A framework for understanding game-based teaching and learning
Purpose – This paper aims to provide a framework for understanding and differentiating among different forms of game-based teaching and learning (GBTL). Design/methodology/approach – The framework is based on an analysis of existing literature and descriptions of GBTL in varied higher education sett...
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Veröffentlicht in: | On the horizon 2016-02, Vol.24 (1), p.1-16 |
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container_title | On the horizon |
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creator | Holmes, Jeffrey B Gee, Elisabeth R |
description | Purpose
– This paper aims to provide a framework for understanding and differentiating among different forms of game-based teaching and learning (GBTL).
Design/methodology/approach
– The framework is based on an analysis of existing literature and descriptions of GBTL in varied higher education settings, combined with case examples of the author’s personal experience as instructors of GBTL courses.
Findings
– Four frames or categories of GBTL approaches were identified: the action frame, the structuring frame, the bridging frame and the design frame. Each frame represents a spectrum of related yet varied strategies and assumptions.
Originality/value
– This framework is a first attempt at providing an analytic tool for making sense of the varied instantiations of GBTL in higher education. It can be useful as a heuristic tool for researchers as well as a generative model for designing future GBTL practices. |
doi_str_mv | 10.1108/OTH-11-2015-0069 |
format | Article |
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– This paper aims to provide a framework for understanding and differentiating among different forms of game-based teaching and learning (GBTL).
Design/methodology/approach
– The framework is based on an analysis of existing literature and descriptions of GBTL in varied higher education settings, combined with case examples of the author’s personal experience as instructors of GBTL courses.
Findings
– Four frames or categories of GBTL approaches were identified: the action frame, the structuring frame, the bridging frame and the design frame. Each frame represents a spectrum of related yet varied strategies and assumptions.
Originality/value
– This framework is a first attempt at providing an analytic tool for making sense of the varied instantiations of GBTL in higher education. It can be useful as a heuristic tool for researchers as well as a generative model for designing future GBTL practices.</description><identifier>ISSN: 1074-8121</identifier><identifier>EISSN: 2054-1708</identifier><identifier>DOI: 10.1108/OTH-11-2015-0069</identifier><language>eng</language><publisher>Bradford: Emerald Group Publishing Limited</publisher><subject>Computer & video games ; Education ; Educational Strategies ; Educational Technology ; Global & comparative education ; Higher Education ; Innovations ; Language Acquisition ; Students ; Studies</subject><ispartof>On the horizon, 2016-02, Vol.24 (1), p.1-16</ispartof><rights>Emerald Group Publishing Limited</rights><rights>Emerald Group Publishing Limited 2016</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c311t-7226b9d20ab72da1aeda96a8f2e0088c9ff9735ddc9a8bd89d3538100893b05f3</citedby><cites>FETCH-LOGICAL-c311t-7226b9d20ab72da1aeda96a8f2e0088c9ff9735ddc9a8bd89d3538100893b05f3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.emerald.com/insight/content/doi/10.1108/OTH-11-2015-0069/full/pdf$$EPDF$$P50$$Gemerald$$H</linktopdf><linktohtml>$$Uhttps://www.emerald.com/insight/content/doi/10.1108/OTH-11-2015-0069/full/html$$EHTML$$P50$$Gemerald$$H</linktohtml><link.rule.ids>314,776,780,961,11614,21674,27901,27902,52661,52664,53219,53347</link.rule.ids></links><search><creatorcontrib>Holmes, Jeffrey B</creatorcontrib><creatorcontrib>Gee, Elisabeth R</creatorcontrib><title>A framework for understanding game-based teaching and learning</title><title>On the horizon</title><description>Purpose
– This paper aims to provide a framework for understanding and differentiating among different forms of game-based teaching and learning (GBTL).
Design/methodology/approach
– The framework is based on an analysis of existing literature and descriptions of GBTL in varied higher education settings, combined with case examples of the author’s personal experience as instructors of GBTL courses.
Findings
– Four frames or categories of GBTL approaches were identified: the action frame, the structuring frame, the bridging frame and the design frame. Each frame represents a spectrum of related yet varied strategies and assumptions.
