Digital modality richness drives vivid memory experience
PurposeThe purpose of this study is to clarify the role of various levels of modality richness [text-visual, audiovisual and augmented reality interactive technology (ARIT)] on vivid memories (visual sensory detailed, emotionally intense, first-person perspective and coherent) and exploratory behavi...
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Veröffentlicht in: | Journal of research in interactive marketing 2023-11, Vol.17 (6), p.921-939 |
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description | PurposeThe purpose of this study is to clarify the role of various levels of modality richness [text-visual, audiovisual and augmented reality interactive technology (ARIT)] on vivid memories (visual sensory detailed, emotionally intense, first-person perspective and coherent) and exploratory behavior. To clarify which modality richness online retailers use is more appropriate to create a virtual reality simulation experience to fill a significant gap in the sensory interactive marketing paradigm.Design/methodology/approachA task-based laboratory study was conducted to provide users with private try-on space. A total of 429 valid questionnaires were collected, and partial least squares path modeling was adopted to test hypotheses.FindingsThe results indicate that various levels of modality richness (text-visual, audiovisual and ARIT) positively affect vivid memories (visual sensory detailed, emotionally intense, first-person perspective and coherent), and vivid memories successfully induce exploratory behavior.Practical implicationsThe study results could also help retailers and brands with clear guidance in designing and creating simulation experience services and choosing the best way to present products. With the results of this research, retailers will also be able to grasp better the critical points of introducing innovative technology into the service experience and then create the benefits of digital economic growth.Originality/valueExploring which digital interactive technology online retailers use is more appropriate to create a virtual reality shopping experience to fill a significant gap in the sensory interactive marketing paradigm. Exploring the antecedents of vivid memories in a digital sensory interactive experience contributes to the body schema literature and the script theory. We draw from construal level theory (CLT) to clarify the impact of various levels of modality richness on driving the difference in sensory simulation schema to break through the limited findings of previous studies, namely using CLT to interpret psychological distance. |
doi_str_mv | 10.1108/JRIM-10-2022-0334 |
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To clarify which modality richness online retailers use is more appropriate to create a virtual reality simulation experience to fill a significant gap in the sensory interactive marketing paradigm.Design/methodology/approachA task-based laboratory study was conducted to provide users with private try-on space. A total of 429 valid questionnaires were collected, and partial least squares path modeling was adopted to test hypotheses.FindingsThe results indicate that various levels of modality richness (text-visual, audiovisual and ARIT) positively affect vivid memories (visual sensory detailed, emotionally intense, first-person perspective and coherent), and vivid memories successfully induce exploratory behavior.Practical implicationsThe study results could also help retailers and brands with clear guidance in designing and creating simulation experience services and choosing the best way to present products. With the results of this research, retailers will also be able to grasp better the critical points of introducing innovative technology into the service experience and then create the benefits of digital economic growth.Originality/valueExploring which digital interactive technology online retailers use is more appropriate to create a virtual reality shopping experience to fill a significant gap in the sensory interactive marketing paradigm. Exploring the antecedents of vivid memories in a digital sensory interactive experience contributes to the body schema literature and the script theory. We draw from construal level theory (CLT) to clarify the impact of various levels of modality richness on driving the difference in sensory simulation schema to break through the limited findings of previous studies, namely using CLT to interpret psychological distance.</description><identifier>ISSN: 2040-7122</identifier><identifier>EISSN: 2040-7122</identifier><identifier>EISSN: 2040-7130</identifier><identifier>DOI: 10.1108/JRIM-10-2022-0334</identifier><language>eng</language><publisher>Bradford: Emerald Publishing Limited</publisher><subject>Augmented reality ; Behavior ; Consumers ; Consumption ; Critical point ; Economic development ; Electronic commerce ; Interactive marketing ; Marketing ; Memory ; Product reviews ; Psychological factors ; Shopping ; Simulation ; Technology adoption ; Virtual reality</subject><ispartof>Journal of research in interactive marketing, 2023-11, Vol.17 (6), p.921-939</ispartof><rights>Emerald Publishing Limited</rights><rights>Emerald Publishing Limited.