DVD game

A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question c...

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Hauptverfasser: CRAIG E. KINZER, TREVOR STEINTHAL, JOHN HENDRICKS, DAVID LONG, WILLIAM J. PATTERSON, MATHEW J. GRIESSE, MICHAEL J. AUSICH, WILLIAM KUPER
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creator CRAIG E. KINZER
TREVOR STEINTHAL
JOHN HENDRICKS
DAVID LONG
WILLIAM J. PATTERSON
MATHEW J. GRIESSE
MICHAEL J. AUSICH
WILLIAM KUPER
description A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play.
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AUSICH ; WILLIAM KUPER</creatorcontrib><description>A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. 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KINZER</creatorcontrib><creatorcontrib>TREVOR STEINTHAL</creatorcontrib><creatorcontrib>JOHN HENDRICKS</creatorcontrib><creatorcontrib>DAVID LONG</creatorcontrib><creatorcontrib>WILLIAM J. PATTERSON</creatorcontrib><creatorcontrib>MATHEW J. GRIESSE</creatorcontrib><creatorcontrib>MICHAEL J. AUSICH</creatorcontrib><creatorcontrib>WILLIAM KUPER</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>CRAIG E. KINZER</au><au>TREVOR STEINTHAL</au><au>JOHN HENDRICKS</au><au>DAVID LONG</au><au>WILLIAM J. PATTERSON</au><au>MATHEW J. GRIESSE</au><au>MICHAEL J. 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The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play.</abstract><oa>free_for_read</oa></addata></record>
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subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
ELECTRIC COMMUNICATION TECHNIQUE
ELECTRIC DIGITAL DATA PROCESSING
ELECTRICITY
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
INFORMATION STORAGE
INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORDCARRIER AND TRANSDUCER
PHYSICS
PICTORIAL COMMUNICATION, e.g. TELEVISION
SPORTS
VIDEO GAMES
title DVD game
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