Gaming method, system and machine comprising a skill score

Described embodiments generally relate to a gaming machine comprising: a display; a memory storing a set of game instructions; 5 at least one input mechanism configured to receive user input from a player; and a game controller configured to access and execute the instructions stored in the memory t...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Herring, Peter James, Bridges, Daryl, Bruce, Daryl Leigh, Crepaldi, Joseph Ronald, Wyer, Andrew
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator Herring, Peter James
Bridges, Daryl
Bruce, Daryl Leigh
Crepaldi, Joseph Ronald
Wyer, Andrew
description Described embodiments generally relate to a gaming machine comprising: a display; a memory storing a set of game instructions; 5 at least one input mechanism configured to receive user input from a player; and a game controller configured to access and execute the instructions stored in the memory to: present at least one game of skill on the display; enable a player to control an avatar to perform the game of skill by 10 operating the at least one input mechanism; in response to a triggering event, determine a skill score based on at least one aspect of the avatar's performance in the game of skill and the set of game instructions; and based on the skill score, determine a monetary reward to be awarded to the 15 player from a prize pool. Eo 0 E C\D
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_AU2018204511A1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>AU2018204511A1</sourcerecordid><originalsourceid>FETCH-epo_espacenet_AU2018204511A13</originalsourceid><addsrcrecordid>eNrjZLByT8zNzEtXyE0tychP0VEoriwuSc1VSMxLUchNTM7IzEtVSM7PLSjKLAapSlQozs7MyVEoTs4vSuVhYE1LzClO5YXS3AzKbq4hzh66qQX58anFBYnJqXmpJfGOoUYGhhZGBiamhoaOhsbEqQIA-9MvZQ</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Gaming method, system and machine comprising a skill score</title><source>esp@cenet</source><creator>Herring, Peter James ; Bridges, Daryl ; Bruce, Daryl Leigh ; Crepaldi, Joseph Ronald ; Wyer, Andrew</creator><creatorcontrib>Herring, Peter James ; Bridges, Daryl ; Bruce, Daryl Leigh ; Crepaldi, Joseph Ronald ; Wyer, Andrew</creatorcontrib><description>Described embodiments generally relate to a gaming machine comprising: a display; a memory storing a set of game instructions; 5 at least one input mechanism configured to receive user input from a player; and a game controller configured to access and execute the instructions stored in the memory to: present at least one game of skill on the display; enable a player to control an avatar to perform the game of skill by 10 operating the at least one input mechanism; in response to a triggering event, determine a skill score based on at least one aspect of the avatar's performance in the game of skill and the set of game instructions; and based on the skill score, determine a monetary reward to be awarded to the 15 player from a prize pool. Eo 0 E C\D</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; CHECKING-DEVICES ; COIN-FREED OR LIKE APPARATUS ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20180712&amp;DB=EPODOC&amp;CC=AU&amp;NR=2018204511A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20180712&amp;DB=EPODOC&amp;CC=AU&amp;NR=2018204511A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Herring, Peter James</creatorcontrib><creatorcontrib>Bridges, Daryl</creatorcontrib><creatorcontrib>Bruce, Daryl Leigh</creatorcontrib><creatorcontrib>Crepaldi, Joseph Ronald</creatorcontrib><creatorcontrib>Wyer, Andrew</creatorcontrib><title>Gaming method, system and machine comprising a skill score</title><description>Described embodiments generally relate to a gaming machine comprising: a display; a memory storing a set of game instructions; 5 at least one input mechanism configured to receive user input from a player; and a game controller configured to access and execute the instructions stored in the memory to: present at least one game of skill on the display; enable a player to control an avatar to perform the game of skill by 10 operating the at least one input mechanism; in response to a triggering event, determine a skill score based on at least one aspect of the avatar's performance in the game of skill and the set of game instructions; and based on the skill score, determine a monetary reward to be awarded to the 15 player from a prize pool. Eo 0 E C\D</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>CHECKING-DEVICES</subject><subject>COIN-FREED OR LIKE APPARATUS</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2018</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZLByT8zNzEtXyE0tychP0VEoriwuSc1VSMxLUchNTM7IzEtVSM7PLSjKLAapSlQozs7MyVEoTs4vSuVhYE1LzClO5YXS3AzKbq4hzh66qQX58anFBYnJqXmpJfGOoUYGhhZGBiamhoaOhsbEqQIA-9MvZQ</recordid><startdate>20180712</startdate><enddate>20180712</enddate><creator>Herring, Peter James</creator><creator>Bridges, Daryl</creator><creator>Bruce, Daryl Leigh</creator><creator>Crepaldi, Joseph Ronald</creator><creator>Wyer, Andrew</creator><scope>EVB</scope></search><sort><creationdate>20180712</creationdate><title>Gaming method, system and machine comprising a skill score</title><author>Herring, Peter James ; Bridges, Daryl ; Bruce, Daryl Leigh ; Crepaldi, Joseph Ronald ; Wyer, Andrew</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_AU2018204511A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2018</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>CHECKING-DEVICES</topic><topic>COIN-FREED OR LIKE APPARATUS</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Herring, Peter James</creatorcontrib><creatorcontrib>Bridges, Daryl</creatorcontrib><creatorcontrib>Bruce, Daryl Leigh</creatorcontrib><creatorcontrib>Crepaldi, Joseph Ronald</creatorcontrib><creatorcontrib>Wyer, Andrew</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Herring, Peter James</au><au>Bridges, Daryl</au><au>Bruce, Daryl Leigh</au><au>Crepaldi, Joseph Ronald</au><au>Wyer, Andrew</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Gaming method, system and machine comprising a skill score</title><date>2018-07-12</date><risdate>2018</risdate><abstract>Described embodiments generally relate to a gaming machine comprising: a display; a memory storing a set of game instructions; 5 at least one input mechanism configured to receive user input from a player; and a game controller configured to access and execute the instructions stored in the memory to: present at least one game of skill on the display; enable a player to control an avatar to perform the game of skill by 10 operating the at least one input mechanism; in response to a triggering event, determine a skill score based on at least one aspect of the avatar's performance in the game of skill and the set of game instructions; and based on the skill score, determine a monetary reward to be awarded to the 15 player from a prize pool. Eo 0 E C\D</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_AU2018204511A1
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
CHECKING-DEVICES
COIN-FREED OR LIKE APPARATUS
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title Gaming method, system and machine comprising a skill score
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-04T01%3A04%3A16IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=Herring,%20Peter%20James&rft.date=2018-07-12&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EAU2018204511A1%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true