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c371t-f17924dcac6648c53ec2415af160811981b8448bde95fb7f104cdf98f7c554bc3</citedby><cites>FETCH-LOGICAL-c371t-f17924dcac6648c53ec2415af160811981b8448bde95fb7f104cdf98f7c554bc3</cites><orcidid>0000-0002-9488-5860 ; 0000-0003-1134-1006 ; 0000-0002-8380-0606</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.emerald.com/insight/content/doi/10.1108/JRIM-10-2022-0334/full/html$$EHTML$$P50$$Gemerald$$H</linktohtml><link.rule.ids>314,780,784,21695,27924,27925,53244</link.rule.ids></links><search><creatorcontrib>Huang, Tseng-Lung</creatorcontrib><creatorcontrib>Chung, Henry F.L.</creatorcontrib><creatorcontrib>Chen, Xiang</creatorcontrib><title>Digital modality richness drives vivid memory experience</title><title>Journal of research in interactive marketing</title><description>PurposeThe purpose of this study is to clarify the role of various levels of modality richness [text-visual, audiovisual and augmented reality interactive technology (ARIT)] on vivid memories (visual sensory detailed, emotionally intense, first-person perspective and coherent) and exploratory behavior. To clarify which modality richness online retailers use is more appropriate to create a virtual reality simulation experience to fill a significant gap in the sensory interactive marketing paradigm.Design/methodology/approachA task-based laboratory study was conducted to provide users with private try-on space. A total of 429 valid questionnaires were collected, and partial least squares path modeling was adopted to test hypotheses.FindingsThe results indicate that various levels of modality richness (text-visual, audiovisual and ARIT) positively affect vivid memories (visual sensory detailed, emotionally intense, first-person perspective and coherent), and vivid memories successfully induce exploratory behavior.Practical implicationsThe study results could also help retailers and brands with clear guidance in designing and creating simulation experience services and choosing the best way to present products. With the results of this research, retailers will also be able to grasp better the critical points of introducing innovative technology into the service experience and then create the benefits of digital economic growth.Originality/valueExploring which digital interactive technology online retailers use is more appropriate to create a virtual reality shopping experience to fill a significant gap in the sensory interactive marketing paradigm. Exploring the antecedents of vivid memories in a digital sensory interactive experience contributes to the body schema literature and the script theory. We draw from construal level theory (CLT) to clarify the impact of various levels of modality richness on driving the difference in sensory simulation schema to break through the limited findings of previous studies, namely using CLT to interpret psychological distance.</description><subject>Augmented reality</subject><subject>Behavior</subject><subject>Consumers</subject><subject>Consumption</subject><subject>Critical point</subject><subject>Economic development</subject><subject>Electronic commerce</subject><subject>Interactive marketing</subject><subject>Marketing</subject><subject>Memory</subject><subject>Product reviews</subject><subject>Psychological factors</subject><subject>Shopping</subject><subject>Simulation</subject><subject>Technology adoption</subject><subject>Virtual reality</subject><issn>2040-7122</issn><issn>2040-7122</issn><issn>2040-7130</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>AFKRA</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><recordid>eNptkF1LwzAUhoMoOOZ-gHcFr6PnJGmTXMr8mkwE0evSpolm9GMm3XD_3pYNVPDc5ASe9z3wEHKOcIkI6urxZfFEESgDxihwLo7IhIEAKpGx41_7KZnFuIJhOEeQekLUjX_3fVEnTVcVte93SfDmo7UxJlXwWxuTrd_6Kmls04VdYr_WNnjbGntGTlxRRzs7vFPydnf7On-gy-f7xfx6SQ2X2FOHUjNRmcJkmVAm5dYwgWnhMAOFqBWWSghVVlanrpQOQZjKaeWkSVNRGj4lF_vedeg-Nzb2-arbhHY4mTPNYKjXXA8U7ikTuhiDdfk6-KYIuxwhHx3lo6PxMzrKR0dDJtlnrOlaH38SSoJMGc_UgMABaWwo6urf1j_m-Tc70nF9</recordid><startdate>20231111</startdate><enddate>20231111</enddate><creator>Huang, Tseng-Lung</creator><creator>Chung, Henry F.L.</creator><creator>Chen, Xiang</creator><general>Emerald Publishing Limited</general><general>Emerald Group Publishing Limited</general><scope>OQ6</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>0U~</scope><scope>1-H</scope><scope>7TA</scope><scope>7WY</scope><scope>7WZ</scope><scope>7XB</scope><scope>8FD</scope><scope>AFKRA</scope><scope>BENPR</scope><scope>BEZIV</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>F~G</scope><scope>JG9</scope><scope>K6~</scope><scope>L.