VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE

A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Nelson, Dwayne R, Vasquez, Jim A, Gowin, Scott T, LeMay, Steven G
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator Nelson, Dwayne R
Vasquez, Jim A
Gowin, Scott T
LeMay, Steven G
description A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_AU2018206733A1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>AU2018206733A1</sourcerecordid><originalsourceid>FETCH-epo_espacenet_AU2018206733A13</originalsourceid><addsrcrecordid>eNrjZDAJ8wwKCXX0UQjxdPZ2DdH19FNw9HOB8fxDQxT8gSIK7o6-nn7uCr6Ozh6efq48DKxpiTnFqbxQmptB2c01xNlDN7UgPz61uCAxOTUvtSTeMdTIwNDCyMDM3NjY0dCYOFUAMlEnvA</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE</title><source>esp@cenet</source><creator>Nelson, Dwayne R ; Vasquez, Jim A ; Gowin, Scott T ; LeMay, Steven G</creator><creatorcontrib>Nelson, Dwayne R ; Vasquez, Jim A ; Gowin, Scott T ; LeMay, Steven G</creatorcontrib><description>A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; CHECKING-DEVICES ; COIN-FREED OR LIKE APPARATUS ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20180809&amp;DB=EPODOC&amp;CC=AU&amp;NR=2018206733A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20180809&amp;DB=EPODOC&amp;CC=AU&amp;NR=2018206733A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Nelson, Dwayne R</creatorcontrib><creatorcontrib>Vasquez, Jim A</creatorcontrib><creatorcontrib>Gowin, Scott T</creatorcontrib><creatorcontrib>LeMay, Steven G</creatorcontrib><title>VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE</title><description>A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>CHECKING-DEVICES</subject><subject>COIN-FREED OR LIKE APPARATUS</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2018</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDAJ8wwKCXX0UQjxdPZ2DdH19FNw9HOB8fxDQxT8gSIK7o6-nn7uCr6Ozh6efq48DKxpiTnFqbxQmptB2c01xNlDN7UgPz61uCAxOTUvtSTeMdTIwNDCyMDM3NjY0dCYOFUAMlEnvA</recordid><startdate>20180809</startdate><enddate>20180809</enddate><creator>Nelson, Dwayne R</creator><creator>Vasquez, Jim A</creator><creator>Gowin, Scott T</creator><creator>LeMay, Steven G</creator><scope>EVB</scope></search><sort><creationdate>20180809</creationdate><title>VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE</title><author>Nelson, Dwayne R ; Vasquez, Jim A ; Gowin, Scott T ; LeMay, Steven G</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_AU2018206733A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2018</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>CHECKING-DEVICES</topic><topic>COIN-FREED OR LIKE APPARATUS</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Nelson, Dwayne R</creatorcontrib><creatorcontrib>Vasquez, Jim A</creatorcontrib><creatorcontrib>Gowin, Scott T</creatorcontrib><creatorcontrib>LeMay, Steven G</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Nelson, Dwayne R</au><au>Vasquez, Jim A</au><au>Gowin, Scott T</au><au>LeMay, Steven G</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE</title><date>2018-08-09</date><risdate>2018</risdate><abstract>A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_AU2018206733A1
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
CHECKING-DEVICES
COIN-FREED OR LIKE APPARATUS
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title VIRTUAL TICKET-IN AND TICKET-OUT ON A GAMING MACHINE
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-28T15%3A23%3A28IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=Nelson,%20Dwayne%20R&rft.date=2018-08-09&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EAU2018206733A1%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true