher</creator><scope>EVB</scope></search><sort><creationdate>20230622</creationdate><title>A GAMING MACHINE AND METHOD FOR PROVIDING A FEATURE GAME</title><author>Olive, Scott Christopher</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_AU2023203284A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2023</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Olive, Scott Christopher</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Olive, Scott Christopher</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>A GAMING MACHINE AND METHOD FOR PROVIDING A FEATURE GAME</title><date>2023-06-22</date><risdate>2023</risdate><abstract>A gaming machine comprises a credit input mechanism configured to receive a physical item representing a monetary value for establishing a credit balance, the credit balance being 5 increasable and decreasable based at least on wagering activity, a credit meter configured to monitor the credit balance, a manually operable player interface configured to, in accord with the wagering activity, initiate play of a base game, an electronic display having a display area, said display area having a plurality of display positions, memory storing data indicative of a set of symbols including a plurality of symbols having a particular characteristic, an evaluator 10 configured to monitor the occurrence of a trigger event, and to trigger a feature game in response to the occurrence of a trigger event, said feature game comprising a variable number of free games, a free game counter configured to generate a count representing a number of free games remaining to be played, and wherein said evaluator is configured to revise said free game counter upon the occurrence of a defined outcome of a free game and 15 to end the feature game when said count reaches a predetermined end count. During the feature game, the symbol selector is configured for each free game to: 1) hold at least some of the displayed symbols having the particular characteristic appearing on the display; 2) remove at least one of the displayed symbols without the particular characteristic from the display; 3) select randomly a replacement symbol from the set of symbols to replace a removed symbol 20 without the particular characteristic; and 4) replace the removed said one of the displayed symbols without the particular characteristic with the selected replacement symbol. The outcome evaluator is configured to make an award upon a matrix of display positions being filled by symbols having the particular characteristic.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | A GAMING MACHINE AND METHOD FOR PROVIDING A FEATURE GAME |
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