-</scope><scope>L.0</scope><scope>M0C</scope><scope>PQBIZ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PYYUZ</scope><scope>Q9U</scope><orcidid>https://orcid.org/0000-0002-9488-5860</orcidid><orcidid>https://orcid.org/0000-0003-1134-1006</orcidid><orcidid>https://orcid.org/0000-0002-8380-0606</orcidid></search><sort><creationdate>20231111</creationdate><title>Digital modality richness drives vivid memory experience</title><author>Huang, Tseng-Lung ; Chung, Henry F.L. ; Chen, Xiang</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c371t-f17924dcac6648c53ec2415af160811981b8448bde95fb7f104cdf98f7c554bc3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Augmented reality</topic><topic>Behavior</topic><topic>Consumers</topic><topic>Consumption</topic><topic>Critical point</topic><topic>Economic development</topic><topic>Electronic commerce</topic><topic>Interactive marketing</topic><topic>Marketing</topic><topic>Memory</topic><topic>Product reviews</topic><topic>Psychological factors</topic><topic>Shopping</topic><topic>Simulation</topic><topic>Technology adoption</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Huang, Tseng-Lung</creatorcontrib><creatorcontrib>Chung, Henry F.L.</creatorcontrib><creatorcontrib>Chen, Xiang</creatorcontrib><collection>ECONIS</collection><collection>CrossRef</collection><collection>Global News & ABI/Inform Professional</collection><collection>Trade PRO</collection><collection>Materials Business File</collection><collection>ABI/INFORM Collection</collection><collection>ABI/INFORM Global (PDF only)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Technology Research Database</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central</collection><collection>Business Premium Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ABI/INFORM Global (Corporate)</collection><collection>Materials Research Database</collection><collection>ProQuest Business Collection</collection><collection>ABI/INFORM Professional Advanced</collection><collection>ABI/INFORM Professional Standard</collection><collection>ABI/INFORM Global</collection><collection>One Business (ProQuest)</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ABI/INFORM Collection China</collection><collection>ProQuest Central Basic</collection><jtitle>Journal of research in interactive marketing</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Huang, Tseng-Lung</au><au>Chung, Henry F.L.</au><au>Chen, Xiang</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Digital modality richness drives vivid memory experience</atitle><jtitle>Journal of research in interactive marketing</jtitle><date>2023-11-11</date><risdate>2023</risdate><volume>17</volume><issue>6</issue><spage>921</spage><epage>939</epage><pages>921-939</pages><issn>2040-7122</issn><eissn>2040-7122</eissn><eissn>2040-7130</eissn><abstract>PurposeThe purpose of this study is to clarify the role of various levels of modality richness [text-visual, audiovisual and augmented reality interactive technology (ARIT)] on vivid memories (visual sensory detailed, emotionally intense, first-person perspective and coherent) and exploratory behavior. To clarify which modality richness online retailers use is more appropriate to create a virtual reality simulation experience to fill a significant gap in the sensory interactive marketing paradigm.Design/methodology/approachA task-based laboratory study was conducted to provide users with private try-on space. A total of 429 valid questionnaires were collected, and partial least squares path modeling was adopted to test hypotheses.FindingsThe results indicate that various levels of modality richness (text-visual, audiovisual and ARIT) positively affect vivid memories (visual sensory detailed, emotionally intense, first-person perspective and coherent), and vivid memories successfully induce exploratory behavior.Practical implicationsThe study results could also help retailers and brands with clear guidance in designing and creating simulation experience services and choosing the best way to present products. With the results of this research, retailers will also be able to grasp better the critical points of introducing innovative technology into the service experience and then create the benefits of digital economic growth.Originality/valueExploring which digital interactive technology online retailers use is more appropriate to create a virtual reality shopping experience to fill a significant gap in the sensory interactive marketing paradigm. Exploring the antecedents of vivid memories in a digital sensory interactive experience contributes to the body schema literature and the script theory. 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subjects | Augmented reality Behavior Consumers Consumption Critical point Economic development Electronic commerce Interactive marketing Marketing Memory Product reviews Psychological factors Shopping Simulation Technology adoption Virtual reality |
title | Digital modality richness drives vivid memory experience |
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