Originality/value
– This framework is a first attempt at providing an analytic tool for making sense of the varied instantiations of GBTL in higher education. It can be useful as a heuristic tool for researchers as well as a generative model for designing future GBTL practices.</description><subject>Computer & video games</subject><subject>Education</subject><subject>Educational Strategies</subject><subject>Educational Technology</subject><subject>Global & comparative education</subject><subject>Higher Education</subject><subject>Innovations</subject><subject>Language Acquisition</subject><subject>Students</subject><subject>Studies</subject><issn>1074-8121</issn><issn>2054-1708</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><sourceid>BENPR</sourceid><recordid>eNptkM1LAzEQxYMoWKt3jwueY2eS7ia5CKX4BYVe6jnMbpLa2u7WZIv435ulXgRP8_Hem4EfY7cI94igJ8vVC0fkArDkAJU5YyMB5ZSjAn3ORghqyjUKvGRXKW0BUEktR-xhVoRIe__VxY8idLE4ts7H1FPrNu26WGeJ15S8K3pPzfuwy1Kx8xTbPFyzi0C75G9-65i9PT2u5i98sXx-nc8WvJGIPVdCVLVxAqhWwhGSd2Qq0kF4AK0bE4JRsnSuMaRrp42TpdSYNSNrKIMcs7vT3UPsPo8-9XbbHWObX1pU1VRoBQazC06uJnYpRR_sIW72FL8tgh0o2UwpN3agZAdKOTI5RfzeR9q5_xJ_uMofwjtnnQ</recordid><startdate>20160208</startdate><enddate>20160208</enddate><creator>Holmes, Jeffrey B</creator><creator>Gee, Elisabeth R</creator><general>Emerald Group Publishing Limited</general><scope>AAYXX</scope><scope>CITATION</scope><scope>0-V</scope><scope>7XB</scope><scope>AFKRA</scope><scope>ALSLI</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>CJNVE</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>M0P</scope><scope>PQEDU</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope></search><sort><creationdate>20160208</creationdate><title>A framework for understanding game-based teaching and learning</title><author>Holmes, Jeffrey B ; Gee, Elisabeth R</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c311t-7226b9d20ab72da1aeda96a8f2e0088c9ff9735ddc9a8bd89d3538100893b05f3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Computer & video games</topic><topic>Education</topic><topic>Educational Strategies</topic><topic>Educational Technology</topic><topic>Global & comparative education</topic><topic>Higher Education</topic><topic>Innovations</topic><topic>Language Acquisition</topic><topic>Students</topic><topic>Studies</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Holmes, Jeffrey B</creatorcontrib><creatorcontrib>Gee, Elisabeth R</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Social Sciences Premium Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Social Science Premium Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>Education Collection</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>Education Database</collection><collection>ProQuest One Education</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><jtitle>On the horizon</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Holmes, Jeffrey B</au><au>Gee, Elisabeth R</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A framework for understanding game-based teaching and learning</atitle><jtitle>On the horizon</jtitle><date>2016-02-08</date><risdate>2016</risdate><volume>24</volume><issue>1</issue><spage>1</spage><epage>16</epage><pages>1-16</pages><issn>1074-8121</issn><eissn>2054-1708</eissn><abstract>Purpose
– This paper aims to provide a framework for understanding and differentiating among different forms of game-based teaching and learning (GBTL).
Design/methodology/approach
– The framework is based on an analysis of existing literature and descriptions of GBTL in varied higher education settings, combined with case examples of the author’s personal experience as instructors of GBTL courses.
Findings
– Four frames or categories of GBTL approaches were identified: the action frame, the structuring frame, the bridging frame and the design frame. Each frame represents a spectrum of related yet varied strategies and assumptions.
Originality/value
– This framework is a first attempt at providing an analytic tool for making sense of the varied instantiations of GBTL in higher education. It can be useful as a heuristic tool for researchers as well as a generative model for designing future GBTL practices.</abstract><cop>Bradford</cop><pub>Emerald Group Publishing Limited</pub><doi>10.1108/OTH-11-2015-0069</doi><tpages>16</tpages></addata></record> |
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subjects | Computer & video games Education Educational Strategies Educational Technology Global & comparative education Higher Education Innovations Language Acquisition Students Studies |
title | A framework for understanding game-based teaching and learning |
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